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AgeCommit message (Collapse)Author
2021-12-21add new game build number to the SMAPI logJesse Plamondon-Willard
2021-12-20auto-fix maps broken due to missing vanilla tilesheetJesse Plamondon-Willard
2021-12-18simplify running SMAPI without a terminal on Linux/macOSJesse Plamondon-Willard
2021-12-18update Steam error messageJesse Plamondon-Willard
2021-12-18update compatibility listJesse Plamondon-Willard
2021-12-09update compatibility listJesse Plamondon-Willard
2021-12-09fix log parser handling when multiple mods have the exact same nameJesse Plamondon-Willard
2021-12-05prepare for releaseJesse Plamondon-Willard
2021-12-05add Windows build process to fix application icon until .NET bug is fixedJesse Plamondon-Willard
2021-12-05mark UI Info Suite incompatibleJesse Plamondon-Willard
2021-12-05improve error when installer is pointed at a compatibility-branch game folderJesse Plamondon-Willard
2021-12-04improve error when installer is pointed at a SDV 1.5.4 folderJesse Plamondon-Willard
2021-12-04update JSON validator for Content Patcher's new .fnt supportJesse Plamondon-Willard
2021-12-04fix self-contained install on WindowsJesse Plamondon-Willard
2021-12-04migrate SMAPI to self-contained installJesse Plamondon-Willard
This removes the need to have .NET 5 installed to run SMAPI. Note that there's no need to actually bundle the .NET files, since they're already bundled into the game folder.
2021-12-04suppress non-applicable code warningsJesse Plamondon-Willard
2021-12-04fix code warningsJesse Plamondon-Willard
2021-12-03update for Stardew Valley 1.5.5 hotfixJesse Plamondon-Willard
2021-12-03add build script to set the release versionJesse Plamondon-Willard
2021-12-03make installer self-containedJesse Plamondon-Willard
This lets players run the installer without manually installing .NET 5, which was causing a lot of support requests.
2021-12-02switch to scripted release package processJesse Plamondon-Willard
2021-11-30prepare for releaseJesse Plamondon-Willard
2021-11-30improve installer's .NET 5 validation to explain how to fix itJesse Plamondon-Willard
2021-11-30fix error running installer from folder paths containing parenthesesJesse Plamondon-Willard
2021-11-30prepare for releaseJesse Plamondon-Willard
2021-11-28add support for loading BmFont files for custom languagesJesse Plamondon-Willard
2021-11-28update 'set_farm_type' console command for custom farm typesJesse Plamondon-Willard
2021-11-28add map overlay patchesJesse Plamondon-Willard
2021-11-28keep installer window open if it crashesJesse Plamondon-Willard
2021-11-28fix .NET 5 precheck passing if player has .NET Core installedJesse Plamondon-Willard
2021-11-28fix installer file precheck failing for some usersJesse Plamondon-Willard
2021-11-28fix installer precheck errors showing quotes, tweak readabilityJesse Plamondon-Willard
2021-11-28remove outdated note in config.jsonJesse Plamondon-Willard
2021-11-28remove walls_and_floors asset propagationJesse Plamondon-Willard
This is now added as a regular map tilesheet, so it'll be handled by the tilesheet asset propagation.
2021-11-28bump upcoming mod build package versionJesse Plamondon-Willard
2021-11-28remove package workaround no longer needed with MonoGameJesse Plamondon-Willard
2021-11-28add BundleExtraAssemblies package option for new .NET 5 reference modelJesse Plamondon-Willard
2021-11-28remove GameFramework build property from packageJesse Plamondon-Willard
2021-11-28remove GameExecutableName build property from packageJesse Plamondon-Willard
2021-11-28add IgnoreModFilePaths option to packageJesse Plamondon-Willard
2021-11-28ignore reference assemblies and *.deps.json when building a modJesse Plamondon-Willard
These aren't useful for mods since they aren't the entry app.
2021-11-28tweak assembly ignore logic in mod build packageJesse Plamondon-Willard
2021-11-28update for custom languagesJesse Plamondon-Willard
2021-11-28update compatibility listJesse Plamondon-Willard
2021-11-28fix error resolving native DLLs like libSkiaSharpJesse Plamondon-Willard
2021-11-28remove path-too-long exception handlingJesse Plamondon-Willard
The path length limit no longer applies in .NET 5.
2021-11-28remove handling for exception no longer thrown by the gameJesse Plamondon-Willard
2021-11-28remove reference no longer needed in .NET 5Jesse Plamondon-Willard
2021-11-28remove libgdiplus workaround on macOSJesse Plamondon-Willard
This is no longer needed after the .NET 5 migration.
2021-11-28reorganize install scriptJesse Plamondon-Willard
This fixes an issue where Steam messes with the PATH, so dotnet isn't available until the terminal window is opened.