summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2021-01-15add detailed message for game error when parsing an item text descriptionJesse Plamondon-Willard
2021-01-15tweak recent changes, update release notesJesse Plamondon-Willard
2021-01-15(feat) Disable Mod rewrites if requestedDavid Camp
2021-01-15move error-handling Harmony patches into a new Error Handler bundled modJesse Plamondon-Willard
2021-01-15prepare for releaseJesse Plamondon-Willard
2021-01-15update for draw code changes in SDV 1.5.3Jesse Plamondon-Willard
2021-01-15fix semantic version comparison returning wrong value in rare casesJesse Plamondon-Willard
2021-01-15group mods in solutionJesse Plamondon-Willard
2021-01-12tuck location map reload into method (#751)Jesse Plamondon-Willard
2021-01-10fix title screen music not stopping after save is loadedJesse Plamondon-Willard
2021-01-08prepare for releaseJesse Plamondon-Willard
2021-01-08update for draw changes in SDV 1.5.2Jesse Plamondon-Willard
2021-01-07add more helpful `help` command outputJesse Plamondon-Willard
2021-01-06add a way to send console commands to a specific screenJesse Plamondon-Willard
2021-01-06simplify tilesheet order warningJesse Plamondon-Willard
2021-01-06remove experimental performance countersJesse Plamondon-Willard
Unfortunately this impacted SMAPI's memory usage and the data was often misinterpreted by players.
2021-01-06rework vanilla tilesheet checking to avoid keeping a copy of the vanilla ↵Jesse Plamondon-Willard
maps in memory
2021-01-03prepare for releaseJesse Plamondon-Willard
2021-01-02update compatibility listJesse Plamondon-Willard
2021-01-02detect and block map replacements that would crash the game due to tilesheet ↵Jesse Plamondon-Willard
changes
2021-01-02update error text linking to renamed wiki sectionJesse Plamondon-Willard
2021-01-02fix cursor position incorrectly handling UI mode (#741)Jesse Plamondon-Willard
2021-01-02fix players in split-screen mode sharing peer state (#747)Jesse Plamondon-Willard
2021-01-01fix network messages not using same JSON serializer settings (#745)Jesse Plamondon-Willard
2020-12-30fix repeated mods in 'skipped mods' section of consoleJesse Plamondon-Willard
2020-12-30update compatibility listJesse Plamondon-Willard
2020-12-30add status reason details to past mods, clean out some old blacklist entriesJesse Plamondon-Willard
2020-12-29show details in TRACE logs when a mod is blocked by compatibility listJesse Plamondon-Willard
2020-12-26prepare for releaseJesse Plamondon-Willard
2020-12-26deprecate ConsoleCommands.Trigger methodJesse Plamondon-Willard
2020-12-26rewrite migration to avoid repeating game checksJesse Plamondon-Willard
2020-12-26detect & fix broken community center bundlesJesse Plamondon-Willard
2020-12-26add apply_save_fix commandJesse Plamondon-Willard
2020-12-26fix SMAPI using a cached translation when the game asks for an untranslated ↵Jesse Plamondon-Willard
asset This mainly affects community center bundles in Stardew Valley 1.5,
2020-12-23fix edge cases in SMAPI log parsing (#743)Jesse Plamondon-Willard
2020-12-23fix world events not raised for volcano levelsJesse Plamondon-Willard
2020-12-21prepare for releaseJesse Plamondon-Willard
2020-12-20Merge branch 'stardew-valley-1.5' into developJesse Plamondon-Willard
# Conflicts: # docs/release-notes.md
2020-12-20update mod compatibility listJesse Plamondon-Willard
2020-12-20add mod rewriters for SDV 1.5Jesse Plamondon-Willard
2020-12-20update for debug log changesJesse Plamondon-Willard
2020-12-20update for location furniture changesJesse Plamondon-Willard
2020-12-20update for item changesJesse Plamondon-Willard
2020-12-20update for new save naming logicJesse Plamondon-Willard
2020-12-20update for localized asset changesJesse Plamondon-Willard
2020-12-20update for map tilesheet changesJesse Plamondon-Willard
2020-12-20update patches and asset propagationJesse Plamondon-Willard
2020-12-20update for draw changesJesse Plamondon-Willard
That includes child menus, UI draw mode, and UI scaling.
2020-12-20update for split-screen modeJesse Plamondon-Willard
This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries.
2020-12-20update game versionJesse Plamondon-Willard