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StardewModdingAPI
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Author
2017-04-29
fix errors in the game's update causing the game to freeze until the player p...
Jesse Plamondon-Willard
2017-04-29
make mod helpers disposable (#257)
Jesse Plamondon-Willard
2017-04-28
detect broken ObjectInformation.xnb data
Jesse Plamondon-Willard
2017-04-27
simplify exception summary code
Jesse Plamondon-Willard
2017-04-26
revamp 'exit immediately' to abort ongoing SMAPI tasks
Jesse Plamondon-Willard
2017-04-26
detect exceptions logged directly to the console and log them as errors
Jesse Plamondon-Willard
2017-04-26
No longer suppress console output from the log file
Jesse Plamondon-Willard
2017-04-26
optimise console interception for the way Stardew Valley logs messages
Jesse Plamondon-Willard
2017-04-26
handle edge case in JSON file read/write code
Jesse Plamondon-Willard
2017-04-26
add editorconfig, minor style fixes
Jesse Plamondon-Willard
2017-04-24
remove new manifest field for minimum game version (#264)
Jesse Plamondon-Willard
2017-04-24
update for SDV 1.2 non-beta release
Jesse Plamondon-Willard
2017-04-23
fixed `Constants.SaveFolderName` not set for a new game until the save is cre...
Jesse Plamondon-Willard
2017-04-23
dispose resources on Windows Form exit (#268)
Jesse Plamondon-Willard
2017-04-23
minor cleanup
Jesse Plamondon-Willard
2017-04-23
ensure SMAPI resources are disposed on exit (#268)
Jesse Plamondon-Willard
2017-04-23
add string overloads for version methods (#263)
Jesse Plamondon-Willard
2017-04-23
add version.IsBetween method (#263)
Jesse Plamondon-Willard
2017-04-23
revamp startup process (#265)
Jesse Plamondon-Willard
2017-04-23
let mods specify a minimum game version in their manifest.json (#264)
Jesse Plamondon-Willard
2017-04-23
unify SMAPI versions for SDV 1.11 and 1.2 using compile switches where needed...
Jesse Plamondon-Willard
2017-04-23
Merge branch for Stardew Valley 1.2 beta into develop
Jesse Plamondon-Willard
2017-04-23
fix monitor.ExitGameImmediately not working correctly
Jesse Plamondon-Willard
2017-04-23
minor cleanup
Jesse Plamondon-Willard
2017-04-23
remove Initialize/LoadContent overrides & deprecate related events (#265)
Jesse Plamondon-Willard
2017-04-22
fix mouse-changed event never updating prior mouse position
Jesse Plamondon-Willard
2017-04-05
rewrite references to Game1.currentMinigame broken by SDV 1.2
Jesse Plamondon-Willard
2017-04-05
unbackport for SDV 1.2 branch (#258)
Jesse Plamondon-Willard
2017-04-01
add --log-path argument to specify SMAPI log path during testing
Jesse Plamondon-Willard
2017-03-30
always show friendly game version
Jesse Plamondon-Willard
2017-03-30
add upper version check (#258)
Jesse Plamondon-Willard
2017-03-30
backport SMAPI 1.9 to Stardew Valley 1.11 (#258)
Jesse Plamondon-Willard
2017-03-26
fix SMAPI not recognising Mod instances that don't subclass Mod directly (#252)
Jesse Plamondon-Willard
2017-03-26
rewrite ItemStackChange references to correct namespace (#254)
Jesse Plamondon-Willard
2017-03-26
add support for rewriting method definitions (#254)
Jesse Plamondon-Willard
2017-03-26
merge CIL finders & rewriters into one interface (#254)
Jesse Plamondon-Willard
2017-03-26
allow multiple rewriters to change the same CIL instruction (#254)
Jesse Plamondon-Willard
2017-03-25
simplify CIL rewriter hierarchy
Jesse Plamondon-Willard
2017-03-25
rewrite removed font references for compatibility
Jesse Plamondon-Willard
2017-03-25
drop 'generic' prefix for rewriters since they're all generic now
Jesse Plamondon-Willard
2017-03-25
replace field-to-property rewriters with a generic rewriter
Jesse Plamondon-Willard
2017-03-25
replace SpriteBatch rewriter with a generic method mapper
Jesse Plamondon-Willard
2017-03-16
add inline documentation to StardewModdingAPI.config.json file
Jesse Plamondon-Willard
2017-03-14
let players override SMAPI incompatible-code detection if needed
Jesse Plamondon-Willard
2017-03-14
remove unofficial patch for Chest Label System (no longer available)
Jesse Plamondon-Willard
2017-03-14
revert all projects except installer to .NET Framework 4.5
Jesse Plamondon-Willard
2017-03-14
use default C# version instead of specifying version
Jesse Plamondon-Willard
2017-03-14
downgrade to .NET Framework 4.0 for better compatibility on Windows 7–8.1
Jesse Plamondon-Willard
2017-03-14
refactor SGame a bit now that it's internal
Jesse Plamondon-Willard
2017-03-12
bump minimum game version
Jesse Plamondon-Willard
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