index
:
github/SMAPI.git
develop
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
StardewModdingAPI
/
Framework
Age
Commit message (
Expand
)
Author
2017-05-28
add shortcut indexer to translation API (#296)
Jesse Plamondon-Willard
2017-05-28
remove unneeded SGame fields
Jesse Plamondon-Willard
2017-05-27
fix content API not matching XNB files with two dots (like 'a.b.xnb') if exte...
Jesse Plamondon-Willard
2017-05-26
fix errors handling dependencies if some mods have no manifest
Jesse Plamondon-Willard
2017-05-25
reduce ContentLoadException nesting
Jesse Plamondon-Willard
2017-05-25
fix tilesheets for local XNB maps too
Jesse Plamondon-Willard
2017-05-25
expand .tbin loading to support custom tilesheets from the mod folder
Jesse Plamondon-Willard
2017-05-25
minor cleanup
Jesse Plamondon-Willard
2017-05-26
Added experimental .tbin support
Platonymous
2017-05-24
add translation API (#296)
Jesse Plamondon-Willard
2017-05-23
fix rare crash when window loses focus for some players
Jesse Plamondon-Willard
2017-05-21
reimplement event deprecation warnings to fix "unknown mod" warnings
Jesse Plamondon-Willard
2017-05-21
fix smapi-crash.txt being copied from default log even if --log-path is speci...
Jesse Plamondon-Willard
2017-05-21
enable mod dependencies (#285)
Jesse Plamondon-Willard
2017-05-20
add metadata to internal mod registry & use mod display name everywhere
Jesse Plamondon-Willard
2017-05-17
also raise location-list-changed on load
Jesse Plamondon-Willard
2017-05-17
fix mod-loading code not accounting for metadata failure
Jesse Plamondon-Willard
2017-05-17
raise location/player changed events on load
Jesse Plamondon-Willard
2017-05-17
drop support for multiple player indexes (not relevant for Stardew Valley)
Jesse Plamondon-Willard
2017-05-17
fix crash in unreleased code when loading a save that hasn't visited the mine...
Jesse Plamondon-Willard
2017-05-17
adjust return-to-title code
Jesse Plamondon-Willard
2017-05-17
fix errors during overridden update loop immediately crashing the game with n...
Jesse Plamondon-Willard
2017-05-16
add compile flag for experimental mod dependencies features
Jesse Plamondon-Willard
2017-05-16
Merge branch 'feature/285-mod-dependencies' into develop
Jesse Plamondon-Willard
2017-05-16
fix maps not recognising custom tilesheets added through the SMAPI content API
Jesse Plamondon-Willard
2017-05-15
add Context.IsWorldReady flag
Jesse Plamondon-Willard
2017-05-15
update compatibility blacklist for SDV 1.2
Jesse Plamondon-Willard
2017-05-14
fix world/player events being raised when the player loads a save due to valu...
Jesse Plamondon-Willard
2017-05-14
rewrite dependency logic to resolve dependency loops by disabling the affecte...
Jesse Plamondon-Willard
2017-05-14
replace mod indexes with references in dependency-sorting logic (#285)
Jesse Plamondon-Willard
2017-05-13
pass SMAPI version into metadata validation to simplify unit tests (#285)
Jesse Plamondon-Willard
2017-05-13
pass API version into mod metadata validation to simplify unit testing (#285)
Jesse Plamondon-Willard
2017-05-13
enforce metadata.SetStatus() instead of setting properties directly (#285)
Jesse Plamondon-Willard
2017-05-13
decouple reading manifest files from validating metadata (#285)
Jesse Plamondon-Willard
2017-05-13
decouple mod metadata resolution from main SMAPI logic (#285)
Jesse Plamondon-Willard
2017-05-13
move mod metadata resolution into its own class (#285)
Jesse Plamondon-Willard
2017-05-13
add basic dependencies to manifest (#285)
Jesse Plamondon-Willard
2017-05-12
fix error on Linux/Mac when a mod tries to load content immediately after sav...
Jesse Plamondon-Willard
2017-05-11
organise a few framework classes
Jesse Plamondon-Willard
2017-05-11
decouple mod metadata vs assembly loading to enable upcoming mod dependencies...
Jesse Plamondon-Willard
2017-05-11
overhaul save handling to fix save events not triggering on Linux/Mac (#284)
Jesse Plamondon-Willard
2017-05-10
merge SGame::UpdateEventCalls into Update
Jesse Plamondon-Willard
2017-05-09
trace locale changes as non-verbose context
Jesse Plamondon-Willard
2017-05-09
reduce max consecutive draw crashes (#283)
Jesse Plamondon-Willard
2017-05-09
don't try to recover from a completely broken sprite batch, which can cause a...
Jesse Plamondon-Willard
2017-05-09
use shared reflection helper
Jesse Plamondon-Willard
2017-05-08
add optional verbose context logging
Jesse Plamondon-Willard
2017-05-08
detect unrecoverable draw errors (#283)
Jesse Plamondon-Willard
2017-05-07
use more robust sprite batch recovery logic (#283)
Jesse Plamondon-Willard
2017-05-07
exit game after many consecutive unrecoverable draw errors (#283)
Jesse Plamondon-Willard
[prev]
[next]