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path: root/src/StardewModdingAPI/Framework/SGame.cs
AgeCommit message (Expand)Author
2017-05-17fix crash in unreleased code when loading a save that hasn't visited the mine...Jesse Plamondon-Willard
2017-05-17adjust return-to-title codeJesse Plamondon-Willard
2017-05-17fix errors during overridden update loop immediately crashing the game with n...Jesse Plamondon-Willard
2017-05-16fix maps not recognising custom tilesheets added through the SMAPI content APIJesse Plamondon-Willard
2017-05-15add Context.IsWorldReady flagJesse Plamondon-Willard
2017-05-14fix world/player events being raised when the player loads a save due to valu...Jesse Plamondon-Willard
2017-05-12fix error on Linux/Mac when a mod tries to load content immediately after sav...Jesse Plamondon-Willard
2017-05-11overhaul save handling to fix save events not triggering on Linux/Mac (#284)Jesse Plamondon-Willard
2017-05-10merge SGame::UpdateEventCalls into UpdateJesse Plamondon-Willard
2017-05-09trace locale changes as non-verbose contextJesse Plamondon-Willard
2017-05-09reduce max consecutive draw crashes (#283)Jesse Plamondon-Willard
2017-05-09don't try to recover from a completely broken sprite batch, which can cause a...Jesse Plamondon-Willard
2017-05-09use shared reflection helperJesse Plamondon-Willard
2017-05-08add optional verbose context loggingJesse Plamondon-Willard
2017-05-08detect unrecoverable draw errors (#283)Jesse Plamondon-Willard
2017-05-07use more robust sprite batch recovery logic (#283)Jesse Plamondon-Willard
2017-05-07exit game after many consecutive unrecoverable draw errors (#283)Jesse Plamondon-Willard
2017-05-07added basic context logging to simplify troubleshootingJesse Plamondon-Willard
2017-05-03fix code styleJesse Plamondon-Willard
2017-05-03recover game after draw errors to prevent crashJesse Plamondon-Willard
2017-04-29fix mod events triggering during game save in Stardew Valley 1.2Jesse Plamondon-Willard
2017-04-29add internal context for more robust draw loop detection (#257)Jesse Plamondon-Willard
2017-04-29fix errors in the game's update causing the game to freeze until the player p...Jesse Plamondon-Willard
2017-04-26revamp 'exit immediately' to abort ongoing SMAPI tasksJesse Plamondon-Willard
2017-04-24update for SDV 1.2 non-beta releaseJesse Plamondon-Willard
2017-04-23revamp startup process (#265)Jesse Plamondon-Willard
2017-04-23unify SMAPI versions for SDV 1.11 and 1.2 using compile switches where needed...Jesse Plamondon-Willard
2017-04-23Merge branch for Stardew Valley 1.2 beta into developJesse Plamondon-Willard
2017-04-23remove Initialize/LoadContent overrides & deprecate related events (#265)Jesse Plamondon-Willard
2017-04-22fix mouse-changed event never updating prior mouse positionJesse Plamondon-Willard
2017-04-05unbackport for SDV 1.2 branch (#258)Jesse Plamondon-Willard
2017-03-30backport SMAPI 1.9 to Stardew Valley 1.11 (#258)Jesse Plamondon-Willard
2017-03-14refactor SGame a bit now that it's internalJesse Plamondon-Willard
2017-03-11fix SaveEvents.AfterLoad being raised during the new-game intro before the pl...Jesse Plamondon-Willard
2017-03-03add content language changed event (#243)Jesse Plamondon-Willard
2017-03-03fix mods running code concurrently with a SDV 1.2+ background taskJesse Plamondon-Willard
2017-03-01update draw code for SDV 1.2.13 (#231)Jesse Plamondon-Willard
2017-03-01update content manager code for SDV 1.2.11 (#173)Jesse Plamondon-Willard
2017-02-24override content manager (#173)Jesse Plamondon-Willard
2017-02-22update for Stardew Valley 1.9 (#231)Jesse Plamondon-Willard
2017-02-19fix on-post-render graphics event being raised after screen is renderedJesse Plamondon-Willard
2017-02-13update draw logic for Stardew Valley 1.2.6 (#231)Jesse Plamondon-Willard
2017-02-11fix world-ready events being raised before the game finishes loading the save...Jesse Plamondon-Willard
2017-02-11add TimeEvents.AfterDayStarted event (#236)Jesse Plamondon-Willard
2017-02-11remove esoteric & undocumented debug message queue & DrawDebug eventJesse Plamondon-Willard
2017-02-11redirect the game's debug messages into trace logs (#233)Jesse Plamondon-Willard
2017-02-08add SaveEvents.AfterReturnToTitle event (#231)Jesse Plamondon-Willard
2017-02-07reimplement graphics events (#231)Jesse Plamondon-Willard
2017-02-07ignore code analysis warnings in game code (#231)Jesse Plamondon-Willard
2017-02-07update SGame.Draw with base code (#231)Jesse Plamondon-Willard