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path: root/src/StardewModdingAPI/Framework/SGame.cs
AgeCommit message (Collapse)Author
2017-04-29fix mod events triggering during game save in Stardew Valley 1.2Jesse Plamondon-Willard
2017-04-29add internal context for more robust draw loop detection (#257)Jesse Plamondon-Willard
2017-04-29fix errors in the game's update causing the game to freeze until the player ↵Jesse Plamondon-Willard
presses a key in the SMAPI console
2017-04-26revamp 'exit immediately' to abort ongoing SMAPI tasksJesse Plamondon-Willard
2017-04-24update for SDV 1.2 non-beta releaseJesse Plamondon-Willard
2017-04-23revamp startup process (#265)Jesse Plamondon-Willard
This revamps SMAPI's startup process to simplify mod development by ensuring that core components are ready by the time mods are loaded (which is also needed for the upcoming content API), and eliminate or reduce SEHExceptions some players experience.
2017-04-23unify SMAPI versions for SDV 1.11 and 1.2 using compile switches where ↵Jesse Plamondon-Willard
needed (#264)
2017-04-23Merge branch for Stardew Valley 1.2 beta into developJesse Plamondon-Willard
# Conflicts: # src/StardewModdingAPI/Framework/SGame.cs
2017-04-23remove Initialize/LoadContent overrides & deprecate related events (#265)Jesse Plamondon-Willard
2017-04-22fix mouse-changed event never updating prior mouse positionJesse Plamondon-Willard
2017-04-05unbackport for SDV 1.2 branch (#258)Jesse Plamondon-Willard
2017-03-30backport SMAPI 1.9 to Stardew Valley 1.11 (#258)Jesse Plamondon-Willard
2017-03-14refactor SGame a bit now that it's internalJesse Plamondon-Willard
2017-03-11fix SaveEvents.AfterLoad being raised during the new-game intro before the ↵Jesse Plamondon-Willard
player is initialised
2017-03-03add content language changed event (#243)Jesse Plamondon-Willard
2017-03-03fix mods running code concurrently with a SDV 1.2+ background taskJesse Plamondon-Willard
2017-03-01update draw code for SDV 1.2.13 (#231)Jesse Plamondon-Willard
2017-03-01update content manager code for SDV 1.2.11 (#173)Jesse Plamondon-Willard
2017-02-24override content manager (#173)Jesse Plamondon-Willard
2017-02-22update for Stardew Valley 1.9 (#231)Jesse Plamondon-Willard
2017-02-19fix on-post-render graphics event being raised after screen is renderedJesse Plamondon-Willard
This causes mods to draw on top of the rendered screen instead of within it, which leads to strange bugs like cursor coordinates not lining up with the cursor and transparency issues.
2017-02-13update draw logic for Stardew Valley 1.2.6 (#231)Jesse Plamondon-Willard
2017-02-11fix world-ready events being raised before the game finishes loading the ↵Jesse Plamondon-Willard
save in SDV 1.2 (#231)
2017-02-11add TimeEvents.AfterDayStarted event (#236)Jesse Plamondon-Willard
2017-02-11remove esoteric & undocumented debug message queue & DrawDebug eventJesse Plamondon-Willard
2017-02-11redirect the game's debug messages into trace logs (#233)Jesse Plamondon-Willard
The game writes debug messages directly to the console, which shows up for SMAPI users. This commit redirects direct console messages to a monitor.
2017-02-08add SaveEvents.AfterReturnToTitle event (#231)Jesse Plamondon-Willard
2017-02-07reimplement graphics events (#231)Jesse Plamondon-Willard
2017-02-07ignore code analysis warnings in game code (#231)Jesse Plamondon-Willard
2017-02-07update SGame.Draw with base code (#231)Jesse Plamondon-Willard
2017-02-07disambiguate references to Farmer (#231)Jesse Plamondon-Willard
2017-02-07remove oldest deprecated code (#231)Jesse Plamondon-Willard
Since Stardew Valley 1.2 breaks most mods anyway, this commits removes the oldest deprecations and fixes the issues that are easiest for mods to update. See documentation for details.