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path: root/src/StardewModdingAPI/Events/GraphicsEvents.cs
AgeCommit message (Collapse)Author
2017-10-07reorganise repo structureJesse Plamondon-Willard
2017-07-31fix GraphicsEvents.Resize being raised before the game updates its window ↵Jesse Plamondon-Willard
data (#328)
2017-02-19fix on-post-render graphics event being raised after screen is renderedJesse Plamondon-Willard
This causes mods to draw on top of the rendered screen instead of within it, which leads to strange bugs like cursor coordinates not lining up with the cursor and transparency issues.
2017-02-11remove esoteric & undocumented debug message queue & DrawDebug eventJesse Plamondon-Willard
2017-02-07reimplement graphics events (#231)Jesse Plamondon-Willard
2017-02-07update SGame.Draw with base code (#231)Jesse Plamondon-Willard
2017-02-07remove oldest deprecated code (#231)Jesse Plamondon-Willard
Since Stardew Valley 1.2 breaks most mods anyway, this commits removes the oldest deprecations and fixes the issues that are easiest for mods to update. See documentation for details.
2016-11-21intercept event handler exceptions (#179)Jesse Plamondon-Willard
2016-11-14migrate game loop, events, and commands to new logging framework (#168)Jesse Plamondon-Willard
2016-11-14simplify null guards when rasing eventsJesse Plamondon-Willard
2016-10-31document & format event codeJesse Plamondon-Willard
2016-10-31split combined class files per .NET conventionsJesse Plamondon-Willard