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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-10 13:12:34 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-10 13:12:34 -0500
commitaab4ddf05ed825d043330c5d65f7d3503b8b02fb (patch)
treea92367c41a96cee24139be4b07746eec7a7a7888 /src
parentbdb7b04b3edecdf7dfa665d8b5a50a1bbff62699 (diff)
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fix title screen music not stopping after save is loaded
Diffstat (limited to 'src')
-rw-r--r--src/SMAPI/Framework/SCore.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 3a51b418..f9a36593 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -619,6 +619,7 @@ namespace StardewModdingAPI.Framework
if (Game1.currentLoader != null)
{
this.Monitor.Log("Game loader synchronizing...");
+ this.Reflection.GetMethod(Game1.game1, "UpdateTitleScreen").Invoke(Game1.currentGameTime); // run game logic to change music on load, etc
while (Game1.currentLoader?.MoveNext() == true)
{
// raise load stage changed