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2018-07-07
Remove another extraneous debug output. =_=
E. Behar
2018-07-07
Remove extraneous debug output
E. Behar
2018-07-07
Revert ShouldValidate
Evan Behar
2018-07-07
Expand validation to respect CIL placeholders
Evan Behar
2018-07-06
Fix type==null case
E. Behar
2018-07-06
Linux-compatible scope resolution in validator
Evan Behar
2018-07-06
run new-day task synchronously
Jesse Plamondon-Willard
2018-07-04
bump versions for beta release
Jesse Plamondon-Willard
2018-07-04
fix game freeze if the window loses focus while loading
Jesse Plamondon-Willard
2018-07-03
bump versions for beta release
Jesse Plamondon-Willard
2018-07-02
bump versions for beta release
Jesse Plamondon-Willard
2018-07-02
fix 'missing assembly' errors raised for some .NET Framework types (#356)
Jesse Plamondon-Willard
2018-07-01
bump versions for beta release
Jesse Plamondon-Willard
2018-07-01
add support for reloading NPC schedules through the content API
Jesse Plamondon-Willard
2018-07-01
fix incorrect trace message
Jesse Plamondon-Willard
2018-07-01
add game path to assembly definition resolution search paths for rare edge ca...
Jesse Plamondon-Willard
2018-07-01
fix assembly definition resolver not disposing loaded definitions
Jesse Plamondon-Willard
2018-06-30
move basic mod scanning into the toolkit (#532)
Jesse Plamondon-Willard
2018-06-30
detect broken assembly references not covered by a dependency, and flag as in...
Jesse Plamondon-Willard
2018-06-30
fix Context.IsPlayerFree being false during festivals (#550)
Jesse Plamondon-Willard
2018-06-30
fix types getting rewritten unnecessarily if the source & target types have t...
Jesse Plamondon-Willard
2018-06-30
tweak world-ready events to handle edge cases
Jesse Plamondon-Willard
2018-06-29
add includeExtendedMetadata option to toolkit client (#532)
Jesse Plamondon-Willard
2018-06-28
add support for unofficial version in update checks (#532)
Jesse Plamondon-Willard
2018-06-28
use more structured API response for update checks (#532)
Jesse Plamondon-Willard
2018-06-28
use mod DB in web API to get default update keys for mod IDs (#532)
Jesse Plamondon-Willard
2018-06-28
simplify mod DB method (#532)
Jesse Plamondon-Willard
2018-06-27
fix mod DB entry with no ID (#532)
Jesse Plamondon-Willard
2018-06-27
encapsulate mod DB a bit better for use outside SMAPI (#532)
Jesse Plamondon-Willard
2018-06-27
move mod DB parsing into toolkit (#532)
Jesse Plamondon-Willard
2018-06-26
update Game1.Draw override
Jesse Plamondon-Willard
2018-06-26
fix update checks failing when some mods don't have a mod ID
Jesse Plamondon-Willard
2018-06-26
bump versions for beta release
Jesse Plamondon-Willard
2018-06-25
bump versions for experimental release
Jesse Plamondon-Willard
2018-06-25
dispose assembly data once mods are loaded
Jesse Plamondon-Willard
2018-06-24
update compatibility list
Jesse Plamondon-Willard
2018-06-24
only rewrite type references if necessary (#532)
Jesse Plamondon-Willard
2018-06-24
move type match lambda up into TypeFinder (#532)
Jesse Plamondon-Willard
2018-06-24
merge IManifest interfaces into new project (#532)
Jesse Plamondon-Willard
2018-06-24
merge ISemanticVersion interfaces into new project (#532)
Jesse Plamondon-Willard
2018-06-24
add project for toolkit interfaces visible to SMAPI mods (#532)
Jesse Plamondon-Willard
2018-06-24
update to Mono.Cecil 0.10
Jesse Plamondon-Willard
2018-06-24
fix input API not exposed through helper
Jesse Plamondon-Willard
2018-06-24
add more verbose logs to simplify troubleshooting
Jesse Plamondon-Willard
2018-06-22
drop support for mods without IDs in metadata file
Jesse Plamondon-Willard
2018-06-22
remove seasonal tilesheet patch (#552)
Jesse Plamondon-Willard
2018-06-19
bump versions for beta release
Jesse Plamondon-Willard
2018-06-19
add absolute pixels to ICursorPosition, fix tile not updated if screen-relat...
Jesse Plamondon-Willard
2018-06-19
rewrite update checks (#551)
Jesse Plamondon-Willard
2018-06-19
Merge pull request #543 from danvolchek/optional-update-checking
Jesse Plamondon-Willard
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