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path: root/StardewModdingAPI/StardewModdingAPI.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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    <OutputType>Exe</OutputType>
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    <RootNamespace>StardewModdingAPI</RootNamespace>
    <AssemblyName>StardewModdingAPI</AssemblyName>
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    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
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  <PropertyGroup>
    <ApplicationIcon>icon.ico</ApplicationIcon>
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    <Compile Include="Constants.cs" />
    <Compile Include="Entities\SCharacter.cs" />
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    <Compile Include="Entities\SFarmAnimal.cs" />
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    <Compile Include="Entities\SPlayer.cs" />
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    <Compile Include="Events\Mine.cs" />
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    <Compile Include="Inheritance\SObject.cs" />
    <Compile Include="Log.cs" />
    <Compile Include="Mod.cs" />
    <Compile Include="ModItem.cs" />
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Inheritance\SGame.cs" />
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    <Content Include="steam_appid.txt" />
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  <ItemGroup>
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      <Install>true</Install>
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  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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    <PostBuildEvent>
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  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>