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AgeCommit message (Collapse)Author
2020-10-24add character-customization-only shirts to item repoJesse Plamondon-Willard
2020-10-24update item repo to allow creating instances laterJesse Plamondon-Willard
2020-10-18use update URL from server instead of hardcoding itJesse Plamondon-Willard
2020-10-17fix error in heuristic rewritingJesse Plamondon-Willard
2020-10-16prepare for releaseJesse Plamondon-Willard
2020-10-16reapply the game's town map changes in asset propagationJesse Plamondon-Willard
2020-10-03prepare for releaseJesse Plamondon-Willard
2020-10-03update dependenciesJesse Plamondon-Willard
2020-10-03fix typo in CP schemaJesse Plamondon-Willard
2020-09-27fix update-check error for Chucklefish mods due to site changeJesse Plamondon-Willard
2020-09-24fix error in case-insensitive content pack code when mod passes in a null pathJesse Plamondon-Willard
2020-09-23prepare mod build package for releaseJesse Plamondon-Willard
2020-09-23add SMAPI-ModTranslationClassBuilder files to mod build config ignore listJesse Plamondon-Willard
2020-09-23streamline mod build config package creationJesse Plamondon-Willard
2020-09-22fix reference to nonexistent fieldJesse Plamondon-Willard
It's not really needed anyway, since managed threads will end when SMAPI exits.
2020-09-22update release notes, format codeJesse Plamondon-Willard
2020-09-22Performance tuningMarcos Miller Dantas
on an old laptop i've noticed that the thread was consuming alot of resources.
2020-09-19fix asset propagation for Data\MoviesReactionsJesse Plamondon-Willard
2020-09-18update JSON schema for Content Patcher 1.18Jesse Plamondon-Willard
2020-09-17Allow for negative values in RectangleDavid
2020-09-16prepare for releaseJesse Plamondon-Willard
2020-09-16fix error when a mod rewrite adds instructions that break a short jumpJesse Plamondon-Willard
2020-09-16fix conflict with PyTK's map display deviceJesse Plamondon-Willard
2020-09-16fix typo in error messagesJesse Plamondon-Willard
2020-09-15make IContentPack file paths case-insensitiveJesse Plamondon-Willard
2020-09-13add support for renewing uploaded JSON/log filesJesse Plamondon-Willard
2020-09-11prepare for releaseJesse Plamondon-Willard
2020-09-11fix default mods folder path in build packageJesse Plamondon-Willard
2020-09-11improve logging in mod build packageJesse Plamondon-Willard
2020-09-08prepare for releaseJesse Plamondon-Willard
2020-09-08delete redundant unit testsJesse Plamondon-Willard
2020-09-08rename PathUtilities.NormalizePathSeparator, add normalization for more casesJesse Plamondon-Willard
2020-09-08prepare for releaseJesse Plamondon-Willard
2020-09-08fix input handling issues in SMAPI 3.7Jesse Plamondon-Willard
This commit reverses one of the input handling changes in 3.7 to fix... * input being handled twice in some cases (e.g. a left-click to drop a shop item with Better Shop Menu would instantly sell it); * an issue where Harvest With Scythe would cause the player to skid forward more than usual when scything crops; * possibly other reported issues including gamepad input lag.
2020-09-06prepare for releaseJesse Plamondon-Willard
2020-09-06fix asset propagation for title menu buttonsJesse Plamondon-Willard
2020-09-06move title menu asset propagation into methodJesse Plamondon-Willard
2020-09-05fix code docsJesse Plamondon-Willard
2020-09-05minor cleanupJesse Plamondon-Willard
2020-09-05make PathUtilities available to modsJesse Plamondon-Willard
2020-09-05simplify path separator normalizationJesse Plamondon-Willard
It no longer tries to clean up the path (e.g. "path/to///file/" => "path/to/file"), which means it can more intuitively handle cases like this: asset.AssetName.StartsWith(PathUtilities.NormalizePathSeparators("Characters/Dialogue/"))
2020-09-05add unit tests for PathUtilities, fix some edge casesJesse Plamondon-Willard
2020-09-05set max game version to prepare for upcoming SDV 1.5 updateJesse Plamondon-Willard
2020-09-05add mod build package option to change the Mods pathJesse Plamondon-Willard
2020-09-04simplify error shown for duplicate modsJesse Plamondon-Willard
2020-09-04extend game's input logic instead of replacing itJesse Plamondon-Willard
2020-08-31switch SGame back to callbacksJesse Plamondon-Willard
Callbacks are simpler and more efficient in this case.
2020-08-30use inheritdocJesse Plamondon-Willard
2020-08-29tweaks to reduce differences in Android portJesse Plamondon-Willard
2020-08-29format codeJesse Plamondon-Willard