summaryrefslogtreecommitdiff
path: root/StardewModdingAPI/Inheritance/SObject.cs
blob: ea32d2fc396ae3c2cde6c4d38ac0a3cc4d8c7b08 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
using System;
using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
using Object = StardewValley.Object;

namespace StardewModdingAPI.Inheritance
{
    public class SObject : Object
    {
        public override String Name {
            get { return name; }
            set { name = value; }
        }
        public String Description { get; set; }
        public Texture2D Texture { get; set; }
        public String CategoryName { get; set; }
        public Color CategoryColour { get; set; }
        public Boolean IsPassable { get; set; }
        public Boolean IsPlaceable { get; set; }
        public Boolean HasBeenRegistered { get; set; }
        public Int32 RegisteredId { get; set; }

        public Int32 MaxStackSize { get; set; }

        public Boolean WallMounted { get; set; }
        public Vector2 DrawPosition { get; set; }

        public Boolean FlaggedForPickup { get; set; }

        [XmlIgnore]
        public Vector2 CurrentMouse { get; protected set; }
        [XmlIgnore]
        public Vector2 PlacedAt { get; protected set; }

        public override int Stack
        {
            get { return stack; }
            set { stack = value; }
        }

        public SObject()
        {
            name = "Modded Item Name";
            Description = "Modded Item Description";
            CategoryName = "Modded Item Category";
            Category = 4163;
            CategoryColour = Color.White;
            IsPassable = false;
            IsPlaceable = false;
            boundingBox = new Rectangle(0, 0, 64, 64);
            MaxStackSize = 999;

            type = "interactive";
        }

        public override string getDescription()
        {
            return Description;
        }

        public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
        {
            if (Texture != null)
            {
                spriteBatch.Draw(Texture, Game1.GlobalToLocal(Game1.viewport, new Vector2(((x * Game1.tileSize) + (Game1.tileSize / 2)) + ((shakeTimer > 0) ? Game1.random.Next(-1, 2) : 0), ((y * Game1.tileSize) + (Game1.tileSize / 2)) + ((shakeTimer > 0) ? Game1.random.Next(-1, 2) : 0))), Game1.currentLocation.getSourceRectForObject(ParentSheetIndex), Color.White * alpha, 0f, new Vector2(8f, 8f), (scale.Y > 1f) ? getScale().Y : Game1.pixelZoom, flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (isPassable() ? getBoundingBox(new Vector2(x, y)).Top : getBoundingBox(new Vector2(x, y)).Bottom) / 10000f);               
            }
        }

        public void drawAsProp(SpriteBatch b)
        {

        }

        public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
        {
            Log.Debug("THIS DRAW FUNCTION IS NOT IMPLEMENTED I WANT TO KNOW WHERE IT IS CALLED");
            return;
            try
            {
                if (Texture != null)
                {
                    int targSize = Game1.tileSize;
                    int midX = (xNonTile) + 32;
                    int midY = (yNonTile) + 32;

                    int targX = midX - targSize / 2;
                    int targY = midY - targSize / 2;

                    Rectangle targ = new Rectangle(targX, targY, targSize, targSize);
                    spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha), 0, Vector2.Zero, SpriteEffects.None, layerDepth);
                    //spriteBatch.Draw(Program.DebugPixel, targ, null, Color.Red, 0, Vector2.Zero, SpriteEffects.None, layerDepth);
                    /*
                    spriteBatch.DrawString(Game1.dialogueFont, "TARG: " + targ, new Vector2(128, 0), Color.Red);
                    spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 0.5f, targY), Color.Orange);
                    spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX, targY), Color.Red);
                    spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 1.5f, targY), Color.Yellow);
                    spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 2f, targY), Color.Green);
                    */
                }
            }
            catch (Exception ex)
            {
                Log.Error(ex.ToString());
                Console.ReadKey();
            }
        }

        public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber)
        {
            if (isRecipe)
            {
                transparency = 0.5f;
                scaleSize *= 0.75f;
            }

            if (Texture != null)
            {
                int targSize = (int) (64 * scaleSize * 0.9f);
                int midX = (int) ((location.X) + 32);
                int midY = (int) ((location.Y) + 32);

                int targX = midX - targSize / 2;
                int targY = midY - targSize / 2;

                spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, new Color(255, 255, 255, transparency), 0, Vector2.Zero, SpriteEffects.None, layerDepth);
            }
            if (drawStackNumber)
            {
                float scale = 0.5f + scaleSize;
                Game1.drawWithBorder(string.Concat(stack.ToString()), Color.Black, Color.White, location + new Vector2(Game1.tileSize - Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).X * scale, Game1.tileSize - (float) ((double) Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).Y * 3.0f / 4.0f) * scale), 0.0f, scale, 1f, true);
            }
        }

        public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
        {
            if (Texture != null)
            {
                int targSize = 64;
                int midX = (int) ((objectPosition.X) + 32);
                int midY = (int) ((objectPosition.Y) + 32);

                int targX = midX - targSize / 2;
                int targY = midY - targSize / 2;

                spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, (f.getStandingY() + 2) / 10000f);
            }
        }

        public override Color getCategoryColor()
        {
            return CategoryColour;
        }

        public override string getCategoryName()
        {
            if (string.IsNullOrEmpty(CategoryName))
                return "Modded Item";
            return CategoryName;
        }

        public override bool isPassable()
        {
            return IsPassable;
        }

        public override bool isPlaceable()
        {
            return IsPlaceable;
        }

        public override int maximumStackSize()
        {
            return MaxStackSize;
        }

        public SObject Clone()
        {
            SObject toRet = new SObject();

            toRet.Name = Name;
            toRet.CategoryName = CategoryName;
            toRet.Description = Description;
            toRet.Texture = Texture;
            toRet.IsPassable = IsPassable;
            toRet.IsPlaceable = IsPlaceable;
            toRet.quality = quality;
            toRet.scale = scale;
            toRet.isSpawnedObject = isSpawnedObject;
            toRet.isRecipe = isRecipe;
            toRet.questItem = questItem;
            toRet.stack = 1;
            toRet.HasBeenRegistered = HasBeenRegistered;
            toRet.RegisteredId = RegisteredId;

            return toRet;
        }

        public override Item getOne()
        {
            return Clone();
        }

        public override void actionWhenBeingHeld(Farmer who)
        {
            int x = Game1.oldMouseState.X + Game1.viewport.X;
            int y = Game1.oldMouseState.Y + Game1.viewport.Y;

            x = x / Game1.tileSize;
            y = y / Game1.tileSize;

            CurrentMouse = new Vector2(x, y);
            //Program.LogDebug(canBePlacedHere(Game1.currentLocation, CurrentMouse));
            base.actionWhenBeingHeld(who);
        }

        public override bool canBePlacedHere(GameLocation l, Vector2 tile)
        {
            //Program.LogDebug(CurrentMouse.ToString().Replace("{", "").Replace("}", ""));
            if (!l.objects.ContainsKey(tile))
                return true;

            return false;
        }

        public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
        {
            if (Game1.didPlayerJustRightClick())
                return false;

            x = (x / Game1.tileSize);
            y = (y / Game1.tileSize);

            //Program.LogDebug(x + " - " + y);
            //Console.ReadKey();

            Vector2 key = new Vector2(x, y);

            if (!canBePlacedHere(location, key))
                return false;

            SObject s = Clone();

            s.PlacedAt = key;
            s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, boundingBox.Width, boundingBox.Height);

            location.objects.Add(key, s);
            Log.Verbose("{0} - {1}", GetHashCode(), s.GetHashCode());

            return true;
        }

        public override void actionOnPlayerEntry()
        {
            //base.actionOnPlayerEntry();
        }

        public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
        {
            if (canBePlacedHere(location, CurrentMouse))
            {
                int targSize = Game1.tileSize;

                int x = Game1.oldMouseState.X + Game1.viewport.X;
                int y = Game1.oldMouseState.Y + Game1.viewport.Y;
                spriteBatch.Draw(Game1.mouseCursors, new Vector2(x / Game1.tileSize * Game1.tileSize - Game1.viewport.X, y / Game1.tileSize * Game1.tileSize - Game1.viewport.Y), new Rectangle(Utility.playerCanPlaceItemHere(location, this, x, y, Game1.player) ? 194 : 210, 388, 16, 16), Color.White, 0.0f, Vector2.Zero, Game1.pixelZoom, SpriteEffects.None, 0.01f);
            }
        }
    }
}