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StardewModdingAPI
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Framework
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SGame.cs
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Author
2017-04-29
fix mod events triggering during game save in Stardew Valley 1.2
Jesse Plamondon-Willard
2017-04-29
add internal context for more robust draw loop detection (#257)
Jesse Plamondon-Willard
2017-04-29
fix errors in the game's update causing the game to freeze until the player p...
Jesse Plamondon-Willard
2017-04-26
revamp 'exit immediately' to abort ongoing SMAPI tasks
Jesse Plamondon-Willard
2017-04-24
update for SDV 1.2 non-beta release
Jesse Plamondon-Willard
2017-04-23
revamp startup process (#265)
Jesse Plamondon-Willard
2017-04-23
unify SMAPI versions for SDV 1.11 and 1.2 using compile switches where needed...
Jesse Plamondon-Willard
2017-04-23
Merge branch for Stardew Valley 1.2 beta into develop
Jesse Plamondon-Willard
2017-04-23
remove Initialize/LoadContent overrides & deprecate related events (#265)
Jesse Plamondon-Willard
2017-04-22
fix mouse-changed event never updating prior mouse position
Jesse Plamondon-Willard
2017-04-05
unbackport for SDV 1.2 branch (#258)
Jesse Plamondon-Willard
2017-03-30
backport SMAPI 1.9 to Stardew Valley 1.11 (#258)
Jesse Plamondon-Willard
2017-03-14
refactor SGame a bit now that it's internal
Jesse Plamondon-Willard
2017-03-11
fix SaveEvents.AfterLoad being raised during the new-game intro before the pl...
Jesse Plamondon-Willard
2017-03-03
add content language changed event (#243)
Jesse Plamondon-Willard
2017-03-03
fix mods running code concurrently with a SDV 1.2+ background task
Jesse Plamondon-Willard
2017-03-01
update draw code for SDV 1.2.13 (#231)
Jesse Plamondon-Willard
2017-03-01
update content manager code for SDV 1.2.11 (#173)
Jesse Plamondon-Willard
2017-02-24
override content manager (#173)
Jesse Plamondon-Willard
2017-02-22
update for Stardew Valley 1.9 (#231)
Jesse Plamondon-Willard
2017-02-19
fix on-post-render graphics event being raised after screen is rendered
Jesse Plamondon-Willard
2017-02-13
update draw logic for Stardew Valley 1.2.6 (#231)
Jesse Plamondon-Willard
2017-02-11
fix world-ready events being raised before the game finishes loading the save...
Jesse Plamondon-Willard
2017-02-11
add TimeEvents.AfterDayStarted event (#236)
Jesse Plamondon-Willard
2017-02-11
remove esoteric & undocumented debug message queue & DrawDebug event
Jesse Plamondon-Willard
2017-02-11
redirect the game's debug messages into trace logs (#233)
Jesse Plamondon-Willard
2017-02-08
add SaveEvents.AfterReturnToTitle event (#231)
Jesse Plamondon-Willard
2017-02-07
reimplement graphics events (#231)
Jesse Plamondon-Willard
2017-02-07
ignore code analysis warnings in game code (#231)
Jesse Plamondon-Willard
2017-02-07
update SGame.Draw with base code (#231)
Jesse Plamondon-Willard
2017-02-07
disambiguate references to Farmer (#231)
Jesse Plamondon-Willard
2017-02-07
remove oldest deprecated code (#231)
Jesse Plamondon-Willard