summaryrefslogtreecommitdiff
path: root/StardewInjector/Config.cs
blob: cea45e98b07005cc8c374c8feb6cadc1e791b200 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;

namespace StardewInjector
{
    public static class Config
    {
        public static bool EnableDebugMode
        {
            get
            {
                bool val = false;
                bool.TryParse(ConfigurationManager.AppSettings["EnableDebugMode"], out val);
                return val;
            }
        }

        public static bool EnableAlwaysSpawnFishingBubble
        {
            get
            {
                bool val = false;
                bool.TryParse(ConfigurationManager.AppSettings["EnableAlwaysSpawnFishingBubble"], out val);
                return val;
            }
        }

        public static bool EnableEasyFishing
        {
            get
            {
                bool val = false;
                bool.TryParse(ConfigurationManager.AppSettings["EnableEasyFishing"], out val);
                return val;
            }
        }

        public static int SecondsPerTenMinutes
        {
            get
            {
                int val = 7;
                int.TryParse(ConfigurationManager.AppSettings["SecondsPerTenMinutes"], out val);
                return val;
            }
        }

        public static float RunSpeed
        {
            get
            {
                float val = 1f;
                float.TryParse(ConfigurationManager.AppSettings["RunSpeed"], out val);
                return val;
            }
        }

        public static bool EnableTweakedDiagonalMovement
        {
            get
            {
                bool val = false;
                bool.TryParse(ConfigurationManager.AppSettings["EnableTweakedDiagonalMovement"], out val);
                return val;
            }
        }

    }
}