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2018-12-04deprecate old events (#606)Jesse Plamondon-Willard
2018-12-04fix new event arg constructors not marked internal (#606)Jesse Plamondon-Willard
2018-12-04add SMAPI 3.0 migration guide (#606)Jesse Plamondon-Willard
2018-12-02add ModDrop to mod compatibility page (#604)Jesse Plamondon-Willard
2018-11-30add ModDrop support in API & update checks (#604)Jesse Plamondon-Willard
2018-11-29fix RenderedWorld event not invoked before overlays are renderedJesse Plamondon-Willard
2018-11-28fix some map tilesheets not editable if not playing in EnglishJesse Plamondon-Willard
2018-11-25add support for propagating NPCDisposition asset changesJesse Plamondon-Willard
2018-11-25update supporters listJesse Plamondon-Willard
2018-11-25fix error when leaving & rejoining a server in the same sessionJesse Plamondon-Willard
2018-11-25fix Console Commands' handling of tool upgrade levels for item commandsJesse Plamondon-Willard
2018-11-25fix Console Commands optimised in debug modeJesse Plamondon-Willard
2018-11-25add support for propagating map asset changesJesse Plamondon-Willard
2018-11-23strip newlines in manifest display fieldsJesse Plamondon-Willard
2018-11-23fix cryptic error when running installer from inside a zip in WindowsJesse Plamondon-Willard
2018-11-22add compatibility stats to mod pageJesse Plamondon-Willard
2018-11-19fix beta header shown on compat list when there's no current betaJesse Plamondon-Willard
2018-11-19bump version for releaseJesse Plamondon-Willard
2018-11-19bump versions for re-releaseJesse Plamondon-Willard
2018-11-19fix installer errors on Windows (#602)Jesse Plamondon-Willard
2018-11-19add a few files to solution folderJesse Plamondon-Willard
2018-11-18bump versions for releaseJesse Plamondon-Willard
2018-11-18remove rewrite rules only used by mods that broke in SDV 1.3Jesse Plamondon-Willard
2018-11-18shorten bundle file names (#602)Jesse Plamondon-Willard
2018-11-18add build logic from the custom scripts (#602)Jesse Plamondon-Willard
2018-11-18hide installer's bundled files to avoid confusion (#602)Jesse Plamondon-Willard
2018-11-18fix installer allowing custom mods to be bundled with the install (#602)Jesse Plamondon-Willard
This led to confusion since the installer didn't copy mod subfolders correctly. The installer now explains where to add custom mods instead.
2018-11-17fix errors in rare cases when sending a message through LidgrenClient after ↵Jesse Plamondon-Willard
an error packet is received (#480)
2018-11-17fix broken link in docs, rm unneeded usingJesse Plamondon-Willard
2018-11-16fix update-check errors sometimes being overwritten with a generic error messageJesse Plamondon-Willard
2018-11-16fix error when entering an incorrect console commandJesse Plamondon-Willard
2018-11-16fix content packs always failing to load if they declare a dependency on a ↵Jesse Plamondon-Willard
SMAPI mod
2018-11-14update for releaseJesse Plamondon-Willard
2018-11-14Merge pull request #600 from liquid600pgm/patch-1Jesse Plamondon-Willard
Made the unix launcher compatible with any shell
2018-11-14update multiplayer code for Stardew Valley 1.3.22 (#480)Jesse Plamondon-Willard
2018-11-14patch GalaxyNetServer to support context sync pending game code changes to ↵Jesse Plamondon-Willard
make it public (#480)
2018-11-14override Galaxy client/server to support context sync (#480)Jesse Plamondon-Willard
This commit assumes the changes I requested in the game code to make GalaxyNetClient and GalaxyNetServer public are implemented in 1.3.32.
2018-11-14rework multiplayer code to allow for upcoming Galaxy client overrides (#480)Jesse Plamondon-Willard
2018-11-14rework multiplayer code to allow for upcoming Galaxy server overrides (#480)Jesse Plamondon-Willard
2018-11-13fix inconsistent PackageReference formatJesse Plamondon-Willard
2018-11-13Merge pull request #601 from danvolchek/developJesse Plamondon-Willard
Make Log Parser Checkboxes + Show/Hide All Buttons Invisible Instead Of Hidden
2018-11-13change log parser checkboxs and show/hide all buttons to be ↵danvolchek
visible/invisible instead of shown/hidden
2018-11-09fix console output during early game init not being loggedJesse Plamondon-Willard
This doesn't affect any current output, it only affects test code.
2018-11-09add filters to mod compatibility list (#597)Jesse Plamondon-Willard
2018-11-09Added compatibility with even more terminalslqdev
2018-11-09Made the unix launcher compatible with any shelllqdev
2018-11-07bump version for beta releaseJesse Plamondon-Willard
2018-11-07add verbose logging as a monitor featureJesse Plamondon-Willard
2018-11-07print deprecation messages in batches for easier readingJesse Plamondon-Willard
2018-11-07deprecate version build fieldJesse Plamondon-Willard