Age | Commit message (Expand) | Author |
2017-05-28 | remove unneeded SGame fields | Jesse Plamondon-Willard |
2017-05-23 | fix rare crash when window loses focus for some players | Jesse Plamondon-Willard |
2017-05-17 | also raise location-list-changed on load | Jesse Plamondon-Willard |
2017-05-17 | raise location/player changed events on load | Jesse Plamondon-Willard |
2017-05-17 | drop support for multiple player indexes (not relevant for Stardew Valley) | Jesse Plamondon-Willard |
2017-05-17 | fix crash in unreleased code when loading a save that hasn't visited the mine... | Jesse Plamondon-Willard |
2017-05-17 | adjust return-to-title code | Jesse Plamondon-Willard |
2017-05-17 | fix errors during overridden update loop immediately crashing the game with n... | Jesse Plamondon-Willard |
2017-05-16 | fix maps not recognising custom tilesheets added through the SMAPI content API | Jesse Plamondon-Willard |
2017-05-15 | add Context.IsWorldReady flag | Jesse Plamondon-Willard |
2017-05-14 | fix world/player events being raised when the player loads a save due to valu... | Jesse Plamondon-Willard |
2017-05-12 | fix error on Linux/Mac when a mod tries to load content immediately after sav... | Jesse Plamondon-Willard |
2017-05-11 | overhaul save handling to fix save events not triggering on Linux/Mac (#284) | Jesse Plamondon-Willard |
2017-05-10 | merge SGame::UpdateEventCalls into Update | Jesse Plamondon-Willard |
2017-05-09 | trace locale changes as non-verbose context | Jesse Plamondon-Willard |
2017-05-09 | reduce max consecutive draw crashes (#283) | Jesse Plamondon-Willard |
2017-05-09 | don't try to recover from a completely broken sprite batch, which can cause a... | Jesse Plamondon-Willard |
2017-05-09 | use shared reflection helper | Jesse Plamondon-Willard |
2017-05-08 | add optional verbose context logging | Jesse Plamondon-Willard |
2017-05-08 | detect unrecoverable draw errors (#283) | Jesse Plamondon-Willard |
2017-05-07 | use more robust sprite batch recovery logic (#283) | Jesse Plamondon-Willard |
2017-05-07 | exit game after many consecutive unrecoverable draw errors (#283) | Jesse Plamondon-Willard |
2017-05-07 | added basic context logging to simplify troubleshooting | Jesse Plamondon-Willard |
2017-05-03 | fix code style | Jesse Plamondon-Willard |
2017-05-03 | recover game after draw errors to prevent crash | Jesse Plamondon-Willard |
2017-04-29 | fix mod events triggering during game save in Stardew Valley 1.2 | Jesse Plamondon-Willard |
2017-04-29 | add internal context for more robust draw loop detection (#257) | Jesse Plamondon-Willard |
2017-04-29 | fix errors in the game's update causing the game to freeze until the player p... | Jesse Plamondon-Willard |
2017-04-26 | revamp 'exit immediately' to abort ongoing SMAPI tasks | Jesse Plamondon-Willard |
2017-04-24 | update for SDV 1.2 non-beta release | Jesse Plamondon-Willard |
2017-04-23 | revamp startup process (#265) | Jesse Plamondon-Willard |
2017-04-23 | unify SMAPI versions for SDV 1.11 and 1.2 using compile switches where needed... | Jesse Plamondon-Willard |
2017-04-23 | Merge branch for Stardew Valley 1.2 beta into develop | Jesse Plamondon-Willard |
2017-04-23 | remove Initialize/LoadContent overrides & deprecate related events (#265) | Jesse Plamondon-Willard |
2017-04-22 | fix mouse-changed event never updating prior mouse position | Jesse Plamondon-Willard |
2017-04-05 | unbackport for SDV 1.2 branch (#258) | Jesse Plamondon-Willard |
2017-03-30 | backport SMAPI 1.9 to Stardew Valley 1.11 (#258) | Jesse Plamondon-Willard |
2017-03-14 | refactor SGame a bit now that it's internal | Jesse Plamondon-Willard |
2017-03-11 | fix SaveEvents.AfterLoad being raised during the new-game intro before the pl... | Jesse Plamondon-Willard |
2017-03-03 | add content language changed event (#243) | Jesse Plamondon-Willard |
2017-03-03 | fix mods running code concurrently with a SDV 1.2+ background task | Jesse Plamondon-Willard |
2017-03-01 | update draw code for SDV 1.2.13 (#231) | Jesse Plamondon-Willard |
2017-03-01 | update content manager code for SDV 1.2.11 (#173) | Jesse Plamondon-Willard |
2017-02-24 | override content manager (#173) | Jesse Plamondon-Willard |
2017-02-22 | update for Stardew Valley 1.9 (#231) | Jesse Plamondon-Willard |
2017-02-19 | fix on-post-render graphics event being raised after screen is rendered | Jesse Plamondon-Willard |
2017-02-13 | update draw logic for Stardew Valley 1.2.6 (#231) | Jesse Plamondon-Willard |
2017-02-11 | fix world-ready events being raised before the game finishes loading the save... | Jesse Plamondon-Willard |
2017-02-11 | add TimeEvents.AfterDayStarted event (#236) | Jesse Plamondon-Willard |
2017-02-11 | remove esoteric & undocumented debug message queue & DrawDebug event | Jesse Plamondon-Willard |