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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-10 13:12:34 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-10 13:12:34 -0500 |
commit | aab4ddf05ed825d043330c5d65f7d3503b8b02fb (patch) | |
tree | a92367c41a96cee24139be4b07746eec7a7a7888 /src | |
parent | bdb7b04b3edecdf7dfa665d8b5a50a1bbff62699 (diff) | |
download | SMAPI-aab4ddf05ed825d043330c5d65f7d3503b8b02fb.tar.gz SMAPI-aab4ddf05ed825d043330c5d65f7d3503b8b02fb.tar.bz2 SMAPI-aab4ddf05ed825d043330c5d65f7d3503b8b02fb.zip |
fix title screen music not stopping after save is loaded
Diffstat (limited to 'src')
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 3a51b418..f9a36593 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -619,6 +619,7 @@ namespace StardewModdingAPI.Framework if (Game1.currentLoader != null) { this.Monitor.Log("Game loader synchronizing..."); + this.Reflection.GetMethod(Game1.game1, "UpdateTitleScreen").Invoke(Game1.currentGameTime); // run game logic to change music on load, etc while (Game1.currentLoader?.MoveNext() == true) { // raise load stage changed |