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using Microsoft.Xna.Framework;
using StardewValley;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardewModdingAPI.Events
{
public static class LocationEvents
{
public static event EventHandler<EventArgsGameLocationsChanged> LocationsChanged = delegate { };
public static event EventHandler<EventArgsLocationObjectsChanged> LocationObjectsChanged = delegate { };
public static event EventHandler<EventArgsCurrentLocationChanged> CurrentLocationChanged = delegate { };
public static void InvokeLocationsChanged(List<GameLocation> newLocations)
{
LocationsChanged.Invoke(null, new EventArgsGameLocationsChanged(newLocations));
}
public static void InvokeCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
{
CurrentLocationChanged.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation));
}
internal static void InvokeOnNewLocationObject(SerializableDictionary<Vector2, StardewValley.Object> newObjects)
{
LocationObjectsChanged.Invoke(null, new EventArgsLocationObjectsChanged(newObjects));
}
}
}
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