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StardewModdingAPI
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Framework
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AssemblyRewriting
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Author
2017-02-02
rewrite mod assembly loading (#229)
Jesse Plamondon-Willard
2017-01-14
fix error loading mods if they have a .cache folder created on a different pl...
Jesse Plamondon-Willard
2016-12-18
migrate manifest & version to interfaces with backwards compatibility (#197)
Jesse Plamondon-Willard
2016-12-05
reimplement assembly caching (#187)
Jesse Plamondon-Willard
2016-12-02
reduce logging levels (#166)
Jesse Plamondon-Willard
2016-11-29
add framework for rewriting incompatible methods (#166)
Jesse Plamondon-Willard
2016-11-29
add separate project to support upcoming IL rewriting (#166)
Jesse Plamondon-Willard
2016-11-27
supplement assembly resolution for Mono (#166)
Jesse Plamondon-Willard
2016-11-27
add trace logs when rewriting an assembly (#166)
Jesse Plamondon-Willard
2016-11-27
only rewrite assemblies if needed (#166)
Jesse Plamondon-Willard
2016-11-26
use simpler, non-broken approach for rewriting mod type references (#166)
Jesse Plamondon-Willard
2016-11-26
rewrite type references in mod assemblies to match target platform (#166)
Jesse Plamondon-Willard
2016-11-26
move cache struct into its own file (#166)
Jesse Plamondon-Willard