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using StardewValley; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StardewModdingAPI.Inheritance { public enum ChangeType { Removed, Added, StackChange } public class ItemStackChange { public Item Item { get; set; } public int StackChange { get; set; } public ChangeType ChangeType { get; set; } } }