index
:
github/SMAPI.git
develop
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
StardewModdingAPI
/
Framework
/
SContentManager.cs
Age
Commit message (
Expand
)
Author
2017-10-07
reorganise repo structure
Jesse Plamondon-Willard
2017-10-01
fix errors caused by content managers finalizing asynchronously
Jesse Plamondon-Willard
2017-09-19
merge assembly rewriters into main SMAPI project (#347)
Jesse Plamondon-Willard
2017-08-24
simplify & fix asset disposal (#352)
Jesse Plamondon-Willard
2017-08-24
restructure content manager to better handle asset disposal (#352)
Jesse Plamondon-Willard
2017-08-17
break loops when loading assets through a mod loader
Jesse Plamondon-Willard
2017-08-16
only invalidate cache entries matched by new interceptors
Jesse Plamondon-Willard
2017-07-23
use more flexible approach to core asset reloading (#335)
Jesse Plamondon-Willard
2017-07-23
let mods invalidate cached assets by name or type (#335)
Jesse Plamondon-Willard
2017-07-23
add support for partial cache invalidation (#335)
Jesse Plamondon-Willard
2017-07-07
split reflection logic out of mod helper (#318)
Jesse Plamondon-Willard
2017-07-03
fix crash in new content manager when returning to title (#255)
Jesse Plamondon-Willard
2017-07-03
remove System.ValueTuple
Jesse Plamondon-Willard
2017-07-03
add SMAPI 2.0 compile mode
Jesse Plamondon-Willard
2017-07-01
add support for asset loaders (#255)
Jesse Plamondon-Willard
2017-07-01
improve error handling when mods set invalid asset value (#255)
Jesse Plamondon-Willard
2017-07-01
let mods implement IAssetEditor for simple cases (#255)
Jesse Plamondon-Willard
2017-07-01
reset asset cache when a new interceptor is added (#255)
Jesse Plamondon-Willard
2017-07-01
tweak asset interception code to simplify future work (#255)
Jesse Plamondon-Willard
2017-07-01
rewrite content interception using latest proposed API (#255)
Jesse Plamondon-Willard
2017-05-24
add translation API (#296)
Jesse Plamondon-Willard
2017-05-02
fix XNBs loaded from the mod folder through the content API never being found...
Jesse Plamondon-Willard
2017-04-30
fix crossplatform compatibility (#257)
Jesse Plamondon-Willard
2017-04-29
add contentHelper.GetActualAssetKey(..) to support custom map tilesheets (#257)
Jesse Plamondon-Willard
2017-04-29
add initial content API (#257)
Jesse Plamondon-Willard
2017-03-10
fix SMAPI not correctly detecting cached assets if they were translated (#173)
Jesse Plamondon-Willard
2017-03-10
rename content event for consistency, simplify usage (#173)
Jesse Plamondon-Willard
2017-03-08
add dictionary/image content helpers for more intuitive usage (#173)
Jesse Plamondon-Willard
2017-02-25
fix handling of localised XNB files (#173)
Jesse Plamondon-Willard
2017-02-25
improve asset key normalisation (#173)
Jesse Plamondon-Willard
2017-02-25
fix current path not being normalised in path checks (#173)
Jesse Plamondon-Willard
2017-02-25
add prototype content event + helper to manipulate XNB data (#173)
Jesse Plamondon-Willard
2017-02-24
add release note, fix docblock
Jesse Plamondon-Willard
2017-02-24
fix content manager compatibility with MonoGame (#173)
Jesse Plamondon-Willard
2017-02-24
override content manager (#173)
Jesse Plamondon-Willard