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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace StardewModdingAPI
{
public static class Extensions
{
public static Random Random = new Random();
public static bool IsKeyDown(this Keys key)
{
return Keyboard.GetState().IsKeyDown(key);
}
public static Color RandomColour()
{
return new Color(Random.Next(0, 255), Random.Next(0, 255), Random.Next(0, 255));
}
public static string ToSingular(this IEnumerable<Object> enumerable, string split = ", ")
{
string result = string.Join(split, enumerable);
return result;
}
public static bool IsInt32(this object o)
{
int i;
return Int32.TryParse(o.ToString(), out i);
}
public static Int32 AsInt32(this object o)
{
return Int32.Parse(o.ToString());
}
public static bool IsBool(this object o)
{
bool b;
return Boolean.TryParse(o.ToString(), out b);
}
public static bool AsBool(this object o)
{
return Boolean.Parse(o.ToString());
}
public static int GetHash(this IEnumerable enumerable)
{
string s = string.Empty;
foreach (var v in enumerable)
{
s += v.GetHashCode().ToString();
}
return s.GetHashCode();
}
}
}
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