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2020-05-18move facade namespace (#711)Jesse Plamondon-Willard
2020-05-18remove workaround no longer needed with Harmony 2.0.2 (#711)Jesse Plamondon-Willard
2020-05-18simplify patch facade (#711)Jesse Plamondon-Willard
Thanks to 0x0ade for the suggestion!
2020-05-16minor cleanupJesse Plamondon-Willard
2020-05-16use newer C# featuresJesse Plamondon-Willard
2020-05-13tweak Harmony patch error (#711)Jesse Plamondon-Willard
2020-05-11fix Harmony issue when assembly is loaded from memory (#711)Jesse Plamondon-Willard
2020-05-10rewrite AccessTools methods which changed in Harmony 2.0 (#711)Jesse Plamondon-Willard
2020-05-09fixed generic types in method references not rewritten (#711)Jesse Plamondon-Willard
2020-05-09sort mod warning listsJesse Plamondon-Willard
2020-05-09simplify logged paranoid warningsJesse Plamondon-Willard
2020-05-09log detailed error for rewritten patch failures (#711)Jesse Plamondon-Willard
2020-05-09add attribute type rewriting (#711)Jesse Plamondon-Willard
2020-05-06add base instruction handler (#711)Jesse Plamondon-Willard
2020-05-05fix reference to old Harmony namespace (#711)Jesse Plamondon-Willard
2020-05-05migrate to Harmony 2.0 finalizers (#711)Jesse Plamondon-Willard
2020-05-05combine Harmony 1.x rewrite logs (#711)Jesse Plamondon-Willard
2020-05-05add Harmony 2.0 rewriters (#711)Jesse Plamondon-Willard
2020-05-05rename files for upcoming change (#711)Jesse Plamondon-Willard
2020-05-05migrate to Harmony 2.0 (#711)Jesse Plamondon-Willard
2020-05-04add Multiplayer.PeerConnected eventJesse Plamondon-Willard
2020-05-04fix asset propagation for Gil's portraitsJesse Plamondon-Willard
2020-04-27prepare for release, tweak readmeJesse Plamondon-Willard
2020-04-25fix asset propagation for maps loaded through a temporary content managerJesse Plamondon-Willard
2020-04-24add support for getting a patch helper for arbitrary dataJesse Plamondon-Willard
2020-04-24add map patching APIJesse Plamondon-Willard
Migrated from the Content Patcher code. I'm the main author, with tile property merging based on contributions by hatrat.
2020-04-17support lowercase season names in date translationsJesse Plamondon-Willard
2020-04-17use better short date translationsJesse Plamondon-Willard
2020-04-15tweak new code, update release notesJesse Plamondon-Willard
2020-04-15Merge pull request #709 from kdau/developJesse Plamondon-Willard
SDate: Add WorldDate conversions and features
2020-04-15prevent object.loadDisplayName errors due to invalid/missing item dataJesse Plamondon-Willard
2020-04-14SDate: fixes to new methodsKevin Daughtridge
- FromWorldDate: replace with explicit operator SDate - ToWorldDate: replace with explicit operator WorldDate - ToLocaleString: use Utility.getDateStringFor directly - FromDaysSinceStart: reinterpret exception to an appropriate one
2020-04-13SDate: Add WorldDate conversions and featuresKevin Daughtridge
- SeasonIndex - FromWorldDate() - FromDaysSinceStart() - ToLocaleString() - ToWorldDate()
2020-04-12add config option to disable console colors (#707)Jesse Plamondon-Willard
2020-04-01fix marriage dialogue left in invalid state after dialogue propagationJesse Plamondon-Willard
2020-03-29fix path segmenting on Linux/Mac in asset propagationJesse Plamondon-Willard
2020-03-24prepare for releaseJesse Plamondon-Willard
2020-03-24fix mouse input suppression broken in SMAPI 3.4 (#705)Jesse Plamondon-Willard
2020-03-23fix asset changes not propagating to NPCs in an eventJesse Plamondon-Willard
2020-03-22prepare for releaseJesse Plamondon-Willard
2020-03-22remove invalid-location check now handled by the gameJesse Plamondon-Willard
2020-03-22update packagesJesse Plamondon-Willard
2020-03-22add monitor.LogOnce methodJesse Plamondon-Willard
2020-03-14fix semi-transparency issues on Linux/MacJesse Plamondon-Willard
Apparently Mono no longer premultiplies loaded PNGs by default.
2020-03-08encapsulate logic for each input typeJesse Plamondon-Willard
2020-03-08rework input handling to allow sending custom input to the game/modsJesse Plamondon-Willard
That will let Virtual Keyboard on Android work with the future multi-key binding API, and with mods that check input state directly (e.g. Pathoschild/StardewMods#520). It might also be useful as a public API in future versions.
2020-03-07update translation docsJesse Plamondon-Willard
2020-03-07Merge pull request #701 from Annosz/developJesse Plamondon-Willard
Add Hungarian translations
2020-03-07add support for flipped and rotated map tilesJesse Plamondon-Willard
2020-03-06update packagesJesse Plamondon-Willard