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path: root/StardewModdingAPI/StardewModdingAPI.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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    <ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid>
    <OutputType>Exe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>StardewModdingAPI</RootNamespace>
    <AssemblyName>StardewModdingAPI</AssemblyName>
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    <FileAlignment>512</FileAlignment>
    <SccProjectName>
    </SccProjectName>
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    <PublishUrl>publish\</PublishUrl>
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    <InstallFrom>Disk</InstallFrom>
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    <UpdateInterval>7</UpdateInterval>
    <UpdateIntervalUnits>Days</UpdateIntervalUnits>
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    <UpdateRequired>false</UpdateRequired>
    <MapFileExtensions>true</MapFileExtensions>
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    <ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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    <Prefer32Bit>false</Prefer32Bit>
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  <PropertyGroup>
    <ApplicationIcon>icon.ico</ApplicationIcon>
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      <Private>True</Private>
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    <Compile Include="Command.cs" />
    <Compile Include="Events\Controls.cs" />
    <Compile Include="Events\EventArgs.cs" />
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    <Compile Include="Events\Graphics.cs" />
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    <Compile Include="Events\Menu.cs" />
    <Compile Include="Events\Mine.cs" />
    <Compile Include="Events\Player.cs" />
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    <Compile Include="Log.cs" />
    <Compile Include="Mod.cs" />
    <Compile Include="ModItem.cs" />
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Inheritance\SGame.cs" />
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  <ItemGroup>
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  <ItemGroup>
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    <Content Include="steam_appid.txt" />
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  <ItemGroup>
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      <ProductName>Microsoft .NET Framework 4.5 %28x86 and x64%29</ProductName>
      <Install>true</Install>
    </BootstrapperPackage>
    <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <PropertyGroup>
    <PostBuildEvent>
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  </PropertyGroup>
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>