Age | Commit message (Collapse) | Author |
|
|
|
This fixes a SMAPI 2.0 issue where mods would fail with MethodAccessException if they used SpriteBatch methods that got rewritten for MonoGame/XNA compatibility, because the methods SMAPI injected were internal. Moving it back into a separate assembly lets us make it public without making it visible to modders.
|
|
|
|
|
|
mod list (#361)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This commit replaces the SMAPI_2_0 compile flag with SMAPI_1_x.
|
|
|
|
|
|
This caused reference errors on Linux/Mac, and there aren't enough use cases to look into it further for now.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Conflicts:
# src/StardewModdingAPI/Framework/ModRegistry.cs
# src/StardewModdingAPI/Program.cs
|
|
affected mods (#285)
|
|
|
|
|
|
|
|
|
|
|