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using StardewValley.Menus;
namespace StardewModdingAPI.Inheritance.Menus
{
public class SInventoryPage : InventoryPage
{
public SInventoryPage(int x, int y, int width, int height) : base(x, y, width, height)
{
}
public InventoryPage BaseInventoryPage { get; private set; }
public static SInventoryPage ConstructFromBaseClass(InventoryPage baseClass)
{
var s = new SInventoryPage(0, 0, 0, 0);
s.BaseInventoryPage = baseClass;
return s;
}
}
}
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