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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="find-game-folder.targets" />
<!--compile constants -->
<PropertyGroup>
<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
</PropertyGroup>
<!-- add game references-->
<Choose>
<When Condition="'$(MSBuildProjectName)' == 'SMAPI' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup' OR '$(MSBuildProjectName)' == 'SMAPI.Tests'">
<!-- Windows -->
<PropertyGroup>
<!--recognise XNA Framework DLLs in the GAC-->
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
</PropertyGroup>
<ItemGroup Condition="$(OS) == 'Windows_NT'">
<Reference Include="Stardew Valley">
<HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
<Private Condition="'$(MSBuildProjectName)' != 'SMAPI.Tests'">False</Private>
</Reference>
<Reference Include="StardewValley.GameData">
<HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
<Private Condition="'$(MSBuildProjectName)' != 'SMAPI.Tests'">False</Private>
</Reference>
<Reference Include="Netcode">
<HintPath>$(GamePath)\Netcode.dll</HintPath>
<Private Condition="'$(MSBuildProjectName)' != 'SMAPI.Tests'">False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Linux/Mac -->
<ItemGroup Condition="$(OS) != 'Windows_NT'">
<Reference Include="StardewValley">
<HintPath>$(GamePath)\StardewValley.exe</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="StardewValley.GameData.MonoGame">
<HintPath>$(GamePath)\StardewValley.GameData.MonoGame.dll</HintPath>
<Private Condition="'$(MSBuildProjectName)' != 'SMAPI.Tests'">False</Private>
</Reference>
<Reference Include="MonoGame.Framework">
<HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- common -->
<ItemGroup>
<Reference Include="GalaxyCSharp">
<HintPath>$(GamePath)\GalaxyCSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Lidgren.Network">
<HintPath>$(GamePath)\Lidgren.Network.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="xTile">
<HintPath>$(GamePath)\xTile.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</When>
</Choose>
<!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
<Target Name="ValidateInstallPath" AfterTargets="BeforeBuild">
<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a <GamePath> setting with the full directory path containing the Stardew Valley executable." />
</Target>
<!-- copy files into game directory and enable debugging -->
<Target Name="CopySmapiFiles" AfterTargets="AfterBuild">
<CallTarget Targets="CopySMAPI;CopyDefaultMods" />
</Target>
<Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'">
<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\SMAPI.config.json" DestinationFiles="$(GamePath)\smapi-internal\config.json" />
<Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" />
<Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" />
</Target>
<Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'">
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" />
<Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
</Target>
<Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent">
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
</Target>
<Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent">
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
</Target>
<!-- common build settings -->
<PropertyGroup>
<DebugType>pdbonly</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<!-- launch SMAPI through Visual Studio -->
<PropertyGroup>
<StartAction>Program</StartAction>
<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
<StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
</PropertyGroup>
<!-- Somehow this makes Visual Studio for Mac recognise the previous section. Nobody knows why. -->
<PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" />
</Project>
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