Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-28 | remove handling for exception no longer thrown by the game | Jesse Plamondon-Willard | |
2021-11-28 | remove reference no longer needed in .NET 5 | Jesse Plamondon-Willard | |
2021-11-28 | remove libgdiplus workaround on macOS | Jesse Plamondon-Willard | |
This is no longer needed after the .NET 5 migration. | |||
2021-11-28 | update for accessibility change in Stardew Valley 1.5.5 | Jesse Plamondon-Willard | |
2021-11-28 | fix error reading console title on Linux with .NET 5 | Jesse Plamondon-Willard | |
The console title is now write-only on Linux. | |||
2021-11-28 | use new mod hooks to synchronize tasks | Jesse Plamondon-Willard | |
2021-11-28 | update for other changes in SDV 1.5.5 | Jesse Plamondon-Willard | |
2021-11-28 | update for asset name format change | Jesse Plamondon-Willard | |
MonoGame uses Linux-style paths for assets on all platforms, which breaks the previous equivalence between path and asset name formats. | |||
2021-11-28 | update to .NET 5 and official 64-bit | Jesse Plamondon-Willard | |
2021-11-28 | update for game assembly name now consistent on all platforms | Jesse Plamondon-Willard | |
2021-11-28 | update for Netcode now merged into game assembly on all platforms | Jesse Plamondon-Willard | |
2021-11-28 | drop support for XNA Framework | Jesse Plamondon-Willard | |
Stardew Valley 1.5.5 migrates to MonoGame on all platforms. | |||
2021-11-28 | update versions for Stardew Valley 1.5.5 and remove 1.5.4-specific checks | Jesse Plamondon-Willard | |
2021-10-17 | prepare for release | Jesse Plamondon-Willard | |
2021-10-17 | Add Polish translation | Zangorr | |
2021-10-09 | Merge pull request #807 from ellipszist/develop | Jesse Plamondon-Willard | |
Add Thai translations | |||
2021-10-08 | fix compile errors on Linux | Jesse Plamondon-Willard | |
2021-10-08 | bump to .NET Framework 4.5.2 | Jesse Plamondon-Willard | |
2021-10-06 | fix barn/coop map edits resetting the exit warp | Jesse Plamondon-Willard | |
2021-09-27 | fix SMAPI's display device not hooked correctly in split-screen mode | Jesse Plamondon-Willard | |
2021-09-25 | fix farmhouse edits shifting player down one tile | Jesse Plamondon-Willard | |
2021-09-18 | prepare for release | Jesse Plamondon-Willard | |
2021-09-18 | simplify exception logs | Jesse Plamondon-Willard | |
2021-09-18 | add simpler error when an asset isn't found | Jesse Plamondon-Willard | |
2021-09-18 | add more visible log output for players during early startup | Jesse Plamondon-Willard | |
2021-09-16 | Add Thai translations | ELL | |
2021-09-13 | add asset propagation for giftbox texture | Jesse Plamondon-Willard | |
2021-09-08 | fix error when loading corrupted translation files | Jesse Plamondon-Willard | |
2021-09-03 | prepare for release | Jesse Plamondon-Willard | |
2021-09-03 | remove asset propagation for Data/Bundles | Jesse Plamondon-Willard | |
2021-09-02 | drop support for unofficial 64-bit mode | Jesse Plamondon-Willard | |
2021-09-02 | fix build errors on Linux | Jesse Plamondon-Willard | |
2021-09-02 | avoid duplicate update key parsing logic, fix unit tests | Jesse Plamondon-Willard | |
2021-09-02 | prepare path utilities for the upcoming Stardew Valley 1.5.5 | Jesse Plamondon-Willard | |
The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats. | |||
2021-09-01 | add friendly errors when using SMAPI 3.12.x with Stardew Valley 1.5.5+ | Jesse Plamondon-Willard | |
2021-09-01 | fix translations not initialized for temporary content packs | Jesse Plamondon-Willard | |
2021-09-01 | reduce unneeded operations when scanning/rewriting mod DLLs | Jesse Plamondon-Willard | |
2021-09-01 | adjust rewriter for backport to Stardew Valley 1.5.4 | Jesse Plamondon-Willard | |
2021-09-01 | tweak new code | Jesse Plamondon-Willard | |
2021-09-01 | Rewrite 32-bit assemblies for 64-bit | Chase Warrington | |
2021-08-26 | prepare for release | Jesse Plamondon-Willard | |
2021-08-26 | only check 64-bit compatibility if an assembly fails to load | Jesse Plamondon-Willard | |
Apparently some 32-bit-only DLLs load successfully with the unofficial 64-bit version of the game. | |||
2021-08-25 | prepare for release | Jesse Plamondon-Willard | |
2021-08-25 | add failsafe when loading symbols | Jesse Plamondon-Willard | |
2021-08-25 | fix assembly resolver not tracking loaded mods correctly | Jesse Plamondon-Willard | |
2021-08-25 | prepare for release | Jesse Plamondon-Willard | |
2021-08-25 | fix error when no symbols are found | Jesse Plamondon-Willard | |
2021-08-25 | fix error when reading a duplicate assembly | Jesse Plamondon-Willard | |
2021-08-25 | minor refactoring in new symbol code | Jesse Plamondon-Willard | |
2021-08-25 | reorganize new classes | Jesse Plamondon-Willard | |