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SMAPI
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2022-06-10
Refactored ModContentManager.cs so it actually fit on my 1440p screens.
Ameisen
2022-06-10
simplify pixel conversion loop
Jesse Plamondon-Willard
2022-06-10
encapsulate loading the raw image data for mod patching
Jesse Plamondon-Willard
2022-06-10
add validation error when loading XNB file as IRawTextureData
Jesse Plamondon-Willard
2022-06-10
update to Harmony 2.2.1
Jesse Plamondon-Willard
2022-06-10
drop support for pre-Pintail proxying
Jesse Plamondon-Willard
2022-06-10
enable raw image loading by default, rename setting
Jesse Plamondon-Willard
2022-06-10
add IRawTextureData asset type
Jesse Plamondon-Willard
2022-06-10
add experimental image load rewrite
Jesse Plamondon-Willard
2022-06-10
rework VerboseLogging option to allow enabling for specific mods
Jesse Plamondon-Willard
2022-06-08
avoid NPC pathfinding rebuild if reachable locations didn't change
Jesse Plamondon-Willard
2022-06-06
simplify repeated hash set creation
Jesse Plamondon-Willard
2022-06-01
prepare for release
Jesse Plamondon-Willard
2022-05-31
add backwards compatibility for mods using now-unused dependencies
Jesse Plamondon-Willard
2022-05-31
replace MemoryCache with custom cache
Jesse Plamondon-Willard
2022-05-27
prepare for release
Jesse Plamondon-Willard
2022-05-27
fix typo
Jesse Plamondon-Willard
2022-05-24
fix split-screen error when a mod provides a localized asset in one screen bu...
Jesse Plamondon-Willard
2022-05-23
add watcher names to simplify troubleshooting
Jesse Plamondon-Willard
2022-05-23
fix nullable annotations in NetListWatcher
Jesse Plamondon-Willard
2022-05-23
use <inheritdoc/> in watchers
Jesse Plamondon-Willard
2022-05-23
shortcut common cases in hot code paths
Jesse Plamondon-Willard
2022-05-22
prepare for release
Jesse Plamondon-Willard
2022-05-21
fix error when mod localizes an unlocalizable asset and then stops doing so
Jesse Plamondon-Willard
2022-05-20
add tick cache to asset propagation
Jesse Plamondon-Willard
2022-05-19
defer asset reload during propagation when possible
Jesse Plamondon-Willard
2022-05-19
tweak asset propagator to avoid assumption that assets must be reloaded
Jesse Plamondon-Willard
2022-05-18
simplify asset propagation a bit to prepare for the upcoming SDV 1.6
Jesse Plamondon-Willard
2022-05-18
fix asset type when checking if a mod asset exists
Jesse Plamondon-Willard
2022-05-18
re-add internal content manager for asset propagation
Jesse Plamondon-Willard
2022-05-15
prepare for release
Jesse Plamondon-Willard
2022-05-15
fix typo
Jesse Plamondon-Willard
2022-05-15
reduce performance impact of deprecation warnings
Jesse Plamondon-Willard
2022-05-14
remove warning for mods which use `dynamic`
Jesse Plamondon-Willard
2022-05-12
prepare for release
Jesse Plamondon-Willard
2022-05-11
log time change in verbose mode
Jesse Plamondon-Willard
2022-05-11
rewrite asset operations to reduce allocations
Jesse Plamondon-Willard
2022-05-11
don't raise events that have no listeners
Jesse Plamondon-Willard
2022-05-11
replace event.HasListeners() with property
Jesse Plamondon-Willard
2022-05-11
cache verbose flag in main update method
Jesse Plamondon-Willard
2022-05-11
move filtering only used in one place out of managed event
Jesse Plamondon-Willard
2022-05-11
optimize raising events for the most common cases
Jesse Plamondon-Willard
2022-05-11
fix error when mod loads XNB mod file without extension
Jesse Plamondon-Willard
2022-05-11
add error code to SContentLoadException
Jesse Plamondon-Willard
2022-05-10
remove unused IsPerformanceCritical event field
Jesse Plamondon-Willard
2022-05-10
fix asset propagation for player sprite recolor masks
Jesse Plamondon-Willard
2022-05-08
prepare for release
Jesse Plamondon-Willard
2022-05-08
use records for asset edit operations
Jesse Plamondon-Willard
2022-05-08
only build AssetWithoutLocale when it's used
Jesse Plamondon-Willard
2022-05-08
avoid [Obsolete] without message for clarity
Jesse Plamondon-Willard
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