Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-16 | bump min game version to 1.5.6 | Jesse Plamondon-Willard | |
That avoids error reports on mods when pirated players have an older 1.5.5 build that break mods, and ensures that the new build number shown in the SMAPI log is available. | |||
2022-01-15 | add Xbox app log instructions, redesign UI to fit | Jesse Plamondon-Willard | |
2022-01-15 | add detection for Xbox app game folders | Jesse Plamondon-Willard | |
2022-01-15 | fix JSON validator not recognizing manifest update subkeys | Jesse Plamondon-Willard | |
2022-01-15 | add save recovery for missing custom farm type | Jesse Plamondon-Willard | |
2022-01-15 | fix backspaces ignored on Linux/macOS in SDV 1.5.5+ | Jesse Plamondon-Willard | |
2022-01-15 | fix suppressed console output not suppressing newlines | Jesse Plamondon-Willard | |
2022-01-02 | add download option to log view | Jesse Plamondon-Willard | |
2022-01-02 | add Ukrainian translations (#823) | Jesse Plamondon-Willard | |
2022-01-02 | fix syntax, update release notes | Jesse Plamondon-Willard | |
2022-01-02 | Merge pull request #820 from bruce2409/update-launcher-sh | Jesse Plamondon-Willard | |
Added shell shebang to MacOS Launcher code | |||
2021-12-23 | fix uninstaller not removing StardewModdingAPI.deps.json file | Jesse Plamondon-Willard | |
2021-12-23 | remove content pack from compatibility blacklist | Jesse Plamondon-Willard | |
It's no longer broken with the auto-fixes in the upcoming SMAPI update. | |||
2021-12-22 | Added shell shebang to MacOS Launcher code | bruce2409 | |
2021-12-21 | add new game build number to the SMAPI log | Jesse Plamondon-Willard | |
2021-12-20 | auto-fix maps broken due to missing vanilla tilesheet | Jesse Plamondon-Willard | |
2021-12-18 | simplify running SMAPI without a terminal on Linux/macOS | Jesse Plamondon-Willard | |
2021-12-18 | update Steam error message | Jesse Plamondon-Willard | |
2021-12-18 | update compatibility list | Jesse Plamondon-Willard | |
2021-12-09 | update compatibility list | Jesse Plamondon-Willard | |
2021-12-09 | fix log parser handling when multiple mods have the exact same name | Jesse Plamondon-Willard | |
2021-12-05 | prepare for release | Jesse Plamondon-Willard | |
2021-12-05 | add Windows build process to fix application icon until .NET bug is fixed | Jesse Plamondon-Willard | |
2021-12-05 | mark UI Info Suite incompatible | Jesse Plamondon-Willard | |
2021-12-05 | improve error when installer is pointed at a compatibility-branch game folder | Jesse Plamondon-Willard | |
2021-12-04 | improve error when installer is pointed at a SDV 1.5.4 folder | Jesse Plamondon-Willard | |
2021-12-04 | update JSON validator for Content Patcher's new .fnt support | Jesse Plamondon-Willard | |
2021-12-04 | fix self-contained install on Windows | Jesse Plamondon-Willard | |
2021-12-04 | migrate SMAPI to self-contained install | Jesse Plamondon-Willard | |
This removes the need to have .NET 5 installed to run SMAPI. Note that there's no need to actually bundle the .NET files, since they're already bundled into the game folder. | |||
2021-12-04 | suppress non-applicable code warnings | Jesse Plamondon-Willard | |
2021-12-04 | fix code warnings | Jesse Plamondon-Willard | |
2021-12-03 | update for Stardew Valley 1.5.5 hotfix | Jesse Plamondon-Willard | |
2021-12-03 | add build script to set the release version | Jesse Plamondon-Willard | |
2021-12-03 | make installer self-contained | Jesse Plamondon-Willard | |
This lets players run the installer without manually installing .NET 5, which was causing a lot of support requests. | |||
2021-12-02 | switch to scripted release package process | Jesse Plamondon-Willard | |
2021-11-30 | prepare for release | Jesse Plamondon-Willard | |
2021-11-30 | improve installer's .NET 5 validation to explain how to fix it | Jesse Plamondon-Willard | |
2021-11-30 | fix error running installer from folder paths containing parentheses | Jesse Plamondon-Willard | |
2021-11-30 | prepare for release | Jesse Plamondon-Willard | |
2021-11-28 | add support for loading BmFont files for custom languages | Jesse Plamondon-Willard | |
2021-11-28 | update 'set_farm_type' console command for custom farm types | Jesse Plamondon-Willard | |
2021-11-28 | add map overlay patches | Jesse Plamondon-Willard | |
2021-11-28 | keep installer window open if it crashes | Jesse Plamondon-Willard | |
2021-11-28 | fix .NET 5 precheck passing if player has .NET Core installed | Jesse Plamondon-Willard | |
2021-11-28 | fix installer file precheck failing for some users | Jesse Plamondon-Willard | |
2021-11-28 | fix installer precheck errors showing quotes, tweak readability | Jesse Plamondon-Willard | |
2021-11-28 | remove outdated note in config.json | Jesse Plamondon-Willard | |
2021-11-28 | remove walls_and_floors asset propagation | Jesse Plamondon-Willard | |
This is now added as a regular map tilesheet, so it'll be handled by the tilesheet asset propagation. | |||
2021-11-28 | bump upcoming mod build package version | Jesse Plamondon-Willard | |
2021-11-28 | remove package workaround no longer needed with MonoGame | Jesse Plamondon-Willard | |