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AgeCommit message (Collapse)Author
2018-08-10add broken versions of Canon-Friendly Dialogue Expansion to compatibility listJesse Plamondon-Willard
2018-08-10revamp how mod skips & issues are displayed (#571)Jesse Plamondon-Willard
2018-08-09fix some log files not deleted on startupJesse Plamondon-Willard
2018-08-08serialise all enums to string in JSON by defaultJesse Plamondon-Willard
2018-08-06fix ConsoleCommands item search codeJesse Plamondon-Willard
2018-08-06fix spring tilesheets always used for custom festival maps (#577)Jesse Plamondon-Willard
2018-08-05mark Everytime Submarine incompatible (#574)Jesse Plamondon-Willard
2018-08-04fixed false compat error when constructing multidimensional arraysJesse Plamondon-Willard
2018-08-04fix ToSButton() methods not publicJesse Plamondon-Willard
2018-08-01mention SMAPI-crash.txt in log parser instructionsJesse Plamondon-Willard
2018-07-31bump versions for upcoming releaseJesse Plamondon-Willard
2018-07-31tweak 'share your log' messageJesse Plamondon-Willard
2018-07-29make beta version on smapi.io optional (#569)Jesse Plamondon-Willard
2018-07-29remove 'use SMAPI 2.5.5' message when running Stardew Valley 1.2 (#569)Jesse Plamondon-Willard
2018-07-27remove now-unneeded save guard (#568)Jesse Plamondon-Willard
We previously checked !SaveGame.IsProcessing to avoid running events while the game was saving. Due to a bug in Stardew Valley on Linux/Mac, this flag is never unset when the save completes. It's no longer needed anyway, since SMAPI now runs the save synchronously.
2018-07-27bump NuGet package version for releaseJesse Plamondon-Willard
2018-07-17fix XML docsJesse Plamondon-Willard
2018-07-16bump versions for beta releaseJesse Plamondon-Willard
2018-07-16update compatibility listJesse Plamondon-Willard
2018-07-15fix misnamed typesJesse Plamondon-Willard
2018-07-13bump version for beta releaseJesse Plamondon-Willard
2018-07-13fix console commands being invoked asynchronously (#562)Jesse Plamondon-Willard
2018-07-13fix XACT references failing new compatibility checks on Linux/MacJesse Plamondon-Willard
2018-07-13fixed some game paths not detected by NuGet packageJesse Plamondon-Willard
2018-07-13add more intuitive error when using SMAPI 2.6 with SDV 1.2Jesse Plamondon-Willard
2018-07-09bump versions for releaseJesse Plamondon-Willard
2018-07-09add new files to uninstallerJesse Plamondon-Willard
2018-07-09fix installer removing SaveBackup's config.json and previous backupsJesse Plamondon-Willard
2018-07-09fix various build issuesJesse Plamondon-Willard
- installer not waiting until SaveBackup mod is compiled before preparing release build; - missing XML doc files for new toolkit assemblies; - missing XML doc file in SMAPI release build; - SaveBackup including toolkit DLL.
2018-07-09bump versions for beta releaseJesse Plamondon-Willard
2018-07-09fix error reading empty translation filesJesse Plamondon-Willard
2018-07-09detect broken constructor referencesJesse Plamondon-Willard
2018-07-09fix new event (#310)Jesse Plamondon-Willard
2018-07-08fix new event not initialised (#310)Jesse Plamondon-Willard
2018-07-08bump versions for beta releaseJesse Plamondon-Willard
2018-07-08add GameLoop events for SMAPI 3.0 (#310)Jesse Plamondon-Willard
2018-07-08update Patreon listJesse Plamondon-Willard
2018-07-08also detect broken Netcode referencesJesse Plamondon-Willard
2018-07-08rewrite TypeReference comparison to handle more edge cases, exit earlier if ↵Jesse Plamondon-Willard
possible, and encapsulate a bit more
2018-07-08encapsulate type reference comparisonJesse Plamondon-Willard
2018-07-08encapsulate GetComparableTypeIDJesse Plamondon-Willard
2018-07-08fix new logic not applied to method return typesJesse Plamondon-Willard
2018-07-08Fix missing assignment.E. Behar
2018-07-07Remove another extraneous debug output. =_=E. Behar
2018-07-07Remove extraneous debug outputE. Behar
2018-07-07Revert ShouldValidateEvan Behar
2018-07-07Expand validation to respect CIL placeholdersEvan Behar
2018-07-06Fix type==null caseE. Behar
2018-07-06Linux-compatible scope resolution in validatorEvan Behar
2018-07-06run new-day task synchronouslyJesse Plamondon-Willard
This avoids issues when mod events are called asynchronously (like IAssetLoaders loading PNG tilesheets on season change while the game is drawing).