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StardewModdingAPI
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Mod.cs
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Author
2017-05-11
organise a few framework classes
Jesse Plamondon-Willard
2017-05-09
let mods dispose unmanaged resources when SMAPI is disposing (#282)
Jesse Plamondon-Willard
2017-04-29
add internal context for more robust draw loop detection (#257)
Jesse Plamondon-Willard
2017-02-24
clean up constants, avoid regenerating values unnecessarily
Jesse Plamondon-Willard
2017-02-16
increase all notice deprecations to info, tweak deprecation message format
Jesse Plamondon-Willard
2017-02-16
make SMAPI core non-static, eliminate direct access between core components
Jesse Plamondon-Willard
2017-02-14
mark two internal classes internal
Jesse Plamondon-Willard
2017-02-07
remove oldest deprecated code (#231)
Jesse Plamondon-Willard
2017-01-19
bump several deprecations
Jesse Plamondon-Willard
2016-12-22
track loaded mod instances & manifests via mod registry (#201)
Jesse Plamondon-Willard
2016-12-18
migrate manifest & version to interfaces with backwards compatibility (#197)
Jesse Plamondon-Willard
2016-12-09
add reflection API for mods (#185)
Jesse Plamondon-Willard
2016-11-16
minor tweaks
Jesse Plamondon-Willard
2016-11-16
cleanup
Jesse Plamondon-Willard
2016-11-16
use interface for IModHelper
Jesse Plamondon-Willard
2016-11-14
migrate game loop, events, and commands to new logging framework (#168)
Jesse Plamondon-Willard
2016-11-14
initialise new logging framework on startup (#168)
Jesse Plamondon-Willard
2016-11-06
use more nuanced deprecation warnings (#165)
Jesse Plamondon-Willard
2016-11-05
add deprecation warnings (#165)
Jesse Plamondon-Willard
2016-11-05
add new config system, mark previous methods obsolete (#159)
Jesse Plamondon-Willard
2016-11-01
format & document mod class
Jesse Plamondon-Willard
2016-10-26
use platform-agnostic paths (#126)
Jesse Plamondon-Willard
2016-05-29
Attempt to migrate to new directory structure.
Gormogon