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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--
This build task is run from the installer project after all projects have been compiled, and
creates the build package in the bin\Packages folder.
-->
<Target Name="AfterBuild">
<PropertyGroup>
<RootPath>$(SolutionDir)\..</RootPath>
<CompiledRootPath>$(RootPath)\bin\$(Configuration)</CompiledRootPath>
<CompiledSmapiPath>$(CompiledRootPath)\SMAPI</CompiledSmapiPath>
<CompiledToolkitPath>$(CompiledRootPath)\SMAPI.Toolkit\net4.5</CompiledToolkitPath>
<PackagePath>$(SolutionDir)\..\bin\SMAPI installer</PackagePath>
<PackageDevPath>$(SolutionDir)\..\bin\SMAPI installer for developers</PackageDevPath>
<PlatformName>windows</PlatformName>
<PlatformName Condition="$(OS) != 'Windows_NT'">unix</PlatformName>
</PropertyGroup>
<ItemGroup>
<CompiledMods Include="$(SolutionDir)\..\bin\$(Configuration)\Mods\**\*.*" />
</ItemGroup>
<!-- reset package directory -->
<RemoveDir Directories="$(PackagePath)" />
<RemoveDir Directories="$(PackageDevPath)" />
<!-- copy installer files -->
<Copy SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Linux.sh" />
<Copy SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Mac.command" />
<Copy SourceFiles="$(TargetDir)\windows-install.bat" DestinationFiles="$(PackagePath)\install on Windows.bat" />
<Copy SourceFiles="$(TargetDir)\README.txt" DestinationFiles="$(PackagePath)\README.txt" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe" />
<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe.config" />
<!--copy bundle files-->
<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(PackagePath)\bundle" />
<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.pdb" DestinationFolder="$(PackagePath)\bundle" />
<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(PackagePath)\bundle" />
<Copy SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackagePath)\bundle" />
<Copy SourceFiles="$(CompiledSmapiPath)\0Harmony.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.metadata.json" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="@(CompiledMods)" DestinationFolder="$(PackagePath)\bundle\Mods\%(RecursiveDir)" />
<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(TargetDir)\unix-launcher.sh" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI" />
<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI.exe.config" />
<!-- fix errors on Linux/Mac (sample: https://log.smapi.io/mMdFUpgB) -->
<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(RootPath)\build\lib\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(RootPath)\build\lib\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<!-- fix Linux/Mac permissions -->
<Exec Condition="$(OS) != 'Windows_NT'" Command="chmod 755 "$(PackagePath)\install on Linux.sh"" />
<Exec Condition="$(OS) != 'Windows_NT'" Command="chmod 755 "$(PackagePath)\install on Mac.command"" />
<!-- finalise 'for developers' installer -->
<ItemGroup>
<PackageFiles Include="$(PackagePath)\**\*.*" />
</ItemGroup>
<Copy SourceFiles="@(PackageFiles)" DestinationFolder="$(PackageDevPath)\%(RecursiveDir)" />
<ZipDirectory FromDirPath="$(PackageDevPath)\bundle" ToFilePath="$(PackageDevPath)\internal\$(PlatformName)-install.dat" />
<RemoveDir Directories="$(PackageDevPath)\bundle" />
<!-- finalise normal installer -->
<ReplaceFileText FilePath="$(PackagePath)\bundle\smapi-internal\StardewModdingAPI.config.json" Search=""DeveloperMode": true" Replace=""DeveloperMode": false" />
<ZipDirectory FromDirPath="$(PackagePath)\bundle" ToFilePath="$(PackagePath)\internal\$(PlatformName)-install.dat" />
<RemoveDir Directories="$(PackagePath)\bundle" />
</Target>
<!-- Create a zip file with the contents of a given folder path. Derived from https://stackoverflow.com/a/38127938/262123. -->
<UsingTask TaskName="ZipDirectory" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v12.0.dll">
<ParameterGroup>
<FromDirPath ParameterType="System.String" Required="true" />
<ToFilePath ParameterType="System.String" Required="true" />
</ParameterGroup>
<Task>
<Reference Include="System.IO.Compression.FileSystem" />
<Using Namespace="System.IO.Compression" />
<Code Type="Fragment" Language="cs">
<![CDATA[
try
{
ZipFile.CreateFromDirectory(FromDirPath, ToFilePath);
return true;
}
catch(Exception ex)
{
Log.LogErrorFromException(ex);
return false;
}
]]>
</Code>
</Task>
</UsingTask>
<!-- Replace text in a file based on a regex pattern. Derived from https://stackoverflow.com/a/22571621/262123. -->
<UsingTask TaskName="ReplaceFileText" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
<ParameterGroup>
<FilePath ParameterType="System.String" Required="true" />
<Search ParameterType="System.String" Required="true" />
<Replace ParameterType="System.String" Required="true" />
</ParameterGroup>
<Task>
<Reference Include="System.Core" />
<Using Namespace="System" />
<Using Namespace="System.IO" />
<Using Namespace="System.Text.RegularExpressions" />
<Code Type="Fragment" Language="cs">
<![CDATA[
File.WriteAllText(
FilePath,
Regex.Replace(File.ReadAllText(FilePath), Search, Replace)
);
]]>
</Code>
</Task>
</UsingTask>
</Project>
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