Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-31 | Added the new ChestItemChanged event. | wartech0 | |
2019-12-31 | fix XNA keeping loaded assets alive forever (#685) | Jesse Plamondon-Willard | |
2019-12-30 | fix ObservableCollection watcher not handling list reset (#685) | Jesse Plamondon-Willard | |
2019-12-26 | fix log parser content pack list entry pattern, remove unneeded ternary in ↵ | Dan Volchek | |
content pack logging | |||
2019-12-25 | Add portuguese translation | Leonardo Godoy | |
2019-12-24 | list broken dependencies first in 'skipped mods' list | Jesse Plamondon-Willard | |
2019-12-22 | add asset propagation for winter flooring (#679) | Jesse Plamondon-Willard | |
2019-12-20 | fix typo in asset propagation | Jesse Plamondon-Willard | |
2019-12-20 | add console warning in paranoid mode | Jesse Plamondon-Willard | |
2019-12-15 | add Spanish translations | Jesse Plamondon-Willard | |
Thanks to PlussRolf! | |||
2019-12-15 | fix .gitignore and line endings for Linux | Jesse Plamondon-Willard | |
2019-12-15 | add friendly log message for save file-not-found errors | Jesse Plamondon-Willard | |
2019-12-15 | improve error message for TargetParameterCountException in the reflection API | Jesse Plamondon-Willard | |
2019-12-15 | fix overeager asset propagation for bundles | Jesse Plamondon-Willard | |
2019-12-14 | add asset propagation for bundles | Jesse Plamondon-Willard | |
2019-12-14 | refactor cache invalidation & propagation to allow for future optimizations | Jesse Plamondon-Willard | |
2019-12-14 | fix private assets from content packs not having tracking info | Jesse Plamondon-Willard | |
2019-12-14 | don't keep a reference to uncached assets | Jesse Plamondon-Willard | |
2019-12-12 | fix assets not being disposed when a content manager is disposed | Jesse Plamondon-Willard | |
2019-12-12 | batch asset editor/loader changes | Jesse Plamondon-Willard | |
2019-12-08 | let mods use Read/WriteSaveData while a save is being loaded | Jesse Plamondon-Willard | |
2019-12-08 | use GetLocations logic more consistently in asset propagation | Jesse Plamondon-Willard | |
2019-12-08 | add asset propagation for grass textures | Jesse Plamondon-Willard | |
2019-12-05 | update for 'force off' gamepad option added in Stardew Valley 1.4.0.1 | Jesse Plamondon-Willard | |
2019-12-02 | prepare for release | Jesse Plamondon-Willard | |
2019-12-02 | add support for semver 2.0 build metadata, update for SDV 1.4.0.1 | Jesse Plamondon-Willard | |
2019-12-02 | migrate from AWS to Azure | Jesse Plamondon-Willard | |
This commit migrates from subdomains to paths (due to the cost of a wildcard HTTPS certificate on Azure), adds a web project to redirect the old subdomains from AWS to Azure, and removes AWS-specific hacks. | |||
2019-12-02 | Merge pull request #667 from berkayylmao/develop | Jesse Plamondon-Willard | |
Add Turkish translation | |||
2019-12-01 | Create ru.json | Georgii Smirnov | |
Add Russian Translation | |||
2019-11-30 | update translation docs (#664, #671) | Jesse Plamondon-Willard | |
2019-12-01 | add Chinese translation | FeatherShine | |
2019-11-25 | Add Turkish translation | Berkay | |
2019-11-24 | update movie data propagation (#638) | Jesse Plamondon-Willard | |
2019-11-24 | add asset propagation for new assets in SDV 1.4 (#638) | Jesse Plamondon-Willard | |
2019-11-24 | update packages | Jesse Plamondon-Willard | |
2019-11-18 | optimise map tilesheet fixing slightly | Jesse Plamondon-Willard | |
2019-11-18 | minor updates (#638) | Jesse Plamondon-Willard | |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard | |
2019-11-16 | fix render events not raised during minigames | Jesse Plamondon-Willard | |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard | |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard | |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard | |
2019-11-16 | update for draw changes in SDV 1.4 (#638) | Jesse Plamondon-Willard | |
2019-11-09 | overhaul update checks | Jesse Plamondon-Willard | |
This commit moves the core update-check logic serverside, and adds support for community-defined version mappings. For example, that means false update alerts can now be solved by the community for all players. | |||
2019-11-09 | filter another new error (#638) | Jesse Plamondon-Willard | |
2019-11-08 | update for NPC schedule changes (#638) | Jesse Plamondon-Willard | |
2019-11-08 | update game log filters (#638) | Jesse Plamondon-Willard | |
2019-11-04 | no longer omit zero patch numbers when formatting versions | Jesse Plamondon-Willard | |
2019-11-04 | add friendly error for BadImageFormatException on launch | Jesse Plamondon-Willard | |
2019-11-04 | remove obsolete validation | Jesse Plamondon-Willard | |
Players can no longer launch SMAPI from the installer folder, since the files are hidden in a data file. |