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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardewModdingAPI
{
public class Mod
{
/// <summary>
/// The name of your mod.
/// NOTE: THIS IS DEPRECATED AND WILL BE REMOVED IN THE NEXT VERSION OF SMAPI
/// </summary>
[Obsolete]
public virtual string Name { get; set; }
/// <summary>
/// The name of the mod's authour.
/// NOTE: THIS IS DEPRECATED AND WILL BE REMOVED IN THE NEXT VERSION OF SMAPI
/// </summary>
[Obsolete]
public virtual string Authour { get; set; }
/// <summary>
/// The version of the mod.
/// NOTE: THIS IS DEPRECATED AND WILL BE REMOVED IN THE NEXT VERSION OF SMAPI
/// </summary>
[Obsolete]
public virtual string Version { get; set; }
/// <summary>
/// A description of the mod.
/// NOTE: THIS IS DEPRECATED AND WILL BE REMOVED IN THE NEXT VERSION OF SMAPI
/// </summary>
[Obsolete]
public virtual string Description { get; set; }
/// <summary>
/// The mod's manifest
/// </summary>
public Manifest Manifest { get; internal set; }
/// <summary>
/// Where the mod is located on the disk.
/// </summary>
public string PathOnDisk { get; internal set; }
/// <summary>
/// A basic method that is the entry-point of your mod. It will always be called once when the mod loads.
/// </summary>
public virtual void Entry(params object[] objects)
{
}
}
}
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