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2020-02-22update draw logic for recent game updatesJesse Plamondon-Willard
2020-02-22update packagesJesse Plamondon-Willard
2020-02-22update SMAPI/game version mapping, add older versionsJesse Plamondon-Willard
2020-02-20fix parsing four-part versions from the update-check APIJesse Plamondon-Willard
2020-02-20migrate to new method in SMAPI 3.3Jesse Plamondon-Willard
2020-02-20don't premultiply fully opaque pixelsJesse Plamondon-Willard
2020-02-19call IAssetEditor with actual type if applicableJesse Plamondon-Willard
2020-02-19rename InputStatus to SButtonState for consistencyJesse Plamondon-Willard
2020-02-19rework tilesheet loading to improve errors, allow future validation, and ↵Jesse Plamondon-Willard
drop support for legacy content files
2020-02-19update TMXL name in metadataJesse Plamondon-Willard
2020-02-18fix anchor position for new sticky headerJesse Plamondon-Willard
2020-02-18update compatibility listJesse Plamondon-Willard
2020-02-17make compatibility list header stickyJesse Plamondon-Willard
2020-02-17add overrides for SMAPI on AndroidJesse Plamondon-Willard
2020-02-17move hardcoded SMAPI update check logic into configJesse Plamondon-Willard
2020-02-13fix update-check error for SMAPI on Android with four-part versionsJesse Plamondon-Willard
2020-02-10fix dialogue propagation clearing marriage dialogueJesse Plamondon-Willard
2020-02-10improve save backup logicJesse Plamondon-Willard
2020-02-09add helper.Input.GetStatus methodJesse Plamondon-Willard
2020-02-08add Italian translationsJesse Plamondon-Willard
2020-02-03update CP schema for .tmx supportJesse Plamondon-Willard
2020-02-02prefix OS name in log on AndroidJesse Plamondon-Willard
2020-02-02add support for self-broadcasts, optimize network messagesJesse Plamondon-Willard
2020-02-01update packagesJesse Plamondon-Willard
2020-02-01fix save folder filter in Save BackupJesse Plamondon-Willard
2020-02-01prepare for releaseJesse Plamondon-Willard
2020-02-01ignore Harmony DLL in mod build packageJesse Plamondon-Willard
2020-02-01add JSON converter for Vector2Jesse Plamondon-Willard
2020-02-01add support for *.tmx map filesJesse Plamondon-Willard
2020-02-01improve Save Backup compatibility on AndroidJesse Plamondon-Willard
2020-01-31rework build settings a bitJesse Plamondon-Willard
2020-01-31fix error messageJesse Plamondon-Willard
2020-01-30rework asset editor/loader tracking so they're affected by load orderJesse Plamondon-Willard
2020-01-26Merge pull request #690 from Drachenkaetzchen/performance-counterJesse Plamondon-Willard
Performance counters
2020-01-26simplify performance details outputJesse Plamondon-Willard
2020-01-26show warning when using commands while disabled, simplify some commands a bitJesse Plamondon-Willard
2020-01-26tweak namespaceJesse Plamondon-Willard
2020-01-26refactor performance counter codeJesse Plamondon-Willard
This commit performs some general refactoring, including... - avoid manually duplicating the event list; - rework the 'is important' event flag; - remove the new packages (Cyotek.Collections can be replaced with built-in types, and System.ValueTuple won't work in the Mono version used on Linux/Mac); - improve performance; - minor cleanup.
2020-01-25back up config.user.json when installing (#693)Jesse Plamondon-Willard
2020-01-25add user settings that override defaults (#693)Jesse Plamondon-Willard
2020-01-25fix dialogue asset propagationJesse Plamondon-Willard
2020-01-25 add internal method for Content PatcherJesse Plamondon-Willard
2020-01-25fix error building/demolishing buildings for some playersJesse Plamondon-Willard
2020-01-25prevent load crashes due to invalid building typesJesse Plamondon-Willard
2020-01-23add full internal support for non-standard four-part versionsJesse Plamondon-Willard
2020-01-22add test_input console commandJesse Plamondon-Willard
2020-01-22fix global data stored in saves folderJesse Plamondon-Willard
2020-01-21Added commands to enable and disable performance counters. Peak is now using ↵Drachenkaetzchen
the default interval
2020-01-18update community linksJesse Plamondon-Willard
2020-01-15Added peak execution time over the last 60 secondsDrachenkaetzchen