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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardewModdingAPI
{
public static class Events
{
public delegate void BlankEventHandler();
public static event BlankEventHandler GameLoaded = delegate { };
public static event BlankEventHandler UpdateInitialized = delegate { };
public static event BlankEventHandler UpdateTick = delegate { };
public static void InvokeGameLoaded()
{
GameLoaded.Invoke();
}
public static void InvokeUpdateInitialized()
{
UpdateInitialized.Invoke();
}
public static void InvokeUpdateTick()
{
UpdateTick.Invoke();
}
}
}
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