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path: root/build/prepare-install-package.targets
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <!--
  
  This build task is run from the installer project after all projects have been compiled, and
  creates the build package in the bin\Packages folder.
  
  -->
  <Target Name="AfterBuild">
    <PropertyGroup>
      <RootPath>$(SolutionDir)\..</RootPath>
      <CompiledRootPath>$(RootPath)\bin\$(Configuration)</CompiledRootPath>
      <CompiledSmapiPath>$(CompiledRootPath)\SMAPI</CompiledSmapiPath>
      <CompiledToolkitPath>$(CompiledRootPath)\SMAPI.Toolkit\net4.5</CompiledToolkitPath>
      <PackagePath>$(SolutionDir)\..\bin\SMAPI installer</PackagePath>
      <PackageDevPath>$(SolutionDir)\..\bin\SMAPI installer for developers</PackageDevPath>
      <PlatformName>windows</PlatformName>
      <PlatformName Condition="$(OS) != 'Windows_NT'">unix</PlatformName>
    </PropertyGroup>
    <ItemGroup>
      <CompiledMods Include="$(SolutionDir)\..\bin\$(Configuration)\Mods\**\*.*" />
    </ItemGroup>

    <!-- reset package directory -->
    <RemoveDir Directories="$(PackagePath)" />
    <RemoveDir Directories="$(PackageDevPath)" />
    
    <!-- copy installer files -->
    <Copy SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Linux.sh" />
    <Copy SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Mac.command" />
    <Copy SourceFiles="$(TargetDir)\windows-install.bat" DestinationFiles="$(PackagePath)\install on Windows.bat" />
    <Copy SourceFiles="$(TargetDir)\README.txt" DestinationFiles="$(PackagePath)\README.txt" />
    <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe" />
    <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe.config" />

    <!--copy bundle files-->
    <Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(PackagePath)\bundle" />
    <Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.pdb" DestinationFolder="$(PackagePath)\bundle" />
    <Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(PackagePath)\bundle" />
    <Copy SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackagePath)\bundle" />
    <Copy SourceFiles="$(CompiledSmapiPath)\0Harmony.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
    <Copy SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
    <Copy SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
    <Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
    <Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.metadata.json" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
    <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
    <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
    <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
    <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
    <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
    <Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
    <Copy SourceFiles="@(CompiledMods)" DestinationFolder="$(PackagePath)\bundle\Mods\%(RecursiveDir)" />
    <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(TargetDir)\unix-launcher.sh" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI" />
    <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
    <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
    <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI.exe.config" />

    <!-- fix errors on Linux/Mac (sample: https://log.smapi.io/mMdFUpgB) -->
    <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(RootPath)\build\lib\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
    <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(RootPath)\build\lib\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />

    <!-- fix Linux/Mac permissions -->
    <Exec Condition="$(OS) != 'Windows_NT'" Command="chmod 755 &quot;$(PackagePath)\install on Linux.sh&quot;" />
    <Exec Condition="$(OS) != 'Windows_NT'" Command="chmod 755 &quot;$(PackagePath)\install on Mac.command&quot;" />

    <!-- finalise 'for developers' installer -->
    <ItemGroup>
      <PackageFiles Include="$(PackagePath)\**\*.*" />
    </ItemGroup>
    <Copy SourceFiles="@(PackageFiles)" DestinationFolder="$(PackageDevPath)\%(RecursiveDir)" />
    <ZipDirectory FromDirPath="$(PackageDevPath)\bundle" ToFilePath="$(PackageDevPath)\internal\$(PlatformName)-install.dat" />
    <RemoveDir Directories="$(PackageDevPath)\bundle" />

    <!-- finalise normal installer -->
    <ReplaceFileText FilePath="$(PackagePath)\bundle\smapi-internal\StardewModdingAPI.config.json" Search="&quot;DeveloperMode&quot;: true" Replace="&quot;DeveloperMode&quot;: false" />
    <ZipDirectory FromDirPath="$(PackagePath)\bundle" ToFilePath="$(PackagePath)\internal\$(PlatformName)-install.dat" />
    <RemoveDir Directories="$(PackagePath)\bundle" />
  </Target>

  <!-- Create a zip file with the contents of a given folder path. Derived from https://stackoverflow.com/a/38127938/262123. -->
  <UsingTask TaskName="ZipDirectory" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v12.0.dll">
    <ParameterGroup>
      <FromDirPath ParameterType="System.String" Required="true" />
      <ToFilePath ParameterType="System.String" Required="true" />
    </ParameterGroup>
    <Task>
      <Reference Include="System.IO.Compression.FileSystem" />
      <Using Namespace="System.IO.Compression" />
      <Code Type="Fragment" Language="cs">
        <![CDATA[
        try
        {
          ZipFile.CreateFromDirectory(FromDirPath, ToFilePath);
          return true;
        }
        catch(Exception ex)
        {
          Log.LogErrorFromException(ex);
          return false;
        }
        ]]>
      </Code>
    </Task>
  </UsingTask>

  <!-- Replace text in a file based on a regex pattern. Derived from https://stackoverflow.com/a/22571621/262123. -->
  <UsingTask TaskName="ReplaceFileText" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
    <ParameterGroup>
      <FilePath ParameterType="System.String" Required="true" />
      <Search ParameterType="System.String" Required="true" />
      <Replace ParameterType="System.String" Required="true" />
    </ParameterGroup>
    <Task>
      <Reference Include="System.Core" />
      <Using Namespace="System" />
      <Using Namespace="System.IO" />
      <Using Namespace="System.Text.RegularExpressions" />
      <Code Type="Fragment" Language="cs">
        <![CDATA[
            File.WriteAllText(
                FilePath,
                Regex.Replace(File.ReadAllText(FilePath), Search, Replace)
            );
          ]]>
      </Code>
    </Task>
  </UsingTask>
</Project>