Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-07 | reimplement graphics events (#231) | Jesse Plamondon-Willard | |
2017-02-07 | update SGame.Draw with base code (#231) | Jesse Plamondon-Willard | |
2017-02-07 | remove oldest deprecated code (#231) | Jesse Plamondon-Willard | |
Since Stardew Valley 1.2 breaks most mods anyway, this commits removes the oldest deprecations and fixes the issues that are easiest for mods to update. See documentation for details. | |||
2016-11-21 | intercept event handler exceptions (#179) | Jesse Plamondon-Willard | |
2016-11-14 | migrate game loop, events, and commands to new logging framework (#168) | Jesse Plamondon-Willard | |
2016-11-14 | simplify null guards when rasing events | Jesse Plamondon-Willard | |
2016-10-31 | document & format event code | Jesse Plamondon-Willard | |
2016-10-31 | split combined class files per .NET conventions | Jesse Plamondon-Willard | |