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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework.Input;
namespace StardewModdingAPI
{
public static class Events
{
public delegate void BlankEventHandler();
public static event BlankEventHandler GameLoaded = delegate { };
public static event BlankEventHandler Initialize = delegate { };
public static event BlankEventHandler LoadContent = delegate { };
public static event BlankEventHandler UpdateTick = delegate { };
public static event BlankEventHandler DrawTick = delegate { };
public delegate void StateChanged(KeyboardState newState);
public static event StateChanged KeyboardChanged = delegate { };
public delegate void KeyStateChanged(Keys key);
public static event KeyStateChanged KeyPressed = delegate { };
public static void InvokeGameLoaded()
{
GameLoaded.Invoke();
}
public static void InvokeInitialize()
{
Initialize.Invoke();
}
public static void InvokeLoadContent()
{
LoadContent.Invoke();
}
public static void InvokeUpdateTick()
{
UpdateTick.Invoke();
}
public static void InvokeDrawTick()
{
DrawTick.Invoke();
}
public static void InvokeKeyboardChanged(KeyboardState newState)
{
KeyboardChanged.Invoke(newState);
}
public static void InvokeKeyPressed(Keys key)
{
KeyPressed.Invoke(key);
}
}
}
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