summaryrefslogtreecommitdiff
path: root/docs/release-notes.md
blob: 13c0dce85334a5feae877bbb1742277426365ea4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
← [README](README.md)

# Release notes
<!--
## 4.0.0
* The installer no longer supports updating from SMAPI 2.11.3 or earlier (released in 2019).  
  _If needed, you can update to SMAPI 3.15.0 first and then install to the latest version._
-->

## Upcoming release
* For players:
  * Fixed SMAPI applying different DPI awareness settings than the game (thanks to spacechase0!).
  * Fixed Linux/macOS installer's color scheme question partly unreadable if the terminal background is dark.

* For mod authors:
  * While loading your mod, SMAPI now searches for indirect dependencies in your mod's folder to support edge cases like F# mods (thanks to TehPers)!
  * **Raised deprecation message levels.**  
    _Deprecation warnings are now player-visible in the SMAPI console as grayed-out `DEBUG` messages. They'll be raised to `WARN` level in SMAPI 3.17 next month, which will be the last major release before SMAPI 4.0._

* For the web UI:
  * Added log parser warning about performance of PyTK 1.23.0 or earlier.
  * Converted pufferchick icons to SVG (thanks to ishan!).

## 3.15.1
Released 06 July 2022 for Stardew Valley 1.5.6 or later.

* For players:
  * Added current version to update alerts (thanks to ishan!).
  * Fixed lag for some players since Stardew Valley 1.5.5.
  * Fixed `smapi-internal/config.user.json` overrides not applied after SMAPI 3.14.0.
  * Fixed PyTK not rescaling images correctly in some cases.  
    _When PyTK 1.23.0 or earlier is installed, this will disable the main performance improvements in SMAPI 3.15.0._
  * Updated compatibility list.

* For mod authors:
  * The [FluentHttpClient package](https://github.com/Pathoschild/FluentHttpClient#readme) is now loaded by SMAPI.
  * Fixed `TRACE` logs not tracking reloaded map tilesheets as a propagated asset.

* For the web UI:
  * Added log parser suggested fix for missing/outdated Error Handler, and improved visual styles.
  * Updated the JSON validator/schema for Content Patcher 1.27.0.
  * Fixed the mod count in the log parser metadata.

## 3.15.0
Released 17 June 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/67877219).

* For players:
  * Optimized mod image file loading.
  * Minor optimizations (thanks to Michael Kuklinski / Ameisen!).
  * Updated compatibility list.

* For mod authors:
  * Added an [`IRawTextureData` asset type](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_4.0#Raw_texture_data), to avoid creating full `Texture2D` instances in many cases.
  * In `smapi-internal/config.json`, you can now enable verbose logging for specific mods (instead of all or nothing).
  * Updated dependencies:
    * Harmony 2.2.1 (see changes in [2.2.0](https://github.com/pardeike/Harmony/releases/tag/v2.2.0.0) and [2.2.1](https://github.com/pardeike/Harmony/releases/tag/v2.2.1.0));
    * Newtonsoft.Json 13.0.1 (see [changes](https://github.com/JamesNK/Newtonsoft.Json/releases/tag/13.0.1));
    * Pintail 2.2.0.
  * Removed transitional `UsePintail` option added in 3.14.0 (now always enabled).
  * Fixed `onBehalfOf` arguments in the new content API being case-sensitive.
  * Fixed map edits which change warps sometimes rebuilding the NPC pathfinding cache unnecessarily, which could cause a noticeable delay for players.

## 3.14.7
Released 01 June 2022 for Stardew Valley 1.5.6 or later.

* For players:
  * Optimized reflection cache to reduce frame skips for some players.

* For mod authors:
  * Removed `runtimeconfig.json` setting which impacted hot reload support.

## 3.14.6
Released 27 May 2022 for Stardew Valley 1.5.6 or later.

* For players:
  * Fixed error in split-screen mode when a mod provides a localized asset in one screen but not another.
  * Minor optimizations.

## 3.14.5
Released 22 May 2022 for Stardew Valley 1.5.6 or later.

* For players:
  * Improved performance when mods change some asset types (including NPC portraits/sprites).
  * Fixed _could not find file_ error if a mod provides a localized version of a normally unlocalized asset and then stops providing it.
  * Fixed CurseForge update checks for the new CurseForge API.

## 3.14.4
Released 15 May 2022 for Stardew Valley 1.5.6 or later.

* For players:
  * Improved performance for mods using deprecated APIs.

* For mod authors:
  * Removed warning for mods which use `dynamic`.  
    _This no longer causes errors on Linux/macOS after Stardew Valley 1.5.5._

## 3.14.3
Released 12 May 2022 for Stardew Valley 1.5.6 or later.

* For players:
  * Reduced in-game performance impact.

* For mod authors:
  * Refactored how event handling works under the hood, particularly the new content API. This should have no effect on mod usage.
  * Verbose mode now logs the in-game time.
  * Fixed error when loading a `.xnb` file through the old content API without the file extension.
  * Fixed asset propagation for player sprites not fully updating recolor masks in some cases.

* For the web UI:
  * Updated the JSON validator/schema for Content Patcher 1.26.0.

## 3.14.2
Released 08 May 2022 for Stardew Valley 1.5.6 or later.

* For players:
  * Enabled case-insensitive file paths by default for Android and Linux players.  
    _This was temporarily disabled in SMAPI 3.14.1, and will remain disabled by default on macOS and Windows since their filesystems are already case-insensitive._
  * Various performance improvements.
* For mod authors:
  * Dynamic content packs created via `helper.ContentPacks.CreateTemporary` or `CreateFake` are now listed in the log file.
  * Fixed assets loaded through a fake content pack not working correctly since 3.14.0.

## 3.14.1
Released 06 May 2022 for Stardew Valley 1.5.6 or later.

* For players:
  * Improved performance for mods still using the previous content API.
  * Disabled case-insensitive file paths (introduced in 3.14.0) by default.  
    _You can enable them by editing `smapi-internal/config.json` if needed. They'll be re-enabled in an upcoming version after they're reworked a bit._
  * Removed experimental 'aggressive memory optimizations' option.  
    _This was disabled by default and is no longer needed in most cases. Memory usage will be better reduced by reworked asset propagation in the upcoming SMAPI 4.0.0._
  * Fixed 'content file was not found' error when the game tries to load unlocalized text from a localizable mod data asset in 3.14.0.
  * Fixed error reading empty JSON files. These are now treated as if they didn't exist (matching pre-3.14.0 behavior).
  * Updated compatibility list.

## 3.14.0
Released 01 May 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/65265507).

### For players
This is a big update, but existing mods should all work fine. If the latest version of a mod breaks in SMAPI 3.14, please report it [on the SMAPI mod page](https://www.nexusmods.com/stardewvalley/mods/2400?tab=posts).

* Improvements:
  * SMAPI now ignores dot-prefixed files when searching for mod folders (thanks to Nuztalgia!).
  * On Linux, SMAPI now fixes many case-sensitive mod path issues automatically.
  * On Linux/macOS, added `--use-current-shell` [command-line argument](technical/smapi.md#command-line-arguments) to avoid opening a separate terminal window.
  * Improved performance in some cases.
  * Improved translations. Thanks to ChulkyBow (updated Ukrainian)!
  * Dropped update checks for the unofficial 64-bit patcher (obsolete since SMAPI 3.12.6).
* Fixes:
  * Fixed some movie theater textures not translated when loaded through SMAPI (specifically assets with the `_international` suffix).
  * Fixed the warning text when a mod causes an asset load conflict with itself.
  * Fixed `--no-terminal` [command-line argument](technical/smapi.md#command-line-arguments) on Linux/macOS still opening a terminal window, even if nothing is logged to it (thanks to Ryhon0!).
  * Fixed `player_add` console command not handling journal scraps and secret notes correctly.
  * Fixed `set_farm_type` console command not updating warps.
* For the web UI:
  * Improved log parser UI (thanks to KhloeLeclair!):
    * Added pagination for big logs.
    * Added search box to filter the log.
    * Added option to show/hide content packs in the mod list.
    * Added jump links in the sidebar.
    * The filter options now stick to the top of the screen when scrolling.
    * Rewrote rendering to improve performance.

### For mod authors
This is a big release that includes the new features planned for SMAPI 4.0.0.

For C# mod authors: your mods should still work fine in SMAPI 3.14.0. However you should review the [migration to SMAPI 4.0](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_4.0) guide and update your mods when possible. Deprecated code will be removed when SMAPI 4.0.0 releases later this year (no sooner than August 2022), and break any mods which haven't updated by that time. You can update affected mods now, there's no need to wait for 4.0.0.

For content pack authors: SMAPI 3.14.0 and 4.0.0 don't affect content packs. They should work fine as long as
the C# mod that loads them is updated.

* Major changes:
  * Added [content events](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Content), which will replace `IAssetEditor` and `IAssetLoader` in SMAPI 4.0.0.  
    _These include new features not supported by the old API like load conflict resolution, edit priority, and content pack labels. They also support new cases like easily detecting when an asset has changed, and avoid data corruption issues in some edge cases._
  * Added [nullable reference type annotations](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_4.0#Nullable_reference_type_annotations) for all APIs.
  * Added [`helper.GameContent` and `helper.ModContent`](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_4.0#Content_loading_API), which will replace `helper.Content` in SMAPI 4.0.0.
  * Improved [mod-provided API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations#Mod-provided_APIs) proxying (thanks to Shockah!).  
    _This adds support for custom interfaces in return values or input arguments, custom enums if their values match, generic methods, and more. This is an internal change, you don't need to do anything different in your mod code._
  * Mod files loaded through SMAPI APIs (including `helper.Content.Load`) are now case-insensitive, even on Linux.
  * Enabled deprecation notices for all deprecated APIs. These will only be shown in `TRACE` logs for at least a month after SMAPI 3.14.0 releases.
* Other improvements:
  * Added `IAssetDataForImage.ExtendMap` to resize maps in asset editors.
  * Added `IContentPack.ModContent` property to manage content pack assets.
  * Added `Constants.ContentPath` to get the full path to the game's `Content` folder.
  * Added `IAssetName` fields to the info received by `IAssetEditor`, `IAssetLoader`, and content event methods.  
    _This adds methods for working with asset names, parsed locales, etc._
  * Added `helper.Content.ParseAssetName` to get an `IAssetName` for an arbitrary asset key.
  * Added [command-line arguments](technical/smapi.md#command-line-arguments) to toggle developer mode (thanks to Tondorian!).
  * If an asset is loaded multiple times in the same tick, `IAssetLoader.CanLoad` and `IAssetEditor.CanEdit` are now cached unless invalidated by `helper.Content.InvalidateCache`.
  * The `ISemanticVersion` comparison methods (`CompareTo`, `IsBetween`, `IsNewerThan`, and `IsOlderThan`) now allow null values. A null version is always considered older than any non-null version per [best practices](https://docs.microsoft.com/en-us/dotnet/api/system.icomparable-1.compareto#remarks).
  * Deprecation notices now show a shorter stack trace in most cases, so it's clearer where the deprecated code is in the mod.
* Fixes:
  * Fixed the `SDate` constructor being case-sensitive.
  * Fixed support for using locale codes from custom languages in asset names (e.g. `Data/Achievements.eo-EU`).
  * Fixed issue where suppressing `[Left|Right]Thumbstick[Down|Left]` keys would suppress the opposite direction instead.
  * Fixed null handling in various edge cases.
* For the web UI:
  * Updated the JSON validator/schema for Content Patcher 1.25.0.
  * Added `data-*` attributes to the log parser page for external tools.
  * Fixed JSON validator showing incorrect error for update keys without a subkey.

### For SMAPI contributors
* You no longer need a Nexus API key to launch the `SMAPI.Web` project locally.

## 3.13.4
Released 16 January 2022 for Stardew Valley 1.5.6 or later.

* For players:
  * Fixed Linux/macOS launch error in 3.13.3.

## 3.13.3
Released 16 January 2022 for Stardew Valley 1.5.6 or later.

* For players:
  * **SMAPI now needs Stardew Valley 1.5.6 or later.**
  * Added automatic fix for custom maps which are missing a required tilesheet.
  * Added automatic save recovery when a custom farm type isn't available anymore.
  * Added the game's new build number to the SMAPI console + log.
  * The installer now detects Xbox app game folders.
  * Reduced mod loading time a bit.
  * Fixed macOS launch issue when using some terminals (thanks to bruce2409!).
  * Fixed Linux/macOS terminal ignoring backspaces in Stardew Valley 1.5.5+.
  * Fixed extra newlines in the SMAPI console.
  * Fixed outdated instructions in Steam error message.
  * Fixed uninstaller not removing `StardewModdingAPI.deps.json` file.
  * Simplified [running without a terminal on Linux/macOS](https://stardewvalleywiki.com/Modding:Player_Guide/Troubleshooting#SMAPI_doesn.27t_recognize_controller_.28Steam_only.29) when needed.
  * Updated compatibility list.
  * Improved translations. Thanks to ChulkyBow (added Ukrainian)!

* For the web UI:
  * Added log instructions for Xbox app on Windows.
  * Added log download option.
  * Redesigned log instruction UI.
  * Fixed log parser not correctly handling multiple mods having the exact same name.
  * Fixed JSON validator not recognizing manifest [update subkeys](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Update_checks#Update_subkeys).

## 3.13.2
Released 05 December 2021 for Stardew Valley 1.5.5 or later.

* For players:
  * You no longer need .NET 5 to install or use SMAPI.
  * The installer now detects when the game folder contains an incompatible legacy game version.
  * Updated for the latest Stardew Valley 1.5.5 hotfix.
  * Updated compatibility list.

* For the web UI:
  * Fixed the JSON validator marking `.fnt` files invalid in Content Patcher files.

* For SMAPI maintainers:
  * Added [release package scripts](technical/smapi.md) to streamline preparing SMAPI releases.

## 3.13.1
Released 30 November 2021 for Stardew Valley 1.5.5 or later.

* For players:
  * Improved .NET 5 validation in Windows installer to better explain how to get the right version.
  * Fixed installer failing on Windows when run from the game folder.

## 3.13.0
Released 30 November 2021 for Stardew Valley 1.5.5 or later. See [release highlights](https://www.patreon.com/posts/59348226).

* For players:
  * Updated for Stardew Valley 1.5.5.
  * Added `set_farm_type` [console command](https://stardewvalleywiki.com/Modding:Console_commands#Console_commands) to change the current farm type.
  * Fixed installer window closing immediately if the installer crashed.
  * Updated compatibility list.

* For mod authors:
  * Migrated to 64-bit MonoGame and .NET 5 on all platforms (see [migration guide for mod authors](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.5.5)).
  * Added support for [map overlays via `asset.AsMap().PatchMap`](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Content#Edit_a_map).
  * Added support for loading BmFont `.fnt` files for [custom languages](https://stardewvalleywiki.com/Modding:Custom_languages) through the [content API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Content).

* For the web UI:
  * Updated the JSON validator/schema for Content Patcher 1.24.0.

**Update note for players with older systems:**  
The game now has two branches: the _main branch_ which you'll get by default, and an optional
[_compatibility branch_ for older systems](https://www.stardewvalley.net/compatibility/). The two
branches have identical content, but use [different technologies](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.5.5#Game_compatibility_branch).

Unfortunately **SMAPI only supports the main branch of the game**. There are formidable difficulties
across all mods in supporting all three variations, 32-bit imposes significant restrictions on what
mods can do, and the [Steam hardware stats](https://store.steampowered.com/hwsurvey) show that 99.69%
of players now have 64-bit.

## 3.12.8
Released 18 October 2021 for Stardew Valley 1.5.4.

* For players:
  * Fixed mod edits to the farmhouse shifting the player down one tile in some cases.
  * Fixed map tile rotations/flips not working for farmhands in split-screen mode.
  * Improved translations. Thanks to ellipszist (added Thai) and Zangorr (added Polish)!  
    _These are custom languages which require Stardew Valley 1.5.5 and the [Polish](https://www.nexusmods.com/stardewvalley/mods/3616) or [Thai](https://www.nexusmods.com/stardewvalley/mods/7052) mod._

* For mod authors:
  * SMAPI now intercepts dictionary duplicate-key errors and adds the key to the error message to simplify troubleshooting. (Due to Harmony limitations, this only works for the dictionary types used by the game.)
  * Fixed barn/coop exit warps being reset when you edit their interior map.

* For the web UI:
  * Added support for unified [mod data overrides](https://stardewvalleywiki.com/Modding:Mod_compatibility#Mod_data_overrides) defined on the wiki.
  * The mod compatibility list now shows separate beta stats when 'show advanced info' is enabled.

## 3.12.7
Released 18 September 2021 for Stardew Valley 1.5.4.

* For players:
  * Added more progress updates in the log during startup.
  * Simplified asset load error message.
  * Simplified exception logs.
  * Fixed crash loading mods with corrupted translation files.

* For mod authors:
  * Added asset propagation for `LooseSprites\Giftbox`.
  * Improved SMAPI's crossplatform read/writing of `Color`, `Point`, `Rectangle`, and `Vector2` in JSON to support nullable fields too.

* For the web UI:
  * The mod compatibility list now shows the beta status by default (if any).
  * Fixed JSON validator line numbers sometimes incorrect.

## 3.12.6
Released 03 September 2021 for Stardew Valley 1.5.4.

* For players:
  * Added friendly error when using SMAPI 3.2._x_ with Stardew Valley 1.5.5 or later.
  * Improved mod compatibility in 64-bit mode (thanks to spacechase0!).
  * Reduced load time when scanning/rewriting many mods for compatibility.
  * **Dropped support for unofficial 64-bit mode**. You can now use the [official 64-bit Stardew Valley 1.5.5 beta](https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows) instead.
  * Updated compatibility list.

* For mod authors:
  * Added `PathUtilities.NormalizeAssetName` and `PathUtilities.PreferredAssetSeparator` to prepare for the upcoming Stardew Valley 1.5.5.
  * **SMAPI no longer propagates changes to `Data/Bundles`.**  
    _You can still load/edit the asset like usual, but if bundles have already been loaded for a save, SMAPI will no longer dynamically update the in-game bundles to reflect the changes. Unfortunately this caused bundle corruption when playing in non-English._
  * Fixed content packs created via `helper.ContentPacks.CreateFake` or `CreateTemporary` not initializing translations correctly.

* For console commands:
  * Added `hurry_all` command which immediately warps all NPCs to their scheduled positions.

**Update note for mod authors:**  
Stardew Valley 1.5.5 will change how asset names are formatted. If you use `PathUtilities.NormalizePath`
to format asset names, you should switch to `PathUtilities.NormalizeAssetName` now so your code will
continue working in the next game update.

## 3.12.5
Released 26 August 2021 for Stardew Valley 1.5.4.

* Fixed some mods in unofficial 64-bit mode no longer loading after SMAPI 3.12.3.

## 3.12.4
Released 25 August 2021 for Stardew Valley 1.5.4.

* For players:
  * Fixed error loading some mods in SMAPI 3.12.3.

## 3.12.3
Released 25 August 2021 for Stardew Valley 1.5.4.

* For players:
  * Added friendly error in 64-bit mode when a mod is 32-bit only.
  * Fixed console encoding issues on Linux/macOS.
  * Fixed some installer errors not showing info header.

* For mod authors:
  * Added `helper.Translation.GetInAllLocales` to get a translation in every available locale.
  * Fixed Visual Studio debugger crash when any mods are rewritten for compatibility (thanks to spacechase0!).
  * Fixed `helper.Data.WriteJsonFile` not deleting the file if the model is null, unlike the other `Write*` methods.
  * Fixed error-handling for `StackOverflowException` thrown on Linux/macOS.
  * Internal changes to prepare for Stardew Valley 1.5.5.

* For the web API:
  * Fixed update checks not shown for prerelease mod versions when you have a SMAPI beta.
  * Fixed update checks shown for prerelease mod versions if you have a working non-prerelease version.

## 3.12.2
Released 05 August 2021 for Stardew Valley 1.5.4.

* For players:
  * Fixed error creating a new save or joining a multiplayer world in 3.12.1.

* For mod authors:
  * Reverted the `Constants.Save*` fix in SMAPI 3.12.1.  
    _The change caused a number of other issues, and is only needed for rare cases where the save folder was invalid. This may be revisited in a future version instead._
  * Fixed `NullReferenceException` in SMAPI's error-handling when trying to handle an invalid `ReflectionTypeLoadException`.

## 3.12.1
Released 03 August 2021 for Stardew Valley 1.5.4.

* For players:
  * The software conflict message is now shown as a warning to simplify troubleshooting.
  * Fixed error loading older Harmony mods for some Windows players using unofficial 64-bit Stardew Valley.
  * Updated compatibility list.

* For mod authors:
  * Fixed `Constants.Save*` fields incorrect if the save's folder name and ID don't match.

## 3.12.0
Released 01 August 2021 for Stardew Valley 1.5.4. See [release highlights](https://www.patreon.com/posts/54388616).

* For players:
  * Added save recovery when content mods leave null objects in the save (in _Error Handler_).
  * Added error if the wrong SMAPI bitness is installed (e.g. 32-bit SMAPI with 64-bit game).
  * Added error if some SMAPI files aren't updated correctly.
  * Added `removable` option to the `world_clear` console command (in _Console Commands_, thanks to bladeoflight16!).
  * Fixed handling of Unicode characters in console commands.
  * Fixed intermittent error if a mod gets mod-provided APIs asynchronously.
  * Fixed crash when creating a farm name containing characters that aren't allowed in a folder path.

* For mod authors:
  * **Updated Harmony 1.2.0.1 to 2.1.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).**
  * SMAPI now intercepts `KeyNotFoundException` errors and adds the key to the error message to simplify troubleshooting. (Due to Harmony limitations, this only works for the dictionary types used by the game.)
  * Fixed error loading `.xnb` files from the local mod folder.
  * Fixed reloading a map not correctly reapplying interior doors.

## 3.11.0
Released 09 July 2021 for Stardew Valley 1.5.4. See [release highlights](https://www.patreon.com/posts/53514295).

* For players:
  * Updated for Stardew Valley 1.4.5 multiplayer hotfix on Linux/macOS.
  * Fixed installer error on Windows when running as administrator (thanks to LostLogic!).
  * Fixed installer error on some Windows systems (thanks to eddyballs!).
  * Fixed error if SMAPI fails to dispose on game exit.
  * Fixed `player_add` and `list_items` console commands not including some shirts _(in Console Commands)_.

* For mod authors:
  * Added `World.FurnitureListChanged` event (thanks to DiscipleOfEris!).
  * Added asset propagation for building/house paint masks.
  * Added log message for troubleshooting if Windows software which often causes issues is installed (currently MSI Afterburner and RivaTuner).
  * Improved validation for the manifest `Dependencies` field.
  * Fixed validation for mods with invalid version `0.0.0`.
  * Fixed _loaded with custom settings_ trace log added when using default settings.
  * Fixed `Constants.SaveFolderName` and `Constants.CurrentSavePath` not set correctly in rare cases.

* For the web UI and JSON validator:
  * Updated the JSON validator/schema for Content Patcher 1.23.0.
  * Fixed [JSON schema](technical/web.md#using-a-schema-file-directly) in Visual Studio Code warning about comments and trailing commas.
  * Fixed JSON schema for `i18n` files requiring the wrong value for the `$schema` field.

## 3.10.1
Released 03 May 2021 for Stardew Valley 1.5.4.

* For players:
  * Fixed installer leaving an unneeded `StardewModdingAPI-x64.exe` file in 32-bit game folders.

## 3.10
Released 03 May 2021 for Stardew Valley 1.5.4. See [release highlights](https://www.patreon.com/posts/50764911).

* For players:
  * Added full support for the [unofficial 64-bit Stardew Valley patch](https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows), which removes memory limits. The installer detects which version of SMAPI you need, and SMAPI shows update alerts for Stardew64Installer if applicable.
  * Added smarter grouping for skipped mods, so it's easier to see root dependencies to update first.
  * Added crash recovery when the game can't update a map's seasonal tilesheets _(in Error Handler)_. SMAPI will log an error and keep the previous tilesheets in that case.
  * Added installer option to enter a custom game path even if it detected a game folder.
  * `*.ico` files are now ignored when scanning for mods.
  * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater.
  * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods.
  * Fixed error running SMAPI in a strict sandbox on Linux (thanks to kuesji!).
  * Fixed `StardewModdingAPI.bin.osx` on macOS overwritten with an identical file on launch which would reset file permissions (thanks to 007wayne!).
  * Fixed inconsistent spelling/style for 'macOS'.

* For modders:
  * Added support for [ignoring local map tilesheet files when loading a map](https://stardewvalleywiki.com/Modding:Maps#Local_copy_of_a_vanilla_tilesheet).
  * Added asset propagation for `Data\Concessions`.
  * Added SMAPI version and bitness to the console title before startup to simplify troubleshooting.
  * If a map loads a tilesheet path with no file extension, SMAPI now automatically links it to a `.png` version in the map folder if possible.
  * Improved error-handling during asset propagation.
  * Fixed `Context.IsMainPlayer` returning true for a farmhand in split-screen mode before the screen is initialized.
  * Fixed error when editing bundle data while a split-screen player is joining.
  * Fixed update subkeys not working in file descriptions for Nexus mods marked as adult content.

## 3.9.5
Released 21 March 2021 for Stardew Valley 1.5.4.

* For players:
  * Added console command to reset community center bundles _(in Console Commands)_.
  * Disabled aggressive memory optimization by default.  
    _The option was added in SMAPI 3.9.2 to reduce errors for some players, but it can cause multiplayer crashes with some mods. If you often see `OutOfMemoryException` errors, you can edit `smapi-internal/config.json` to re-enable it. We're experimenting with making Stardew Valley 64-bit to address memory issues more systematically._
  * Fixed bundles corrupted in non-English saves created after SMAPI 3.9.2.  
    _If you have an affected save, you can load your save and then enter the `regenerate_bundles confirm` command in the SMAPI console to fix it._
  * Internal changes to prepare for unofficial 64-bit.

* For mod authors:
  * Improved asset propagation:
    * Added for interior door sprites.
    * SMAPI now updates the NPC pathfinding cache when map warps are changed through the content API.
    * Reduced performance impact of invalidating cached assets before a save is loaded.
    * Fixed asset changes not reapplied in the edge case where you're playing in non-English, and the changes are only applied after the save is loaded, and the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded.
  * Added a second `KeybindList` constructor to simplify single-key default bindings.
  * Added a `Constants.GameFramework` field which indicates whether the game is using XNA Framework or MonoGame.  
    _Note: mods don't need to handle the difference in most cases, but some players may use MonoGame on Windows in upcoming versions. Mods which check `Constants.TargetPlatform` should review usages as needed._

## 3.9.4
Released 07 March 2021 for Stardew Valley 1.5.4.

* For players:
  * Fixed installer error if the `Mods` folder doesn't exist in 3.9.3.

## 3.9.3
Released 07 March 2021 for Stardew Valley 1.5.4.

* For players:
  * Added descriptive error if possible when a `PathTooLongException` crashes SMAPI or the installer.
  * The installer window now tries to stay open if it crashed, so you can read the error and ask for help.
  * Fixed console showing _found 1 mod with warnings_ with no mods listed in some cases.

* For mod authors:
  * Added three stages to the specialised [`LoadStageChanged` event](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Specialised): `CreatedInitialLocations`, `SaveAddedLocations`, and `ReturningToTitle`.
  * Fixed `RewriteMods` option ignored when rewriting for OS compatibility.
  * Fixed edge case when playing as a farmhand in non-English where translatable assets loaded via `IAssetLoader` weren't reapplied immediately when the server disconnects.

* For the web UI:
  * Updated the JSON validator/schema for Content Patcher 1.21.

## 3.9.2
Released 21 February 2021 for Stardew Valley 1.5.4.

* For players:
  * Added more aggressive memory optimization to reduce `OutOfMemoryException` errors with some mods.
  * Improved error when `Stardew Valley.exe` exists but can't be loaded.
  * Fixed error running `install on Windows.bat` in very rare cases.
  * Fixed `world_settime` command not always updating outdoor ambient lighting _(in Console Commands)_.

* For mod authors:
  * Added early detection of disposed textures so the error details are more relevant _(in Error Handler)_.
  * Added error details when an event command fails _(in Error Handler)_.
  * Fixed asset propagation for `TileSheets/ChairTiles` not changing existing map seats.
  * Fixed edge case when playing in non-English where translatable assets loaded via `IAssetLoader` would no longer be applied after returning to the title screen unless manually invalidated from the cache.

* For the web UI:
  * Updated compatibility list for the new wiki.
  * Updated the JSON validator/schema for Content Patcher 1.20.
  * Fixed mod compatibility list error if a mod has no name.

* For SMAPI developers:
  * Fixed SMAPI toolkit defaulting the mod type incorrectly if a mod's `manifest.json` has neither `EntryDll` nor `ContentPackFor`. This only affects external tools, since SMAPI itself validates those fields separately.

## 3.9.1
Released 25 January 2021 for Stardew Valley 1.5.4.

* For players:
  * Fixed _tile contains an invalid TileSheet reference_ crash after mods change certain maps.
  * Fixed _patched game code_ issue shown for the bundled Error Handler mod.

## 3.9
Released 22 January 2021 for Stardew Valley 1.5.4. See [release highlights](https://www.patreon.com/posts/46553874).

* For players:
  * Updated for Stardew Valley 1.5.4.
  * Improved game detection in the installer:
    * The installer now prefers paths registered by Steam or GOG Galaxy.
    * The installer now detects default manual GOG installs.
  * Added clearer error text for empty mod folders created by Vortex.
  * Fixed the game's map changes not always reapplied correctly after mods change certain maps, which caused issues like the community center resetting to its non-repaired texture.
  * Fixed compatibility for very old content packs which still load maps from `.xnb` files. These were broken by map loading changes in Stardew Valley 1.5, but SMAPI now corrects them automatically.
  * Fixed some broken mods incorrectly listed as XNB mods under 'skipped mods'.

* For mod authors:
  * Added new input APIs:
    * Added an [API for multi-key bindings](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Input#KeybindList).
    * Added a new [`Input.ButtonsChanged` event](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Input.ButtonsChanged).
    * Added a `buttonState.IsDown()` extension.
    * Added a `helper.Input.SuppressActiveKeybinds` method to suppress the active buttons in a keybind list.
  * Improved multiplayer APIs:
    * `PerScreen<T>` now lets you get/set the value for any screen, get all active values, or clear all values.
    * Peer data from the multiplayer API/events now includes `IsSplitScreen` and `ScreenID` fields.
    * Fixed network messages through the multiplayer API being sent to players who don't have SMAPI installed in some cases.
  * Improved asset propagation:
    * Updated map propagation for the changes in Stardew Valley 1.5.4.
    * Added propagation for some `Strings\StringsFromCSFiles` keys (mainly short day names).
    * Fixed quarry bridge not fixed if the mountain map was reloaded.
  * Added an option to disable rewriting mods for compatibility (thanks to Bpendragon!). This prevents older mods from loading, but bypasses a Visual Studio crash when debugging.
  * Game errors shown in the chatbox are now logged.
  * Moved vanilla error-handling into a new Error Handler mod. This simplifies the core SMAPI logic, and lets users disable it if needed.

* For the Console Commands mod:
  * Removed the `inf` option for `player_sethealth`, `player_setmoney`, and `player_setstamina`. You can use mods like [CJB Cheats Menu](https://www.nexusmods.com/stardewvalley/mods/4) instead for that.

* For the Error Handler mod:
  * Added a detailed message for the _Input string was not in a correct format_ error when the game fails to parse an item text description.

* For the web UI:
  * Fixed JSON validator incorrectly marking some manifest update keys as invalid.

## 3.8.4
Released 15 January 2021 for Stardew Valley 1.5.3 or later.

* For players:
  * Updated for Stardew Valley 1.5.3.
  * Fixed issue where title screen music didn't stop after loading a save.

* For mod authors:
  * Fixed `SemanticVersion` comparisons returning wrong value in rare cases.

## 3.8.3
Released 08 January 2021 for Stardew Valley 1.5.2 or later.

* For players:
  * Updated for Stardew Valley 1.5.2.
  * Reduced memory usage.
  * You can now enter console commands for a specific screen in split-screen mode by adding `screen=ID` to the command.
  * Typing `help` in the SMAPI console is now more helpful.

* For mod authors:
  * Simplified tilesheet order warning added in SMAPI 3.8.2.

* For the Console Commands mod:
  * Removed experimental `performance` command. Unfortunately this impacted SMAPI's memory usage and performance, and the data was often misinterpreted. This may be replaced with more automatic performance alerts in a future version.

## 3.8.2
Released 03 January 2021 for Stardew Valley 1.5.1 or later.

* For players:
  * SMAPI now blocks farm map replacements that would crash the game in Stardew Valley 1.5.
  * On Linux, the SMAPI installer now auto-detects Flatpak Steam paths.
  * Updated compatibility list.
  * Fixed errors when multiple players join in split-screen mode.
  * Fixed 'skipped mods' section repeating mods in some cases.
  * Fixed out-of-date error text.

* For mod authors:
  * Added warning when a map replacement changes the order/IDs of the original tilesheets, which may cause errors and crashes. Doing so for a farm map is blocked outright since that causes a consistent crash in Stardew Valley 1.5.
  * Message data from the `ModMessageReceived` event now uses the same serializer settings as the rest of SMAPI. That mainly adds support for sending crossplatform `Color`, `Point`, `Vector2`, `Rectangle`, and `SemanticVersion` fields through network messages.
  * When a mod is blocked by SMAPI's compatibility override list, the `TRACE` messages while loading it now say so and indicate why.
  * Fixed how the input API handles UI scaling. This mainly affects `ICursorPosition` values returned by the API; see [the wiki docs](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Input#ICursorPosition) for how to account for UI scaling.

## 3.8.1
Released 26 December 2020 for Stardew Valley 1.5.1 or later.

* For players:
  * Fixed broken community center bundles for non-English saves created in Stardew Valley 1.5. Affected saves will be fixed automatically on load.

* For mod authors:
  * World events are now raised for volcano dungeon levels.
  * Added `apply_save_fix` command to reapply a save migration in exceptional cases. This should be used very carefully. Type `help apply_save_fix` for details.
  * **Deprecation notice:** the `Helper.ConsoleCommands.Trigger` method is now deprecated and should no longer be used. See [integration APIs](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations) for better mod integration options. It will eventually be removed in SMAPI 4.0.

For the web UI:
  * Fixed edge cases in SMAPI log parsing.

## 3.8
Released 21 December 2020 for Stardew Valley 1.5 or later. See [release highlights](https://www.patreon.com/posts/45294737).

* For players:
  * Updated for Stardew Valley 1.5, including split-screen support.
  * You can now run the installer from a subfolder of your game folder to auto-detect it. That simplifies installation if you have multiple copies of the game or it can't otherwise auto-detect the game path.
  * Clarified error when the SMAPI installer is in the `Mods` folder.

* For mod authors:
  * Added `PerScreen<T>` utility and new `Context` fields to simplify split-screen support in mods.
  * Added screen ID to log when playing in split-screen mode.

* For the Console Commands mod:
  * Added `furniture` option to `world_clear`.

* For the web UI:
  * Updated the JSON validator/schema for Content Patcher 1.19.

## 3.7.6
Released 21 November 2020 for Stardew Valley 1.4.1 or later.

* For players:
  * Fixed error when heuristically rewriting an outdated mod in rare cases.
  * Fixed rare 'collection was modified' error when using `harmony summary` console command.

* For mod authors:
  * Updated TMXTile to 1.5.8 to fix exported `.tmx` files losing tile index properties.

* For the Console Commands mod:
  * `player_add` can now spawn shirts normally only available during character customization.
  * `player_add` now applies fish pond rules for roe items. (That mainly adds Clam Roe, Sea Urchin Roe, and custom roe from mods.)

## 3.7.5
Released 16 October 2020 for Stardew Valley 1.4.1 or later.

* For mod authors:
  * Fixed changes to the town map asset not reapplying the game's community center, JojaMart, and Pam house changes.

## 3.7.4
Released 03 October 2020 for Stardew Valley 1.4.1 or later.

* For players:
  * Improved performance on some older computers (thanks to millerscout!).
  * Fixed update alerts for Chucklefish forum mods broken by a recent site change.

* For mod authors:
  * Updated dependencies (including Mono.Cecil 0.11.2 → 0.11.3 and Platonymous.TMXTile 1.3.8 → 1.5.6).
  * Fixed asset propagation for `Data\MoviesReactions`.
  * Fixed error in content pack path handling when you pass a null path.

* For the web UI:
  * Updated the JSON validator/schema for Content Patcher 1.18.

* For SMAPI developers:
  * Simplified preparing a mod build config package release.

## 3.7.3
Released 16 September 2020 for Stardew Valley 1.4.1 or later.

* For players:
  * Fixed errors on Linux/macOS due to content packs with incorrect filename case.
  * Fixed map rendering crash due to conflict between SMAPI and PyTK.
  * Fixed error in heuristically-rewritten mods in rare cases (thanks to collaboration with ZaneYork!).

* For mod authors:
  * File paths accessed through `IContentPack` are now case-insensitive (even on Linux).

* For the web UI:
  * You can now renew the expiry for an uploaded JSON/log file if you need it longer.

## 3.7.2
Released 08 September 2020 for Stardew Valley 1.4.1 or later.

* For players:
  * Fixed mod recipe changes not always applied in 3.7.

* For mod authors:
  * Renamed `PathUtilities.NormalizePathSeparators` to `NormalizePath`, and added normalization for more cases.

## 3.7.1
Released 08 September 2020 for Stardew Valley 1.4.1 or later.

* For players:
  * Fixed input-handling bugs in 3.7.

## 3.7
Released 07 September 2020 for Stardew Valley 1.4.1 or later. See [release highlights](https://www.patreon.com/posts/41341767).

* For players:
  * Added heuristic compatibility rewrites. (This improves mod compatibility with Android and future game updates.)
  * Tweaked the rules for showing update alerts (see _for SMAPI developers_ below for details).
  * Simplified the error shown for duplicate mods.
  * Fixed crossplatform compatibility for mods which use the `[HarmonyPatch(type)]` attribute (thanks to spacechase0!).
  * Fixed map tile rotation broken when you return to the title screen and reload a save.
  * Fixed broken URL in update alerts for unofficial versions.
  * Fixed rare error when a mod adds/removes event handlers asynchronously.
  * Fixed rare issue where the console showed incorrect colors when mods wrote to it asynchronously.
  * Fixed SMAPI not always detecting broken field references in mod code.
  * Removed the experimental `RewriteInParallel` option added in SMAPI 3.6 (it was already disabled by default). Unfortunately this caused intermittent and unpredictable errors when enabled.
  * Internal changes to prepare for upcoming game updates.

* For mod authors:
  * Added `PathUtilities` to simplify working with file/asset names.
  * You can now read/write `SDate` values to JSON (e.g. for `config.json`, network mod messages, etc).
  * Fixed asset propagation not updating title menu buttons immediately on Linux/macOS.

* For the web UI:
  * Updated the JSON validator/schema for Content Patcher 1.16 and 1.17.

* For SMAPI developers:
  * The web API now returns an update alert in two new cases: any newer unofficial update (previously only shown if the mod was incompatible), and a newer prerelease version if the installed non-prerelease version is broken (previously only shown if the installed version was prerelease).
  * Reorganised the SMAPI core to reduce coupling to game types like `Game1`, make it easier to navigate, and simplify future game updates.
  * SMAPI now automatically fixes code broken by these changes in game code, so manual rewriters are no longer needed:
    * reference to a method with new optional parameters;
    * reference to a field replaced by a property;
    * reference to a field replaced by a `const` field.
  * `FieldReplaceRewriter` now supports mapping to a different target type.

## 3.6.2
Released 02 August 2020 for Stardew Valley 1.4.1 or later.

* For players:
  * Improved compatibility with some Linux terminals (thanks to jlaw and Spatterjaaay!).
  * Fixed rare error when a mod adds/removes an event handler from an event handler.
  * Fixed string sorting/comparison for some special characters.

* For the Console Commands mod:
  * Fixed error opening menu when some item data is invalid.
  * Fixed spawned Floor TV not functional as a TV (thanks to Platonymous!).
  * Fixed spawned sturgeon roe having incorrect color.

* For mod authors:
  * Updated internal dependencies.
  * SMAPI now ignores more file types when scanning for mod folders (`.doc`, `.docx`, `.rar`, and `.zip`).
  * Added current GPU to trace logs to simplify troubleshooting.

## 3.6.1
Released 21 June 2020 for Stardew Valley 1.4.1 or later.

* Fixed event priority sorting.

## 3.6
Released 20 June 2020 for Stardew Valley 1.4.1 or later. See [release highlights](https://www.patreon.com/posts/38441800).

* For players:
  * Added crossplatform compatibility for mods which use the `[HarmonyPatch(type)]` attribute.
  * Added experimental option to reduce startup time when loading mod DLLs (thanks to ZaneYork!). Enable `RewriteInParallel` in the `smapi-internal/config.json` to try it.
  * Reduced processing time when a mod loads many unpacked images (thanks to Entoarox!).
  * Mod load warnings are now listed alphabetically.
  * macOS files starting with `._` are now ignored and can no longer cause skipped mods.
  * Simplified paranoid warning logs and reduced their log level.
  * Fixed black maps on Android for mods which use `.tmx` files.
  * Fixed `BadImageFormatException` error detection.
  * Fixed `reload_i18n` command not reloading content pack translations.

* For the web UI:
  * Added GitHub licenses to mod compatibility list.
  * Improved JSON validator:
    * added SMAPI `i18n` schema;
    * editing an uploaded file now remembers the selected schema;
    * changed default schema to plain JSON.
  * Updated ModDrop URLs.
  * Internal changes to improve performance and reliability.

* For mod authors:
  * Added [event priorities](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Custom_priority) (thanks to spacechase0!).
  * Added [update subkeys](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Update_checks#Update_subkeys).
  * Added [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme) to provide more useful stack traces in error logs.
  * Added `harmony_summary` console command to list or search current Harmony patches.
  * Added `Multiplayer.PeerConnected` event.
  * Added support for overriding update keys from the wiki compatibility list.
  * Improved mod rewriting for compatibility to support more cases (e.g. custom attributes and generic types).
  * Fixed `helper.Reflection` blocking access to game methods/properties intercepted by SMAPI.
  * Fixed asset propagation for Gil's portraits.
  * Fixed `.pdb` files ignored for error stack traces when mods are rewritten by SMAPI.
  * Fixed `ModMessageReceived` event handlers not tracked for performance monitoring.

* For SMAPI developers:
  * Eliminated MongoDB storage in the web services, which complicated the code unnecessarily. The app still uses an abstract interface for storage, so we can wrap a distributed cache in the future if needed.
  * Overhauled update checks to simplify mod site integrations, centralize common logic, and enable upcoming features.
  * Merged the separate legacy redirects app on AWS into the main app on Azure.
  * Changed SMAPI's Harmony ID from `io.smapi` to `SMAPI` for readability in Harmony summaries.

## 3.5
Released 27 April 2020 for Stardew Valley 1.4.1 or later. See [release highlights](https://www.patreon.com/posts/36471055).

* For players:
  * SMAPI now prevents more game errors due to broken items, so you no longer need save editing to remove them.
  * Added option to disable console colors.
  * Updated compatibility list.
  * Improved translations.¹

* For the Console Commands mod:
  * Commands like `world_setday` now also affect the 'days played' stat, so in-game events/randomization match what you'd get if you played to that date normally (thanks to kdau!).

* For the web UI:
  * Updated the JSON validator/schema for Content Patcher 1.13.
  * Fixed rare intermittent "CGI application encountered an error" errors.

* For mod authors:
  * Added map patching to the content API (via `asset.AsMap()`).
  * Added support for using patch helpers with arbitrary data (via `helper.Content.GetPatchHelper`).
  * Added `SDate` fields/methods: `SeasonIndex`, `FromDaysSinceStart`, `FromWorldDate`, `ToWorldDate`, and `ToLocaleString` (thanks to kdau!).
  * Added `SDate` translations taken from the Lookup Anything mod.¹
  * Fixed asset propagation for certain maps loaded through temporary content managers. This notably fixes unreliable patches to the farmhouse and town maps.
  * Fixed asset propagation on Linux/macOS for monster sprites, NPC dialogue, and NPC schedules.
  * Fixed asset propagation for NPC dialogue sometimes causing a spouse to skip marriage dialogue or not allow kisses.

¹ Date format translations were taken from the Lookup Anything mod; thanks to translators FixThisPlz (improved Russian), LeecanIt (added Italian), pomepome (added Japanese), S2SKY (added Korean), Sasara (added German), SteaNN (added Russian), ThomasGabrielDelavault (added Spanish), VincentRoth (added French), Yllelder (improved Spanish), and yuwenlan (added Chinese). Some translations for Korean, Hungarian, and Turkish were derived from the game translations.

## 3.4.1
Released 24 March 2020 for Stardew Valley 1.4.1 or later.

* For mod authors:
  * Asset changes now propagate to NPCs in an event (e.g. wedding sprites).
  * Fixed mouse input suppression not working in SMAPI 3.4.

## 3.4
Released 22 March 2020 for Stardew Valley 1.4.1 or later. See [release highlights](https://www.patreon.com/posts/35161371).

* For players:
  * Fixed semi-transparency issues on Linux/macOS in recent versions of Mono (e.g. pink shadows).
  * Fixed `player_add` command error if you have broken XNB mods.
  * Removed invalid-location check now handled by the game.
  * Updated translations. Thanks to Annosz (added Hungarian)!

* For mod authors:
  * Added support for flipped and rotated map tiles (thanks to collaboration with Platonymous!).
  * Added support for `.tmx` maps using zlib compression (thanks to Platonymous!).
  * Added `this.Monitor.LogOnce` method.
  * Mods are no longer prevented from suppressing key presses in the chatbox.

* For the web UI:
  * Added option to upload files using a file picker.
  * Optimized log parser for very long multi-line log messages.
  * Fixed log parser not detecting folder path in recent versions of SMAPI.

* For SMAPI developers:
  * Added internal API to send custom input to the game/mods. This is mainly meant to support Virtual Keyboard on Android, but might be exposed as a public API in future versions.

## 3.3.2
Released 22 February 2020 for Stardew Valley 1.4.1 or later.

* Fixed mods receiving their own message broadcasts.

## 3.3.1
Released 22 February 2020 for Stardew Valley 1.4.1 or later.

* Fixed errors with custom spouse room mods in SMAPI 3.3.

## 3.3
Released 22 February 2020 for Stardew Valley 1.4.1 or later. See [release highlights](https://www.patreon.com/posts/34248719).

* For players:
  * Improved performance for mods which load many images.
  * Reduced network traffic for mod broadcasts to players who can't process them.
  * Fixed update-check errors for recent versions of SMAPI on Android.
  * Updated draw logic to match recent game updates.
  * Updated compatibility list.
  * Updated SMAPI/game version map.
  * Updated translations. Thanks to xCarloC (added Italian)!

* For the Save Backup mod:
  * Fixed warning on macOS when you have no saves yet.
  * Reduced log messages.

* For the web UI:
  * Updated the JSON validator and Content Patcher schema for `.tmx` support.
  * The mod compatibility page now has a sticky table header.

* For mod authors:
  * Added support for [message sending](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations#Message_sending) to mods on the current computer (in addition to remote computers).
  * Added `ExtendImage` method to content API when editing files to resize textures.
  * Added `helper.Input.GetState` to get the low-level state of a button.
  * **[Breaking change]** Map tilesheets are no loaded from `Content` if they can't be found in `Content/Maps`. This reflects an upcoming change in the game to delete duplicate map tilesheets under `Content`. Most mods should be unaffected.
  * Improved map tilesheet errors so they provide more info.
  * When mods load an asset using a more general type like `content.Load<object>`, SMAPI now calls `IAssetEditor` instances with the actual asset type instead of the specified one.
  * Updated dependencies (including Mono.Cecil 0.11.1 → 0.11.2).
  * Fixed dialogue propagation clearing marriage dialogue.

* For SMAPI/tool developers:
  * Improved support for four-part versions to support SMAPI on Android.
  * The SMAPI log now prefixes the OS name with `Android` on Android.

## 3.2
Released 01 February 2020 for Stardew Valley 1.4.1 or later. See [release highlights](https://www.patreon.com/posts/33659728).

* For players:
  * SMAPI now prevents crashes due to invalid schedule data.
  * SMAPI now prevents crashes due to invalid building types.
  * Added support for persistent `smapi-internal/config.json` overrides (see info in the file).
  * Updated minimum game version (1.4 → 1.4.1).
  * Fixed 'collection was modified' error when returning to title in rare cases.
  * Fixed error when update-checking a mod with a Chucklefish page that has no version.
  * Fixed rare error when building/demolishing buildings.
  * Fixed SMAPI beta versions not showing update alert on next launch (thanks to danvolchek!).

* For the Console Commands mod:
  * Added `performance` command to track mod performance metrics. This is an advanced experimental feature. (Thanks to Drachenkätzchen!)
  * Added `test_input` command to view button codes in the console.

* For the Save Backup mod:
  * Fixed extra files under `Saves` (e.g. manual backups) not being ignored.
  * Fixed Android issue where game files were backed up.

* For mod authors:
  * Added support for `.tmx` map files. (Thanks to [Platonymous for the underlying library](https://github.com/Platonymous/TMXTile)!)
  * Added special handling for `Vector2` values in `.json` files, so they work consistently crossplatform.
  * Reworked the order that asset editors/loaders are called between multiple mods to support some framework mods like Content Patcher and Json Assets. Note that the order is undefined and should not be depended on.
  * Fixed incorrect warning about mods adding invalid schedules in some cases. The validation was unreliable, and has been removed.
  * Fixed asset propagation not updating other players' sprites.
  * Fixed asset propagation for player sprites not updating recolor maps (e.g. sleeves).
  * Fixed asset propagation for marriage dialogue.
  * Fixed dialogue asset changes not correctly propagated until the next day.
  * Fixed `helper.Data.Read`/`WriteGlobalData` using the `Saves` folder instead of the game's appdata folder. The installer will move existing folders automatically.
  * Fixed issue where a mod which implemented `IAssetEditor`/`IAssetLoader` on its entry class could then remove itself from the editor/loader list.

* For SMAPI/tool developers:
  * Added internal performance monitoring (thanks to Drachenkätzchen!). This is disabled by default in the current version, but can be enabled using the `performance` console command.
  * Added internal support for four-part versions to support SMAPI on Android.
  * Rewrote `SemanticVersion` parsing.
  * Updated links for the new r/SMAPI subreddit.
  * The `/mods` web API endpoint now includes version mappings from the wiki.
  * Dropped API support for the pre-3.0 update-check format.

## 3.1
Released 05 January 2019 for Stardew Valley 1.4.1 or later. See [release highlights](https://www.patreon.com/posts/32904041).

* For players:
  * Added separate group in 'skipped mods' list for broken dependencies, so it's easier to see what to fix first.
  * Added friendly log message for save file-not-found errors.
  * Updated for gamepad modes in Stardew Valley 1.4.1.
  * Improved performance in some cases.
  * Fixed compatibility with Linux Mint 18 (thanks to techge!), Arch Linux, and Linux systems with libhybris-utils installed.
  * Fixed memory leak when repeatedly loading a save and returning to title.
  * Fixed memory leak when mods reload assets.
  * Updated translations. Thanks to L30Bola (added Portuguese), PlussRolf (added Spanish), and shirutan (added Japanese)!

* For the Console Commands mod:
  * Added new clothing items.
  * Fixed spawning new flooring and rings (thanks to Mizzion!).
  * Fixed spawning custom rings added by mods.
  * Fixed errors when some item data is invalid.

* For the web UI:
  * Added option to edit & reupload in the JSON validator.
  * File uploads are now stored in Azure storage instead of Pastebin, due to ongoing Pastebin perfomance issues.
  * File uploads now expire after one month.
  * Updated the JSON validator for Content Patcher 1.10 and 1.11.
  * Fixed JSON validator no longer letting you change format when viewing a file.
  * Fixed JSON validator for Content Patcher not requiring `Default` if `AllowBlank` was omitted.
  * Fixed log parser not correctly handling content packs with no author (thanks to danvolchek!).
  * Fixed main sidebar link pointing to wiki instead of home page.

* For mod authors:
  * Added `World.ChestInventoryChanged` event (thanks to collaboration with wartech0!).
  * Added asset propagation for...
    * grass textures;
    * winter flooring textures;
    * `Data\Bundles` changes (for added bundles only);
    * `Characters\Farmer\farmer_girl_base_bald`.
  * Added paranoid-mode warning for direct `Console` access.
  * Improved error messages for `TargetParameterCountException` when using the reflection API.
  * `helper.Read/WriteSaveData` can now be used while a save is being loaded (e.g. within a `Specialized.LoadStageChanged` event).
  * Removed `DumpMetadata` option. It was only for specific debugging cases, but players would sometimes enable it incorrectly and then report crashes.
  * Fixed private textures loaded from content packs not having their `Name` field set.

* For SMAPI developers:
  * You can now run local environments without configuring Amazon, Azure, MongoDB, and Pastebin accounts.

## 3.0.1
Released 02 December 2019 for Stardew Valley 1.4 or later.

* For players:
  * Updated for Stardew Valley 1.4.0.1.
  * Improved compatibility with some Linux terminals (thanks to archification and DanielHeath!).
  * Updated translations. Thanks to berkayylmao (added Turkish), feathershine (added Chinese), and Osiris901 (added Russian)!

* For the web UI:
  * Rebuilt web infrastructure to handle higher traffic.
  * If a log can't be uploaded to Pastebin (e.g. due to rate limits), it's now uploaded to Amazon S3 instead. Logs uploaded to S3 expire after one month.
  * Fixed JSON validator not letting you drag & drop a file.

* For mod authors:
  * `SemanticVersion` now supports [semver 2.0](https://semver.org/) build metadata.

## 3.0
Released 26 November 2019 for Stardew Valley 1.4.

### Release highlights
For players:
* **Updated for Stardew Valley 1.4.**  
  SMAPI 3.0 adds compatibility with the latest game version, and improves mod APIs for changes in
  the game code.

* **Improved performance.**  
  SMAPI should have less impact on game performance and startup time for some players.

* **Automatic save fixing and more error recovery.**  
  SMAPI now detects and prevents more crashes due to game/mod bugs, and automatically fixes your
  save if you remove some custom-content mods.

* **Improved mod scanning.**  
  SMAPI now supports some non-standard mod structures automatically, improves compatibility with
  the Vortex mod manager, and improves various error/skip messages related to mod loading.

* **Overhauled update checks.**  
  SMAPI update checks are now handled entirely on the web server and support community-defined
  version mappings. In particular, false update alerts due to author mistakes can now be solved by
  the community for all players.

* **Fixed many bugs and edge cases.**

For mod authors:
* **New event system.**  
  SMAPI 3.0 removes the deprecated static events in favor of the new `helper.Events` API. The event
  engine is rewritten to make events more efficient, add events that weren't possible before, make
  existing events more useful, and make event usage and behavior more consistent. When a mod makes
  changes in an event handler, those changes are now also reflected in the next event raise.

* **Improved mod build package.**  
  The [mod build package](https://www.nuget.org/packages/Pathoschild.Stardew.ModBuildConfig) now
  includes the `assets` folder by default if present, supports the new `.csproj` project format,
  enables mod `.pdb` files automatically (to provide line numbers in error messages), adds optional
  Harmony support, and fixes some bugs and edge cases. This also adds compatibility with SMAPI 3.0
  and Stardew Valley 1.4, and drops support for older versions.

* **Mods loaded earlier.**  
  SMAPI now loads mods much earlier, before the game is initialised. That lets mods do things that
  were difficult before, like intercepting some core assets.

* **Improved Android support.**  
  SMAPI now automatically detects when it's running on Android, and updates `Constants.TargetPlatform`
  so mods can adjust their logic if needed. The Save Backup mod is also now Android-compatible.

* **Improved asset propagation.**  
  SMAPI now automatically propagates asset changes for farm animal data, NPC default location data,
  critter textures, and `DayTimeMoneyBox` buttons. Every loaded texture now also has a `Name` field
  so mods can check which asset a texture was loaded for.

* **Breaking changes:**  
  See _[migrate to SMAPI 3.0](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_3.0)_ and
  _[migrate to Stardew Valley 1.4](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.4)_
  for more info.

### For players
* Changes:
  * Updated for Stardew Valley 1.4.
  * Improved performance.
  * Reworked update checks and added community-defined version mapping, to reduce false update alerts due to author mistakes.
  * SMAPI now removes invalid locations/NPCs when loading a save to prevent crashes. A warning is shown in-game when this happens.
  * Added update checks for CurseForge mods.
  * Added support for editing console colors via `smapi-internal/config.json` (for players with unusual consoles).
  * Added support for setting SMAPI CLI arguments as environment variables for Linux/macOS compatibility.
  * Improved mod scanning:
    * Now ignores metadata files/folders (like `__MACOSX` and `__folder_managed_by_vortex`) and content files (like `.txt` or `.png`), which avoids missing-manifest errors in some cases.
    * Now detects XNB mods more accurately, and consolidates multi-folder XNB mods in logged messages.
  * Improved launch script compatibility on Linux (thanks to kurumushi and toastal!).
  * Made error messages more user-friendly in some cases.
  * Save Backup now works in the background, to avoid affecting startup time for players with a large number of saves.
  * The installer now recognises custom game paths stored in [`stardewvalley.targets`](http://smapi.io/package/custom-game-path).
  * Duplicate-mod errors now show the mod version in each folder.
  * Update checks are now faster in some cases.
  * Updated mod compatibility list.
  * Updated SMAPI/game version map.
  * Updated translations. Thanks to eren-kemer (added German)!
* Fixes:
  * Fixed some assets not updated when you switch language to English.
  * Fixed lag in some cases due to incorrect asset caching when playing in non-English.
  * Fixed lag when a mod invalidates many NPC portraits/sprites at once.
  * Fixed Console Commands not including upgraded tools in item commands.
  * Fixed Console Commands' item commands failing if a mod adds invalid item data.
  * Fixed Save Backup not pruning old backups if they're uncompressed.
  * Fixed issues when a farmhand reconnects before the game notices they're disconnected.
  * Fixed 'received message' logs shown in non-developer mode.
  * Fixed various error messages and inconsistent spelling.
  * Fixed update-check error if a Nexus mod is marked as adult content.
  * Fixed update-check error if the Chucklefish page for an update key doesn't exist.

### For the web UI
* Mod compatibility list:
  * Added support for CurseForge mods.
  * Added metadata links and dev notes (if any) to advanced info.
  * Now loads faster (since data is fetched in a background service).
  * Now continues working with cached data when the wiki is offline.
  * Clicking a mod link now automatically adds it to the visible mods if the list is filtered.

* JSON validator:
  * Added JSON validator at [smapi.io/json](https://smapi.io/json), which lets you validate a JSON file against predefined mod formats.
  * Added support for the `manifest.json` format.
  * Added support for the Content Patcher format (thanks to TehPers!).
  * Added support for referencing a schema in a JSON Schema-compatible text editor.

* For the log parser:
  * Added instructions for Android.
  * The page now detects your OS and preselects the right instructions (thanks to danvolchek!).

### For mod authors
* Breaking changes:
  * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialized when `Entry` is called; use the `GameLaunched` event if you need to run code when the game is initialized.
  * Removed all deprecated APIs.
  * Removed unused APIs: `Monitor.ExitGameImmediately`, `Translation.ModName`, and `Translation.Assert`.
  * Fixed `ICursorPosition.AbsolutePixels` not adjusted for zoom.
  * `SemanticVersion` no longer omits `.0` patch numbers when formatting versions, for better [semver](https://semver.org/) conformity (e.g. `3.0` is now formatted as `3.0.0`).
* Changes:
  * Added support for content pack translations.
  * Added `IContentPack.HasFile`, `Context.IsGameLaunched`, and `SemanticVersion.TryParse`.
  * Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose.
  * Added asset propagation for `Data\FarmAnimals`, critter textures, and `DayTimeMoneyBox` buttons.
  * Added `Texture2D.Name` values set to the asset key.
  * Added trace logs for skipped loose files in the `Mods` folder and custom SMAPI settings so it's easier to troubleshoot player logs.
  * `Constants.TargetPlatform` now returns `Android` when playing on an Android device.
  * Trace logs for a broken mod now list all detected issues (instead of the first one).
  * Trace logs when loading mods are now more clear.
  * Clarified update-check errors for mods with multiple update keys.
  * Updated dependencies (including Json.NET 11.0.2 → 12.0.3 and Mono.Cecil 0.10.1 → 0.11.1).
* Fixes:
  * Fixed map reloads resetting tilesheet seasons.
  * Fixed map reloads not updating door warps.
  * Fixed outdoor tilesheets being seasonalised when added to an indoor location.
  * Fixed mods needing to load custom `Map` assets before the game accesses them. SMAPI now does so automatically.
  * Fixed custom maps loaded from `.xnb` files not having their tilesheet paths automatically adjusted.
  * Fixed custom maps loaded from the mod folder with tilesheets in a subfolder not working crossplatform. All tilesheet paths are now normalized for the OS automatically.
  * Fixed issue where mod changes weren't tracked correctly for raising events in some cases. Events now reflect a frozen snapshot of the game state, and any mod changes are reflected in the next event tick.
  * Fixed issue where, when a mod's `IAssetEditor` uses `asset.ReplaceWith` on a texture asset while playing in non-English, any changes from that point forth wouldn't affect subsequent cached asset loads.
  * Fixed asset propagation for NPC portraits resetting any unique portraits (e.g. Maru's hospital portrait) to the default.
  * Fixed changes to `Data\NPCDispositions` not always propagated correctly to existing NPCs.
  * Fixed `Rendering`/`Rendered` events not raised during minigames.
  * Fixed `LoadStageChanged` event not raising correct flags in some cases when creating a new save.
  * Fixed `GetApi` without an interface not checking if all mods are loaded.

### For SMAPI maintainers
* Added support for core translation files.
* Migrated to new `.csproj` format.
* Internal refactoring.

## 2.11.3 and earlier
See [older release notes](release-notes-archived.md).