Age | Commit message (Expand) | Author |
---|---|---|
2017-07-31 | fix GraphicsEvents.Resize being raised before the game updates its window dat... | Jesse Plamondon-Willard |
2017-02-19 | fix on-post-render graphics event being raised after screen is rendered | Jesse Plamondon-Willard |
2017-02-11 | remove esoteric & undocumented debug message queue & DrawDebug event | Jesse Plamondon-Willard |
2017-02-07 | reimplement graphics events (#231) | Jesse Plamondon-Willard |
2017-02-07 | update SGame.Draw with base code (#231) | Jesse Plamondon-Willard |
2017-02-07 | remove oldest deprecated code (#231) | Jesse Plamondon-Willard |
2016-11-21 | intercept event handler exceptions (#179) | Jesse Plamondon-Willard |
2016-11-14 | migrate game loop, events, and commands to new logging framework (#168) | Jesse Plamondon-Willard |
2016-11-14 | simplify null guards when rasing events | Jesse Plamondon-Willard |
2016-10-31 | document & format event code | Jesse Plamondon-Willard |
2016-10-31 | split combined class files per .NET conventions | Jesse Plamondon-Willard |