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Author
2017-08-14
move custom build configuration into common.targets to simplify maintenance
Jesse Plamondon-Willard
2017-08-14
rename crossplatform.targets to common.targets for reuse
Jesse Plamondon-Willard
2017-08-14
fix SemanticVersion not being deserialisable through Json.NET
Jesse Plamondon-Willard
2017-08-14
update compatibility list
Jesse Plamondon-Willard
2017-08-14
add content helper properties for the current language
Jesse Plamondon-Willard
2017-08-14
ignore installer arguments until SMAPI 2.0
Jesse Plamondon-Willard
2017-08-14
bump version for upcoming SMAPI 1.15.2 release
Jesse Plamondon-Willard
2017-08-14
blacklist old versions of Entoarox mods (overhauled for SMAPI 1.11+ compatibi...
Jesse Plamondon-Willard
2017-08-09
Fix building SMAPI 1.x
spacechase0
2017-08-07
add asset editors & loaders to content API in 2.0 (#255)
Jesse Plamondon-Willard
2017-08-02
optimise semver regex using atomic groups
Jesse Plamondon-Willard
2017-08-02
tweak semantic version regex to fix unnecessary capturing groups
Jesse Plamondon-Willard
2017-08-02
add installer command-line arguments for scripting (#337)
Jesse Plamondon-Willard
2017-08-02
fix Context.IsPlayerFree being false when player can't move (#330)
Jesse Plamondon-Willard
2017-08-01
standardise code & update release notes (#339)
Jesse Plamondon-Willard
2017-08-01
add weekday property to SDate (#339)
Nicholas Johnson
2017-08-01
remove support for invalidating mod assets per discussion (#335)
Jesse Plamondon-Willard
2017-07-31
fix GraphicsEvents.Resize being raised before the game updates its window dat...
Jesse Plamondon-Willard
2017-07-31
fix AfterDayStarted event being raised during the new-game intro (#332)
Jesse Plamondon-Willard
2017-07-31
prevent mods from accessing SMAPI internals using its own reflection helper (...
Jesse Plamondon-Willard
2017-07-23
add support for reloading more singleton assets (#335)
Jesse Plamondon-Willard
2017-07-23
add support for reloading wallpaper and building textures (#335)
Jesse Plamondon-Willard
2017-07-23
use more flexible approach to core asset reloading (#335)
Jesse Plamondon-Willard
2017-07-23
let mods invalidate cached assets by name or type (#335)
Jesse Plamondon-Willard
2017-07-23
add support for partial cache invalidation (#335)
Jesse Plamondon-Willard
2017-07-23
remove outdated message about beta release branch (#333)
Jesse Plamondon-Willard
2017-07-23
improve handling of legacy non-semantic game versions (#333)
Jesse Plamondon-Willard
2017-07-23
fix unit test
Jesse Plamondon-Willard
2017-07-23
update compatibility list
Jesse Plamondon-Willard
2017-07-23
add support for disambiguating IDs in mod compatibility list
Jesse Plamondon-Willard
2017-07-23
change order of broken-in-2.0 checks to show more meaningful matches first
Jesse Plamondon-Willard
2017-07-23
tweak heuristic skip text, add error if mod doesn't implement Entry
Jesse Plamondon-Willard
2017-07-23
simplify compatibility list by defaulting compatibility type, update readme
Jesse Plamondon-Willard
2017-07-23
simplify compatibility skip message in 2.0 & combine update URL fields
Jesse Plamondon-Willard
2017-07-23
simplify mod compatibility model parsing
Jesse Plamondon-Willard
2017-07-23
rename ManifestFieldConverter for broader usage
Jesse Plamondon-Willard
2017-07-23
make semantic versions equatable in 2.0
Jesse Plamondon-Willard
2017-07-23
remove TrainerMod's save and load commands in 2.0
Jesse Plamondon-Willard
2017-07-13
use more readable colours if player has a light-backgrounded terminal (#327)
Jesse Plamondon-Willard
2017-07-13
fix crash in unique-ID check when mod has no manifest (#323)
Jesse Plamondon-Willard
2017-07-10
fix TrainerMod including Json.NET
Jesse Plamondon-Willard
2017-07-10
change SMAPI 2.0 link in deprecation warnings
Jesse Plamondon-Willard
2017-07-10
bump version for release
Jesse Plamondon-Willard
2017-07-10
fix legacy controller events broken in 1.15 (#325)
Jesse Plamondon-Willard
2017-07-10
normalise unique IDs in mod registry lookups, update release notes
Jesse Plamondon-Willard
2017-07-10
enable SMAPI 2.0 mode by default
Jesse Plamondon-Willard
2017-07-10
fail mods if their unique ID isn't unique (#323)
Jesse Plamondon-Willard
2017-07-10
reduce duplicate code in unit tests
Jesse Plamondon-Willard
2017-07-10
fix unit tests broken by removing Stardew Valley.exe from build output
Jesse Plamondon-Willard
2017-07-09
fix Stardew Valley.exe being packaged with TrainerMod
Jesse Plamondon-Willard
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