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2020-01-15Added documentation for all performance counter methods and members. ↵Drachenkaetzchen
Refactored the naming of several members and methods to reflect their actual intention.
2020-01-12set updateFound based on the suggested update responsedanvolchek
2020-01-12remove invalid-schedule error which can have false positives (e.g. when NPC ↵Jesse Plamondon-Willard
is married to a player)
2020-01-12fix asset propagation for player sprites not affecting other players or ↵Jesse Plamondon-Willard
recolor maps
2020-01-12fix recursive lock errorJesse Plamondon-Willard
2020-01-11fix errors due to async threads creating content managersJesse Plamondon-Willard
2020-01-11Reworked the console implementation, added monitoring. Some internal ↵Drachenkaetzchen
refactoring.
2020-01-10Added reset functionalityDrachenkaetzchen
2020-01-10Moved most PerformanceCounter logic out of SCore into the new ↵Drachenkaetzchen
PerformanceCounterManager, some namespace refactoring
2020-01-10Initial commit of the performance countersDrachenkaetzchen
2020-01-07update min game versionJesse Plamondon-Willard
1.4.1 is needed due to the new gamepad option, which SMAPI 3.1 added support for.
2020-01-07intercept schedule errorsJesse Plamondon-Willard
2020-01-06Add french translationkchapelier
2020-01-04prepare for releaseJesse Plamondon-Willard
2020-01-04remove DumpMetadata optionJesse Plamondon-Willard
2020-01-04fix new asset invalidation code not correctly handling interceptors which ↵Jesse Plamondon-Willard
both load and edit
2020-01-02add Japanese translations, update translation docsJesse Plamondon-Willard
2020-01-01unify item diff logic for players & chestsJesse Plamondon-Willard
2020-01-01fix NetList watcher not handling array replacement and conflicting changes ↵Jesse Plamondon-Willard
correctly
2020-01-01fix location snapshot not updated for removed chestsJesse Plamondon-Willard
2020-01-01optimize chest watchers using net eventsJesse Plamondon-Willard
2019-12-31minor refactoringJesse Plamondon-Willard
2019-12-31Finished chest eventswartech0
2019-12-31reworking chest event handlerwartech0
2019-12-31minor refactoringJesse Plamondon-Willard
This commit... - removes key fields added to non-keyed types like NetListWatcher and SnapshotListDiff; - fixes existing chests not being watched; - fixes diffs not correctly updated for added/removed chests; - performs minor cleanup, adds missing docs, etc.
2019-12-31Added the new ChestItemChanged event.wartech0
2019-12-31fix XNA keeping loaded assets alive forever (#685)Jesse Plamondon-Willard
2019-12-30fix ObservableCollection watcher not handling list reset (#685)Jesse Plamondon-Willard
2019-12-26fix log parser content pack list entry pattern, remove unneeded ternary in ↵Dan Volchek
content pack logging
2019-12-25Add portuguese translationLeonardo Godoy
2019-12-24list broken dependencies first in 'skipped mods' listJesse Plamondon-Willard
2019-12-22add asset propagation for winter flooring (#679)Jesse Plamondon-Willard
2019-12-20fix typo in asset propagationJesse Plamondon-Willard
2019-12-20add console warning in paranoid modeJesse Plamondon-Willard
2019-12-15add Spanish translationsJesse Plamondon-Willard
Thanks to PlussRolf!
2019-12-15fix .gitignore and line endings for LinuxJesse Plamondon-Willard
2019-12-15add friendly log message for save file-not-found errorsJesse Plamondon-Willard
2019-12-15improve error message for TargetParameterCountException in the reflection APIJesse Plamondon-Willard
2019-12-15fix overeager asset propagation for bundlesJesse Plamondon-Willard
2019-12-14add asset propagation for bundlesJesse Plamondon-Willard
2019-12-14refactor cache invalidation & propagation to allow for future optimizationsJesse Plamondon-Willard
2019-12-14fix private assets from content packs not having tracking infoJesse Plamondon-Willard
2019-12-14don't keep a reference to uncached assetsJesse Plamondon-Willard
2019-12-12fix assets not being disposed when a content manager is disposedJesse Plamondon-Willard
2019-12-12batch asset editor/loader changesJesse Plamondon-Willard
2019-12-08let mods use Read/WriteSaveData while a save is being loadedJesse Plamondon-Willard
2019-12-08use GetLocations logic more consistently in asset propagationJesse Plamondon-Willard
2019-12-08add asset propagation for grass texturesJesse Plamondon-Willard
2019-12-05update for 'force off' gamepad option added in Stardew Valley 1.4.0.1Jesse Plamondon-Willard
2019-12-02prepare for releaseJesse Plamondon-Willard