summaryrefslogtreecommitdiff
path: root/StardewModdingAPI/Events/EventArgs.cs
blob: 66d057a72bca1ec75347ecf659293babad36d335 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using StardewModdingAPI.Inheritance;
using StardewValley;
using StardewValley.Menus;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace StardewModdingAPI.Events
{
    public class EventArgsKeyboardStateChanged : EventArgs
    {
        public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState)
        {
            NewState = newState;
            NewState = newState;
        }
        public KeyboardState NewState { get; private set; }
        public KeyboardState PriorState { get; private set; }
    }

    public class EventArgsKeyPressed : EventArgs
    {
        public EventArgsKeyPressed(Keys keyPressed)
        {
            KeyPressed = keyPressed;
        }
        public Keys KeyPressed { get; private set; }
    }
        
    public class EventArgsMouseStateChanged : EventArgs
    { 
        public EventArgsMouseStateChanged(MouseState priorState, MouseState newState)
        {
            NewState = newState;
            NewState = newState;
        }
        public MouseState NewState { get; private set; }
        public MouseState PriorState { get; private set; }
    }

    public class EventArgsClickableMenuChanged : EventArgs
    {
        public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
        {
            NewMenu = newMenu;
            PriorMenu = priorMenu;
        }
        public IClickableMenu NewMenu { get; private set; }
        public IClickableMenu PriorMenu { get; private set; }
    }

    public class EventArgsGameLocationsChanged : EventArgs
    {
        public EventArgsGameLocationsChanged(List<GameLocation> newLocations)
        {
            NewLocations = newLocations;
        }
        public List<GameLocation> NewLocations { get; private set; }
    }

    public class EventArgsLocationObjectsChanged : EventArgs
    {
        public EventArgsLocationObjectsChanged(SerializableDictionary<Vector2, StardewValley.Object> newObjects)
        {
            NewObjects = newObjects;
        }
        public SerializableDictionary<Vector2, StardewValley.Object> NewObjects { get; private set; }
    }

    public class EventArgsCurrentLocationChanged : EventArgs
    {
        public EventArgsCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
        {
            NewLocation = newLocation;
            PriorLocation = priorLocation;
        }
        public GameLocation NewLocation { get; private set; }
        public GameLocation PriorLocation { get; private set; }
    }

    public class EventArgsFarmerChanged : EventArgs
    {
        public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
        {
            NewFarmer = NewFarmer;
            PriorFarmer = PriorFarmer;
        }
        public Farmer NewFarmer { get; private set; }
        public Farmer PriorFarmer { get; private set; }
    }

    public class EventArgsInventoryChanged : EventArgs
    {
        public EventArgsInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
        {
            Inventory = inventory;
            Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList();
            Removed = changedItems.Where(n => n.ChangeType == ChangeType.Removed).ToList();
            QuantityChanged = changedItems.Where(n => n.ChangeType == ChangeType.StackChange).ToList();
        }
        public List<Item> Inventory { get; private set; }
        public List<ItemStackChange> Added { get; private set; }
        public List<ItemStackChange> Removed { get; private set; }
        public List<ItemStackChange> QuantityChanged { get; private set; }
    }

    public class EventArgsLevelUp : EventArgs
    {
        public enum LevelType
        {
            Combat, 
            Farming,
            Fishing,
            Foraging,
            Mining,
            Luck
        }
        public EventArgsLevelUp(LevelType type, Int32 newLevel)
        {
            Type = type;
            NewLevel = newLevel;
        }
        public LevelType Type { get; private set; }
        public Int32 NewLevel { get; private set; }
    }

    public class EventArgsIntChanged : EventArgs
    {
        public EventArgsIntChanged(Int32 priorInt, Int32 newInt)
        {
            NewInt = NewInt;
            PriorInt = PriorInt;
        }
        public Int32 NewInt { get; private set; }
        public Int32 PriorInt { get; private set; }
    }

    public class EventArgsStringChanged : EventArgs
    {
        public EventArgsStringChanged(String priorString, String newString)
        {
            NewString = newString;
            PriorString = priorString;
        }
        public String NewString { get; private set; }
        public String PriorString { get; private set; }
    }

    public class EventArgsCommand : EventArgs
    {
        public EventArgsCommand(Command command)
        {
            Command = command;
        }
        public Command Command { get; private set; }
    }
}