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Author
2021-02-21
use inheritdoc, minor cleanup
Jesse Plamondon-Willard
2021-02-21
reduce performance impact of new cache fix
Jesse Plamondon-Willard
2021-02-19
fix errors parsing the mod compatibility list on the new wiki
Jesse Plamondon-Willard
2021-02-13
fix asset propagation for map seats
Jesse Plamondon-Willard
2021-02-08
add error details when an event command fails
Jesse Plamondon-Willard
2021-02-08
fix compat list error if mod has no name field due to wiki rendering issues
Jesse Plamondon-Willard
2021-02-06
add early detection of disposed assets in error handler mod
Jesse Plamondon-Willard
2021-02-06
improve ErrorHandler's error handling if it can't access log manager
Jesse Plamondon-Willard
2021-02-06
update schema for Content Patcher 1.20
Jesse Plamondon-Willard
2021-02-06
fix edge case in non-English asset cache after returning to title screen
Jesse Plamondon-Willard
2021-02-03
enable aggressive memory optimizations by default (#757)
Jesse Plamondon-Willard
2021-01-31
extend aggressive memory optimization to a few more common textures (#757)
Jesse Plamondon-Willard
2021-01-31
rework aggressive memory optimization to minimize mod impact (#757)
Jesse Plamondon-Willard
2021-01-31
add experimental 'aggressive memory optimization' flag (#757)
Jesse Plamondon-Willard
2021-01-28
fix mod type defaulted incorrectly in SMAPI toolkit
Jesse Plamondon-Willard
2021-01-28
fix error running 'install on Windows.bat' for one user
Jesse Plamondon-Willard
2021-01-25
prepare for release
Jesse Plamondon-Willard
2021-01-24
minor cleanup
Jesse Plamondon-Willard
2021-01-24
fix interior door errors when reloading maps
Jesse Plamondon-Willard
2021-01-23
remove unused AlternativeUrl field in metadata model
Jesse Plamondon-Willard
2021-01-23
disable 'patched game code' warning for ErrorHandler
Jesse Plamondon-Willard
2021-01-22
prepare for release
Jesse Plamondon-Willard
2021-01-22
rename TrainerCommand to ConsoleCommand to match the rest of the code
Jesse Plamondon-Willard
2021-01-22
remove inf options for player_sethealth/money/stamina
Jesse Plamondon-Willard
2021-01-22
update for new map override logic in SDV 1.5.4
Jesse Plamondon-Willard
2021-01-21
add clearer error for empty Vortex folders to reduce confusion
Jesse Plamondon-Willard
2021-01-21
fix some broken mods incorrectly listed as XNB mods
Jesse Plamondon-Willard
2021-01-20
add ErrorHandler to bundled mod list
Jesse Plamondon-Willard
2021-01-20
rewrite C# 9 code not supported in Linux build tools yet
Jesse Plamondon-Willard
2021-01-20
fix SDV 1.5 compatibility with content packs that still load XNB maps
Jesse Plamondon-Willard
2021-01-20
correct links
Jesse Plamondon-Willard
2021-01-20
fix null handling in keybind list parsing (#744)
Jesse Plamondon-Willard
2021-01-20
add unit tests for KeybindList (#744)
Jesse Plamondon-Willard
2021-01-19
add method to suppress active keybindings (#744)
Jesse Plamondon-Willard
2021-01-19
make buttonState.IsDown() extension public (#744)
Jesse Plamondon-Willard
2021-01-19
add shortcut method to create a keybind list for a single default keybind (#744)
Jesse Plamondon-Willard
2021-01-19
add Input.ButtonsChanged event (#744)
Jesse Plamondon-Willard
2021-01-19
add multi-key binding API (#744)
Jesse Plamondon-Willard
2021-01-19
reset some missed map cache fields (#751)
Jesse Plamondon-Willard
2021-01-18
reset map overrides when reloading a map (#751)
Jesse Plamondon-Willard
2021-01-18
add asset propagation for Strings\StringsFromCSFiles
Jesse Plamondon-Willard
2021-01-18
merge sections in asset propagator
Jesse Plamondon-Willard
2021-01-17
improve game path detection
Jesse Plamondon-Willard
2021-01-17
prefer GOG/Steam registry paths when scanning for game folder
Jesse Plamondon-Willard
2021-01-17
don't send multiplayer broadcasts to players without SMAPI
Jesse Plamondon-Willard
2021-01-17
subclass chatbox to log game errors
Jesse Plamondon-Willard
2021-01-15
improve JSON validator schema for manifest update keys
Jesse Plamondon-Willard
2021-01-15
fix build order for new ErrorHandler project
Jesse Plamondon-Willard
2021-01-15
add split-screen info to multiplayer peer
Jesse Plamondon-Willard
2021-01-15
allow getting all active values from a PerScreen<T> field
Jesse Plamondon-Willard
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