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Author
2023-04-02
add PerScreen.IsActiveForScreen()
Jesse Plamondon-Willard
2023-04-02
update to FluentHttpClient 4.3.0
Jesse Plamondon-Willard
2023-04-02
remove LargeAddressAware flag
Jesse Plamondon-Willard
2023-01-28
rework GitHub issue templates to further discourage creating support issues
Jesse Plamondon-Willard
2023-01-22
suppress findstr installer error for some players
Jesse Plamondon-Willard
2023-01-09
prepare for release
Jesse Plamondon-Willard
2023-01-08
add delegating mod hooks for mod use
Jesse Plamondon-Willard
2023-01-08
update packages
Jesse Plamondon-Willard
2023-01-08
update web to .NET 7
Jesse Plamondon-Willard
2023-01-07
fix game assemblies not excluded from release zip when bundle type not set
Jesse Plamondon-Willard
2022-12-28
simplify Save Backup compression
Jesse Plamondon-Willard
2022-12-28
defer weapon data parsing until needed, handle invalid formats
Jesse Plamondon-Willard
2022-12-07
Replaced slingshot ID check with Type check.
DaLion
2022-12-01
prepare for release
Jesse Plamondon-Willard
2022-11-14
tweak variables for clarity
Jesse Plamondon-Willard
2022-11-14
more indexing errors joy
atravita-mods
2022-11-13
Only check for Error Handler on SMAPI 3.9+
AnotherPillow
2022-11-12
prepare for release
Jesse Plamondon-Willard
2022-11-12
also update multiplayer map cache for host player
Jesse Plamondon-Willard
2022-11-11
fix load-early/late mods not correctly sorted relative to others in the same ...
Jesse Plamondon-Willard
2022-11-11
Merge pull request #884 from atravita-mods/develop
Jesse Plamondon-Willard
2022-11-11
expand code comments for clarity
Jesse Plamondon-Willard
2022-11-11
Merge pull request #883 from SinZ163/feature/sinz/farmhand-mapedit
Jesse Plamondon-Willard
2022-11-11
pass multiplayer into asset propagator to avoid reflection
Jesse Plamondon-Willard
2022-11-11
edit comment.
atravita-mods
2022-11-11
directly add tests over the trailing slash.
atravita-mods
2022-11-11
Add logic to remove from the multiplayer map cache for asset propagation
SinZ
2022-11-11
add unit test for assumption about HashSet<T> order
Jesse Plamondon-Willard
2022-11-11
raise all deprecation messages to the final level
Jesse Plamondon-Willard
2022-11-11
set max game version
Jesse Plamondon-Willard
2022-11-11
Merge pull request #882 from Shockah/mod-load-order
Jesse Plamondon-Willard
2022-11-11
only validate & apply custom load order if there is one
Jesse Plamondon-Willard
2022-11-11
adjust warning messages & log header when load order is edited
Jesse Plamondon-Willard
2022-11-11
change new fields to hash sets & simplify sorting
Jesse Plamondon-Willard
2022-11-10
Merge pull request #881 from tylergibbs2/detailed-manifest-errors
Jesse Plamondon-Willard
2022-11-10
tweak new code
Jesse Plamondon-Willard
2022-11-10
don't validate manifest if we're not deploying or zipping the mod
Jesse Plamondon-Willard
2022-11-10
move validation logic out of Manifest model
Jesse Plamondon-Willard
2022-11-10
Merge pull request #878 from atravita-mods/develop
Jesse Plamondon-Willard
2022-11-10
fix case where prefix ends with a path separator
Jesse Plamondon-Willard
2022-11-09
add option to disable console input
Jesse Plamondon-Willard
2022-11-09
fix & improve split-screen column in log parser
Jesse Plamondon-Willard
2022-11-09
Actually taking order into consideration
Michał Dolaś
2022-11-09
Renamed first/last to early/late; ignoring mods declared as both and warning ...
Michał Dolaś
2022-11-09
Added ModsToLoadFirst/Last to SMAPI config, along with the implementation
Michał Dolaś
2022-10-21
prepare for release
Jesse Plamondon-Willard
2022-10-19
simplify ContentPackFor validation check
Tyler
2022-10-18
add detailed manifest validation errors at build time
Tyler
2022-10-18
fix this case.
atravita-mods
2022-10-17
prevent Steam vdf read errors from crashing the installer
Jesse Plamondon-Willard
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