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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <!--######
  ## select target OS
  #######-->
  <PropertyGroup>
    <!-- from override -->
    <GamePlatform Condition="$(GamePlatform) != 'Linux' AND $(GamePlatform) != 'Mac' AND $(GamePlatform) != 'Windows'"></GamePlatform>
    <GamePlatform Condition="$(DefineConstants.Contains('GAME_PLATFORM_LINUX'))">Linux</GamePlatform>
    <GamePlatform Condition="$(DefineConstants.Contains('GAME_PLATFORM_MAC'))">Mac</GamePlatform>
    <GamePlatform Condition="$(DefineConstants.Contains('GAME_PLATFORM_WINDOWS'))">Windows</GamePlatform>

    <!-- from OS -->
    <GamePlatform Condition="$(GamePlatform) == '' AND $(OS) == 'Unix'">Linux</GamePlatform>
    <GamePlatform Condition="$(GamePlatform) == '' AND $(OS) == 'OSX'">Mac</GamePlatform>
    <GamePlatform Condition="$(GamePlatform) == '' AND $(OS) == 'Windows_NT'">Windows</GamePlatform>
  </PropertyGroup>

  <!--######
  ## select game path
  #######-->
  <PropertyGroup>
    <!-- injected by Silverplum -->
    <GamePath Condition="!Exists('$(GamePath)')">$(STARDEWVALLEY_DIR)</GamePath>
    
    <!-- Linux -->
    <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
    <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>

    <!-- Mac -->
    <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>

    <!-- Windows -->
    <GamePath Condition="!Exists('$(GamePath)' )">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
    <GamePath Condition="!Exists('$(GamePath)' )">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
    <GamePath Condition="!Exists('$(GamePath)') AND '$(GamePlatform)' == 'Windows'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath>
    <GamePath Condition="!Exists('$(GamePath)') AND '$(GamePlatform)' == 'Windows'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry64)</GamePath>
    <GamePath Condition="!Exists('$(GamePath)') AND '$(GamePlatform)' == 'Windows'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath>
  </PropertyGroup>

  <!--######
  ## set up configuration
  #######-->
  <Choose>
    <When Condition="$(GamePlatform) == 'Windows'">
      <!-- references -->
      <ItemGroup>
        <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>false</Private>
        </Reference>
        <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>false</Private>
        </Reference>
        <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>false</Private>
        </Reference>
        <Reference Include="Stardew Valley">
          <HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
          <Private>false</Private>
        </Reference>
        <Reference Include="StardewModdingAPI">
          <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
          <Private>false</Private>
        </Reference>
        <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
          <HintPath>$(GamePath)\xTile.dll</HintPath>
          <Private>false</Private>
          <SpecificVersion>False</SpecificVersion>
        </Reference>
      </ItemGroup>

      <!-- launch game for debugging -->
      <PropertyGroup>
        <StartAction>Program</StartAction>
        <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
        <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
      </PropertyGroup>
    </When>
    <Otherwise>
      <!-- references -->
      <ItemGroup>
        <Reference Include="MonoGame.Framework">
          <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
          <Private>false</Private>
          <SpecificVersion>False</SpecificVersion>
        </Reference>
        <Reference Include="StardewValley">
          <HintPath>$(GamePath)\StardewValley.exe</HintPath>
          <Private>false</Private>
        </Reference>
        <Reference Include="StardewModdingAPI">
          <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
          <Private>false</Private>
        </Reference>
        <Reference Include="xTile">
          <HintPath>$(GamePath)\xTile.dll</HintPath>
          <Private>false</Private>
        </Reference>
      </ItemGroup>
    </Otherwise>
  </Choose>

  <!--######
  ## validate
  #######-->
  <Target Name="BeforeBuild">
    <!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
    <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a &lt;GamePath&gt; setting with the full directory path containing the Stardew Valley executable." />
  </Target>
</Project>