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authorwartech0 <wartech0@hotmail.com>2019-12-31 04:20:36 -0600
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-12-31 16:26:14 -0500
commit0411dcf3db277ed0d3c9f0201b7554a7d61ed1e8 (patch)
treebc71102b65a3a5add74c990ea92aec33c269b626 /src/SMAPI
parent2894b4322304022b1924e4554c762b560b66b614 (diff)
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Finished chest events
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/Events/ChestInventoryChangedEventArgs.cs20
-rw-r--r--src/SMAPI/Events/ItemStackChange.cs7
-rw-r--r--src/SMAPI/Framework/SGame.cs4
-rw-r--r--src/SMAPI/Framework/StateTracking/ChestTracker.cs6
-rw-r--r--src/SMAPI/Framework/StateTracking/LocationTracker.cs15
-rw-r--r--src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs20
-rw-r--r--src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs2
7 files changed, 36 insertions, 38 deletions
diff --git a/src/SMAPI/Events/ChestInventoryChangedEventArgs.cs b/src/SMAPI/Events/ChestInventoryChangedEventArgs.cs
index 0b54e909..a0c63fdc 100644
--- a/src/SMAPI/Events/ChestInventoryChangedEventArgs.cs
+++ b/src/SMAPI/Events/ChestInventoryChangedEventArgs.cs
@@ -16,17 +16,10 @@ namespace StardewModdingAPI.Events
public GameLocation Location { get; }
/// <summary>The tile position of the chest.</summary>
- public Vector2 Tile { get; }
-
- /// <summary>The objects added to the location.</summary>
- public IEnumerable<Item> Added { get; }
-
- /// <summary>The objects removed from the location.</summary>
- public IEnumerable<Item> Removed { get; }
-
- /// <summary>Whether this is the location containing the local player.</summary>
- public bool IsCurrentLocation => object.ReferenceEquals(this.Location, Game1.player?.currentLocation);
+ public StardewValley.Objects.Chest Chest { get; }
+ /// <summary>The inventory changes added to the chest.</summary>
+ public ItemStackChange[] Changes { get; }
/*********
** Public methods
@@ -36,12 +29,11 @@ namespace StardewModdingAPI.Events
/// <param name="tile">The tile position of the chest.</param>
/// <param name="added">The objects added to the location.</param>
/// <param name="removed">The objects removed from the location.</param>
- internal ChestInventoryChangedEventArgs(GameLocation location, Vector2 tile, IEnumerable<Item> added, IEnumerable<Item> removed)
+ internal ChestInventoryChangedEventArgs(GameLocation location, StardewValley.Objects.Chest chest, ItemStackChange[] changes)
{
this.Location = location;
- this.Tile = tile;
- this.Added = added.ToArray();
- this.Removed = removed.ToArray();
+ this.Chest = chest;
+ this.Changes = changes;
}
}
}
diff --git a/src/SMAPI/Events/ItemStackChange.cs b/src/SMAPI/Events/ItemStackChange.cs
index f9ae6df6..dbb529d6 100644
--- a/src/SMAPI/Events/ItemStackChange.cs
+++ b/src/SMAPI/Events/ItemStackChange.cs
@@ -16,5 +16,10 @@ namespace StardewModdingAPI.Events
/// <summary>How the inventory slot changed.</summary>
public ChangeType ChangeType { get; set; }
+
+ public override string ToString()
+ {
+ return this.StackChange + " " + this.Item.Name + " " + this.ChangeType.ToString();
+ }
}
-} \ No newline at end of file
+}
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 64da1cf1..c62bcf84 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -707,9 +707,7 @@ namespace StardewModdingAPI.Framework
{
foreach (var pair in locState.ChestItems)
{
- var diff = pair.Value;
- if (diff.IsChanged)
- events.ChestInventoryChanged.Raise(new ChestInventoryChangedEventArgs(location, pair.Key, diff.Added, diff.Removed));
+ events.ChestInventoryChanged.Raise(new ChestInventoryChangedEventArgs(location, pair.Key, pair.Value));
}
}
diff --git a/src/SMAPI/Framework/StateTracking/ChestTracker.cs b/src/SMAPI/Framework/StateTracking/ChestTracker.cs
index 4440bf4b..74039753 100644
--- a/src/SMAPI/Framework/StateTracking/ChestTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/ChestTracker.cs
@@ -44,15 +44,15 @@ namespace StardewModdingAPI.Framework.StateTracking
public void Reset()
{
- this.PreviousInventory = this.CurrentInventory;
+ if(this.CurrentInventory!=null)
+ this.PreviousInventory = this.CurrentInventory;
}
public IEnumerable<ItemStackChange> GetInventoryChanges()
{
IDictionary<Item, int> previous = this.PreviousInventory;
- Console.WriteLine(previous.Count);
IDictionary<Item, int> current = this.GetInventory();
- Console.WriteLine(current.Count);
+
foreach (Item item in previous.Keys.Union(current.Keys))
{
if (!previous.TryGetValue(item, out int prevStack))
diff --git a/src/SMAPI/Framework/StateTracking/LocationTracker.cs b/src/SMAPI/Framework/StateTracking/LocationTracker.cs
index 170fd537..659efc57 100644
--- a/src/SMAPI/Framework/StateTracking/LocationTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/LocationTracker.cs
@@ -49,7 +49,7 @@ namespace StardewModdingAPI.Framework.StateTracking
public IDictionaryWatcher<Vector2, TerrainFeature> TerrainFeaturesWatcher { get; }
/// <summary>Tracks items added or removed to chests.</summary>
- public Dictionary<Vector2, ICollectionWatcher<Item>> ChestWatchers = new Dictionary<Vector2, ICollectionWatcher<Item>>();
+ public Dictionary<Vector2, ChestTracker> ChestWatchers = new Dictionary<Vector2, ChestTracker>();
/*********
@@ -89,6 +89,9 @@ namespace StardewModdingAPI.Framework.StateTracking
watcher.Update();
this.UpdateChestWatcherList(added: this.ObjectsWatcher.Added, removed: this.ObjectsWatcher.Removed);
+
+ foreach (var watcher in this.ChestWatchers)
+ watcher.Value.Update();
}
/// <summary>Set the current value as the baseline.</summary>
@@ -96,6 +99,9 @@ namespace StardewModdingAPI.Framework.StateTracking
{
foreach (IWatcher watcher in this.Watchers)
watcher.Reset();
+
+ foreach (var watcher in this.ChestWatchers)
+ watcher.Value.Reset();
}
/// <summary>Stop watching the player fields and release all references.</summary>
@@ -117,9 +123,8 @@ namespace StardewModdingAPI.Framework.StateTracking
// remove unused watchers
foreach (KeyValuePair<Vector2, SObject> pair in removed)
{
- if (pair.Value is Chest && this.ChestWatchers.TryGetValue(pair.Key, out ICollectionWatcher<Item> watcher))
+ if (pair.Value is Chest && this.ChestWatchers.TryGetValue(pair.Key, out ChestTracker watcher))
{
- this.Watchers.Remove(watcher);
this.ChestWatchers.Remove(pair.Key);
}
}
@@ -129,9 +134,7 @@ namespace StardewModdingAPI.Framework.StateTracking
{
if (pair.Value is Chest chest && !this.ChestWatchers.ContainsKey(pair.Key))
{
- ICollectionWatcher<Item> watcher = new NetListWatcher<Item>(chest.items);
- this.Watchers.Add(watcher);
- this.ChestWatchers.Add(pair.Key, watcher);
+ this.ChestWatchers.Add(pair.Key, new ChestTracker(chest));
}
}
}
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs
index 4074336b..62a56c84 100644
--- a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs
+++ b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs
@@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
+using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Buildings;
using StardewValley.TerrainFeatures;
@@ -35,7 +36,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots
public SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>> TerrainFeatures { get; } = new SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>>();
/// <summary>Tracks changed chest inventories.</summary>
- public IDictionary<Vector2, SnapshotListDiff<Item>> ChestItems { get; } = new Dictionary<Vector2, SnapshotListDiff<Item>>();
+ public IDictionary<StardewValley.Objects.Chest, ItemStackChange[]> ChestItems { get; } = new Dictionary<StardewValley.Objects.Chest, ItemStackChange[]>();
/*********
@@ -61,17 +62,16 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots
this.TerrainFeatures.Update(watcher.TerrainFeaturesWatcher);
// chest inventories
- foreach (Vector2 key in this.ChestItems.Keys.ToArray())
- {
- if (!watcher.ChestWatchers.ContainsKey(key))
- this.ChestItems.Remove(key);
- }
foreach (var pair in watcher.ChestWatchers)
{
- if (!this.ChestItems.TryGetValue(pair.Key, out var diff))
- this.ChestItems[pair.Key] = diff = new SnapshotListDiff<Item>();
-
- diff.Update(pair.Value);
+ IEnumerable<ItemStackChange> temp = pair.Value.GetInventoryChanges();
+ if (temp.Any())
+ if (this.ChestItems.ContainsKey(pair.Value.Chest))
+ this.ChestItems[pair.Value.Chest] = pair.Value.GetInventoryChanges().ToArray();
+ else
+ this.ChestItems.Add(pair.Value.Chest, pair.Value.GetInventoryChanges().ToArray());
+ else
+ this.ChestItems.Remove(pair.Value.Chest);
}
}
}
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs
index ed8001d6..73ed2d8f 100644
--- a/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs
+++ b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs
@@ -43,7 +43,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots
foreach (LocationTracker locationWatcher in watcher.Locations)
{
if (!this.LocationsDict.TryGetValue(locationWatcher.Location, out LocationSnapshot snapshot))
- this.LocationsDict[locationWatcher.Location] = snapshot = new LocationSnapshot(locationWatcher);
+ this.LocationsDict[locationWatcher.Location] = snapshot = new LocationSnapshot(locationWatcher.Location);
snapshot.Update(locationWatcher);
}