Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-01 | prepare for release | Jesse Plamondon-Willard | |
2022-05-31 | add backwards compatibility for mods using now-unused dependencies | Jesse Plamondon-Willard | |
2022-05-31 | replace MemoryCache with custom cache | Jesse Plamondon-Willard | |
This was causing significant frame stutters for some players since the migration to .NET 5 in Stardew Valley 1.5.5. | |||
2022-05-31 | remove `System.Reflection.Metadata.MetadataUpdater.IsSupported: false` in ↵ | Jesse Plamondon-Willard | |
runtime config This doesn't seem to be needed, and was probably added as part of the early experimenting with self-contained .NET. | |||
2022-05-27 | prepare for release | Jesse Plamondon-Willard | |
2022-05-27 | fix typo | Jesse Plamondon-Willard | |
2022-05-24 | fix split-screen error when a mod provides a localized asset in one screen ↵ | Jesse Plamondon-Willard | |
but not another | |||
2022-05-23 | add watcher names to simplify troubleshooting | Jesse Plamondon-Willard | |
2022-05-23 | fix nullable annotations in NetListWatcher | Jesse Plamondon-Willard | |
2022-05-23 | use <inheritdoc/> in watchers | Jesse Plamondon-Willard | |
2022-05-23 | shortcut common cases in hot code paths | Jesse Plamondon-Willard | |
2022-05-22 | prepare for release | Jesse Plamondon-Willard | |
2022-05-21 | fix error when mod localizes an unlocalizable asset and then stops doing so | Jesse Plamondon-Willard | |
2022-05-20 | add tick cache to asset propagation | Jesse Plamondon-Willard | |
2022-05-19 | defer asset reload during propagation when possible | Jesse Plamondon-Willard | |
2022-05-19 | tweak asset propagator to avoid assumption that assets must be reloaded | Jesse Plamondon-Willard | |
2022-05-18 | simplify asset propagation a bit to prepare for the upcoming SDV 1.6 | Jesse Plamondon-Willard | |
2022-05-18 | fix asset type when checking if a mod asset exists | Jesse Plamondon-Willard | |
2022-05-18 | re-add internal content manager for asset propagation | Jesse Plamondon-Willard | |
This will be used by the new asset propagation in SMAPI 4.0 & Stardew Valley 1.6. | |||
2022-05-18 | update for the new CurseForge API | Jesse Plamondon-Willard | |
2022-05-15 | prepare for release | Jesse Plamondon-Willard | |
2022-05-15 | fix wiki client not being disposed | Jesse Plamondon-Willard | |
2022-05-15 | fix typo | Jesse Plamondon-Willard | |
2022-05-15 | reduce performance impact of deprecation warnings | Jesse Plamondon-Willard | |
Creating a stack is *very* slow, so it should be avoided if possible until after the duplicate-warning check. | |||
2022-05-14 | remove warning for mods which use `dynamic` | Jesse Plamondon-Willard | |
2022-05-12 | prepare for release | Jesse Plamondon-Willard | |
2022-05-11 | log time change in verbose mode | Jesse Plamondon-Willard | |
2022-05-11 | rewrite asset operations to reduce allocations | Jesse Plamondon-Willard | |
• When raising AssetRequested, SMAPI now creates a single event args model and reuses it for each handler. • There's now a single AssetOperationGroup per asset, which tracks the loaders/editors registered by every mod for that asset. • The operation group's loader/editor lists are now used directly instead of querying them. | |||
2022-05-11 | don't raise events that have no listeners | Jesse Plamondon-Willard | |
This mainly avoids allocating event arg objects unnecessarily. | |||
2022-05-11 | replace event.HasListeners() with property | Jesse Plamondon-Willard | |
2022-05-11 | cache verbose flag in main update method | Jesse Plamondon-Willard | |
2022-05-11 | move filtering only used in one place out of managed event | Jesse Plamondon-Willard | |
2022-05-11 | optimize raising events for the most common cases | Jesse Plamondon-Willard | |
2022-05-11 | fix error when mod loads XNB mod file without extension | Jesse Plamondon-Willard | |
2022-05-11 | add error code to SContentLoadException | Jesse Plamondon-Willard | |
2022-05-10 | remove unused IsPerformanceCritical event field | Jesse Plamondon-Willard | |
2022-05-10 | fix asset propagation for player sprite recolor masks | Jesse Plamondon-Willard | |
2022-05-09 | update schema for Content Patcher 1.26.0 | Jesse Plamondon-Willard | |
2022-05-08 | prepare for release | Jesse Plamondon-Willard | |
2022-05-08 | use records for asset edit operations | Jesse Plamondon-Willard | |
2022-05-08 | only build AssetWithoutLocale when it's used | Jesse Plamondon-Willard | |
2022-05-08 | avoid [Obsolete] without message for clarity | Jesse Plamondon-Willard | |
2022-05-08 | optimize case where there's no legacy IAssetLoader/IAssetEditor instances | Jesse Plamondon-Willard | |
2022-05-08 | fix default settings | Jesse Plamondon-Willard | |
2022-05-07 | tweak default settings logic | Jesse Plamondon-Willard | |
2022-05-07 | enable case-insensitive file paths by default for Android/Linux players | Jesse Plamondon-Willard | |
2022-05-07 | update filenames for case-insensitive path rewrite | Jesse Plamondon-Willard | |
2022-05-07 | simplify and rewrite case-insensitive file path feature | Jesse Plamondon-Willard | |
2022-05-07 | log fake content packs created by mods | Jesse Plamondon-Willard | |
2022-05-07 | fix assets loaded through fake content pack using parent mod's path info | Jesse Plamondon-Willard | |