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StardewModdingAPI
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Author
2016-11-04
remove extensions from public interface, refactor & document
Jesse Plamondon-Willard
2016-11-04
remove unused extensions
Jesse Plamondon-Willard
2016-11-04
move 'mods loaded' out of constants
Jesse Plamondon-Willard
2016-11-04
format & document constants
Jesse Plamondon-Willard
2016-11-04
remove disabled & broken draw logic
Jesse Plamondon-Willard
2016-11-04
refactor to avoid an out parameter
Jesse Plamondon-Willard
2016-11-04
clean up duplicate checks
Jesse Plamondon-Willard
2016-11-04
simplify menu event logic (should have same effect)
Jesse Plamondon-Willard
2016-11-04
remove unused SGame fields & methods
Jesse Plamondon-Willard
2016-11-04
format & document code in SGame (no logic changes)
Jesse Plamondon-Willard
2016-11-04
normalise inconsistent line endings
Jesse Plamondon-Willard
2016-11-03
add crossplatform installer (#155)
Jesse Plamondon-Willard
2016-11-03
add update check (#154)
Jesse Plamondon-Willard
2016-11-03
use semantic versioning (#154)
Jesse Plamondon-Willard
2016-11-03
add operating system to initial console output to simplify troubleshooting
Jesse Plamondon-Willard
2016-11-02
bump SMAPI version, clean up assembly info
Jesse Plamondon-Willard
2016-11-02
remove disabled code
Jesse Plamondon-Willard
2016-11-02
remove debug mode toggle (#120)
Jesse Plamondon-Willard
2016-11-01
fix mod versions not being displayed correctly (#160)
Jesse Plamondon-Willard
2016-11-01
format & document version class
Jesse Plamondon-Willard
2016-11-01
fix spelling of 'Authour' manifest field with backwards compatibility (#158)
Jesse Plamondon-Willard
2016-11-01
format & document mod class
Jesse Plamondon-Willard
2016-10-31
format & document config code
Jesse Plamondon-Willard
2016-10-31
make config class abstract to force implementation of required method
Jesse Plamondon-Willard
2016-10-31
remove undocumented and unused APIs
Jesse Plamondon-Willard
2016-10-31
remove unused deserialisation logic per discussion
Jesse Plamondon-Willard
2016-10-31
add zoom-adjusted mouse position to mouse-changed event arguments (#129)
Jesse Plamondon-Willard
2016-10-31
(#129) fix several events not correctly propagating state
Jesse Plamondon-Willard
2016-10-31
document & format event code
Jesse Plamondon-Willard
2016-10-31
split combined class files per .NET conventions
Jesse Plamondon-Willard
2016-10-31
remove disabled and unfinished code
Jesse Plamondon-Willard
2016-10-31
fix code being optimised in debug mode
Jesse Plamondon-Willard
2016-10-30
remove support for mods in AppData directory (#156)
Jesse Plamondon-Willard
2016-10-27
fix crossthread access violation when debugger is attached (#126)
Jesse Plamondon-Willard
2016-10-27
run game on main thread for Mac compatibility (#126)
Jesse Plamondon-Willard
2016-10-27
add System.Numerics to mod package for Mac (#126)
Jesse Plamondon-Willard
2016-10-27
only hook into WinForms on Windows for Mac compatibility (#126)
Jesse Plamondon-Willard
2016-10-27
include pdb for release build
Jesse Plamondon-Willard
2016-10-27
rename Unix launcher for consistency with Windows install process (#126)
Jesse Plamondon-Willard
2016-10-27
add launcher for Linux and Mac (#126)
Jesse Plamondon-Willard
2016-10-27
only use assembly merging on Windows (#126)
Jesse Plamondon-Willard
2016-10-26
use simpler crossplatform window management (#126)
Jesse Plamondon-Willard
2016-10-26
remove broken and unused test code (#126)
Jesse Plamondon-Willard
2016-10-26
use platform-agnostic paths (#126)
Jesse Plamondon-Willard
2016-10-26
choose correct references for platform automatically (#126)
Jesse Plamondon-Willard
2016-10-25
detect game path automatically (#126)
Jesse Plamondon-Willard
2016-10-07
Updated version number
ClxS
2016-10-07
Disabled overridden update call
ClxS
2016-10-04
Merged advize's changes
ClxS
2016-10-04
Altered version number
ClxS
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