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src
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StardewModdingAPI
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Framework
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ModAssemblyLoader.cs
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Author
2016-12-18
migrate manifest & version to interfaces with backwards compatibility (#197)
Jesse Plamondon-Willard
2016-12-05
reimplement assembly caching (#187)
Jesse Plamondon-Willard
2016-12-02
reduce logging levels (#166)
Jesse Plamondon-Willard
2016-12-02
fix assembly resolution when mods try to load types from other mods (#166)
Jesse Plamondon-Willard
2016-11-30
invalidate assembly rewrite cache on new SMAPI version (#166)
Jesse Plamondon-Willard
2016-11-30
fix assembly resolution failing for rewritten mods that reference a different...
Jesse Plamondon-Willard
2016-11-29
add separate project to support upcoming IL rewriting (#166)
Jesse Plamondon-Willard
2016-11-28
move assembly map into constants (#166)
Jesse Plamondon-Willard
2016-11-27
supplement assembly resolution for Mono (#166)
Jesse Plamondon-Willard
2016-11-27
add trace logs when rewriting an assembly (#166)
Jesse Plamondon-Willard
2016-11-27
only rewrite assemblies if needed (#166)
Jesse Plamondon-Willard
2016-11-26
copy pdb/mdb files to assembly cache (#166)
Jesse Plamondon-Willard
2016-11-26
rewrite type references in mod assemblies to match target platform (#166)
Jesse Plamondon-Willard
2016-11-26
move cache struct into its own file (#166)
Jesse Plamondon-Willard
2016-11-26
pass target platform to assembly rewriter for later use (#166)
Jesse Plamondon-Willard
2016-11-26
add log entry when preprocessing an assembly (#166)
Jesse Plamondon-Willard
2016-11-26
preprocess all mod assemblies for compatibility with multi-assembly mods (#166)
Jesse Plamondon-Willard
2016-11-25
preprocess mods through Mono.Cecil to allow rewriting later (#166)
Jesse Plamondon-Willard